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Title                 : Indiana Jones DOOM ][
Filename              : INDYJONE.WAD
Author                : Khoi (Kevin) Pham
Email Address         : [email protected]
Misc. Author Info     : Another DOOM maniac (OK, what's else). Do you know
                       that designing your own PWAD is just as addictive
                       as playing DOOM ? I had a lot of fun designing
                       it and I hope you will too when you'll play it.
                       My rewards for the long hours I spent doing this
                       would be your feedback of what you like and
                       what you don't. SO PLEASE DO SO.
Major Credits to      : Id Software (for this great virtual reality game).
                       DEU Team (Raphael Quinet), DEUTEX (Olivier Montanuy),
                       Doom Level Editors (they are great programmers).
Additional Credits to : My Testing Team: Terry Byer, Cong Nguyen.
                       Levels authors that I have enjoyed playing their pwads
                       and have given me inspiration to design my own:
                       CLAUS series (Claus Nielsen), WOODHALL (David Damerell),
                       TRINITY (Steve McCrea, Simon Wall, E. Papavassilopoulos)
                       MANSION (Kevin L. Roels), TOWER (Martin C.),
                       SPRITEZOO (for giving me idea in one room).
                       Author of RAIDERS.MID
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* Play Information *

Episode and Level #     : MAP 1 (doom2 -file INDYJONE.WAD -warp 1)
Single Player           : YES   (You are Indiana Jones !)
Cooperative 2-4 Player  : no
Deathmatch 2-4 Player   : no
Difficulty Settings     : YES (EASY/DIFFICULT. MEDIUM is exactly as DIFFICULT
                         except for the 1st battle, see graphics notes below)
New Sounds              : no
New Graphics            : YES (some new graphics)
New Music               : YES (Indiana Jones music theme, of course !)
Demos Replaced          : none
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* Description *

Designed specifically for Doom II.
This pwad is originated from an idea about reproducing the first scene from
 Indiana Jones: Raiders of the Lost Ark. Your mission is to get the famous
 gold skull then escape the big stone rolling down, remember that scene ?
 But naturally you have to overcome numerous challenges before you get there.
I could not unfortunately find any way to reproduce the effect of the rolling
 stone since DOOM is not really 3D BUT there is something similar to it and
 I hope you'll like it.
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* Important Hints *

FIRST THING: The first thing you see is you are in middle of the jungle.
 Note the graphics response may be a little bit JUMPY because I intentionally
 ignored DOOM limitations about displaying too many things at the same time
 to give you a more realistic impression that you are actually in the jungle.
 So if you do not have a 486, you may choose "HEY, NOT TOO ROUGH" to start
 the game. This skill level is equivalent to "HURT ME PLENLTY" except for
 the FIRST battle since I want to make sure that you can survive
 the INTRODUCTION of this pwad (graphics response will be normal after that).
FULL of tricks and traps: after each door, a new venture begins.
REACT FAST: when you enter the room which needs the BLUE key to get in,
 react fast otherwise you will be in BIG BIG trouble !
WEAPONS: The entire pwad is BEST played with "HURT ME PLENTY" skill and
 with ONLY TWO WEAPONS: regular shotgun and rocket launcher. But do not
 underestimate it, since even I, who know where everything is, only succeed
 two out of three tries and got myself into some BAD situation if I didn't
 concentrate well enough. And thanks to the dynamic features of DOOM you do
 not get exactly the same scenario when you play over and over again.
AMUNITION: There is enough amunition in each battle but do not overuse them.
THERE IS NO NEED TO CHEAT and it is more fun this way.
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* Construction *

Base                    : New level from scratch.
Build time              : Too long, don't ask (but it has been a lot of fun).
Editor(s) used          : DEUII -> EDMAP -> DEEP -> DEUTEX
Known Bugs              : The only bug I know of is in the room which needs
                         the red key to get in: Out of the blue moon (but
                         NOT all the times), DOOM crashed with "No more
                         visplanes" error message. I think this is a limitation
                         of DOOM about how many visible planes (and
                         combinations of planes) it can display simutaneously.
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* Copyright / Permissions *

Authors may use this level as a base to build additional levels as long as
you credited my name for the long hours I spent on it with the sacrifice of
my fiancee withstanding me do nothing else but playing DOOM !

(Be nice e-mail me if you do, and give credit where credit is due :)

You MAY distribute this WAD, provided you include this file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file
intact.
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* Where to get this WAD *

FTP sites: ftp.cdrom.com