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Primary purpose         : Single player
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Title                   : ITP1_v2c.WAD, Into The Pit 1 WAD for DOOM ][
Filename                : ITP1_V2C.WAD
Release date            : 10/21/94 MM/DD/YY (Timestamp of the files)
Author                  : Mikael Wiberg
Email Address           : [email protected]

Description             : This version is for DOOM ][. Another version for
                         DOOM (1) can be found in the DOOM directory and
                         is basically the same except for a couple of the
                         new monsters from DOOM ][.
                         [Note by the uploader: The file, that Wiberg
                         talks here about, is
                         /levels/doom/g-i/itp1_v1b.zip in the /idgames
                         ftp-archives.]
                         This WAD started out as a test for what a WAD-
                         editor can do since I recently found out you
                         really can make your own WADs.
                         Tip: there are a lot of illusionary walls around
                         this place that's for sure.
                         I should have replaced DEMO2 with an LMP but
                         after 15 minutes the demo fucks up. So instead in
                         the ZIP-file I included the LMP of me completing
                         the WAD getting as many percent as I could, of
                         course on ultra violence. The LMP seems to work
                         fine but not if I (with DoomEd 3,0 alpha 8)
                         convert it to a demo.
                         Included in the WAD, at MAP02, is also an demo of
                         my next WAD, or the next after that. DEMO1 is
                         also replaced with a quite astonishing LMP of me
                         getting no damage at all on ultra violence and
                         getting to the end of the WAD (it is not ready
                         yet which you certainly will see). Hey maybe I
                         will make a whole new episode, who knows (your
                         hateful or whatever Email will decide that (good
                         thing it is'nt possible to send bombs via this
                         type of mail (viruses are not welcome))).

                         Hints:
                         In the lava-pit you should try to get on top of
                         one of the pillars and then jump to the other,
                         and then jump onto the ledge in the north wall
                         long BEFORE this pillar reaches the ceiling.
                         Watch DEMO1.

                         The monsters in the "monster-conference"-room
                         need not be attacked square on, there are other
                         ways. This goes for the whole level.

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* What is included *

New levels              : 2 (One finished, one unfinished)
Sounds                  : No
                         Yes, your own! But do think of your neighbours.
Music                   : No
Graphics                : No
Dehacked/BEX Patch      : No
Demos                   : Yes (both for v. 1.666)
                         DEMO2 should have been replaced but the fucking
                         shit doesn't work. So included in the ZIP-file is
                         an LMP with over 90 minutes of gorewar! (This
                         seems to work just fine.)
                         DEMO1, 900 minute... just kidding. 4 minute demo-
                         sneak-preview of my next or whatever WAD.
Other                   : No
Other files required    : No


* Play Information *

Game                    : DOOM2
Map #                   : MAP01 (MAP02:sneak preview of my next WAD)
Single Player           : Designed for
Cooperative 2-4 Player  : ?, never tested, probably not.
Deathmatch 2-4 Player   : ?, never tested, probably not.
Other game styles       : No
Difficulty Settings     : Yes:
                         1/2:Easy, for checking the level out... WIMP!!!
                         3  :Normal play for me (devastatingly violent).
                         4/5:Let the gorewars commence.
See wadwhatoutput.txt for more information.


* Construction *

Base                    : New from scratch (ITP1_v1B.WAD for DooM v. 1.666,
                         later converted to DooM2 v. 1.666)
Build Time              : Time? Time flies.
Editor(s) used          : DoomEd 3,0 alpha, DoomEd 2,60 beta 4,
                         IdBSPwat 1,0, IdBSP 1,0 and DOOM2WAD from EdMap.
                         DOS sucks!
                         Started out with DoomEd 2,60 beta 4,and after
                         crashing my WAD a dozen times or so I found out
                         that there is a limit of 180 sectors! Grunt! Went
                         on to using DoomEd 3,0 alpha 8, and wondered why
                         I had'nt started out with this from the
                         beginning. After a short while I found out this
                         version also has its limits, whether it is 216
                         sectors or 1300something nodes or lines or
                         whatever (might also be IdBSPwat and IdBSP that
                         has these limits). So I had to severely reduce my
                         number of sectors (that's why you probably will
                         wonder why some places seem to stop right after
                         they have begun: elevator-room, nukeage-room,
                         soldiers' quarters and the end(!)).
                         Please-please-please Geoff Allan try and make
                         your DoomEd next-version "limitless", and
                         available yesterday or last week or something and
                         of course DOOM ][ compatible (check out
                         DOOMEDEX.ZIP where I have made additions to the
                         file THINGS.DEF for DoomEd).
Hardware used           : Pentium 100MHz PCI (aaahh, a real computer at
                         last), WinFast graphics card with a 3DBENCHmark
                         of 52,6 frames/second (getting an new 64-bit card
                         soon this one is too slow), 870MB HDD,
                         SoundBlaster PRO, and a puny 15" monitor.
Known Bugs              : Only a couple of spiders (quite small ones
                         really).
                         Level is slow even on a 486DX2-66 VLB (at least
                         the one I tested it on), but what could be
                         expected from a shitty old computer like that.
                         Buy a real computer!


* Copyright / Permissions *

What? No fucking way, just don't sell it without including my name.
Information wants to be free!


* Where to get the file that this text file describes *

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Submitted to the /idgames-ftp-archives by FunDuke --> [email protected]