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Primary purpose : Single play
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Title : Immortal (aka "the other one")
Filename : imm0rtal.wad
Release date : December 31, 2023
Author : [~]
Email Address : [redacted]
Other Files By Author : a few but my dog ate 'em
Misc. Author Info : ^
Description : 'Immortal' is a vanilla-flavored three-piece DII
construe fashioned within strict limits.
Befalls in an alt timeline, where, upon doomguy's
arrival on Dis -to put an end to all hellish
matters- things, however, takes a different turn.
For not a bout is about to happen but a summon -
right onto the bowels of the Spiderdemon's domains.
Realms these that're overseen by relentless,
undying Hell Knights. That's it... end of story!(?)
Go ahead dauntlessly! Make rapid progres!
Features; lots of DHE subterfuges, rather
amateurish custom textures, fiercely biased set-ups
and a few other idiosyncrasies.
Balanced for skill 4 w/ pistol-start(ing) in mind.
On lesser difficulties not a thing changes except
for a switcheroo between the plasma gun and its
9000 counterpart.
Also, take notice that, perhaps, due to years of
rusting (or just very poor taste) some switches
don't seem to react on press. If such happens, try
shooting instead.
Additional Credits to : * Gfx 'n stuff *
/titlepic art by BoJustBo
/shotty sprites by Mike12
/custom monsters 'n sprites from Realm667
/fleshy + boney decorations from Realm667
/hi-tech decorations from Strife
(also, contains sum UDoom stuff)
* MIDIs *
/title: from Abuse
/intermission: from Abuse
/Map #01: from Abuse
/Map #02: from System Shock
/Map #03: from Earthworm Jim 2
(sound fx from Strife, as well)
* Misc *
/overall gimmick was inspired by a now delisted
arena-shooter vidya called 'God Mode', specifically
on a modifier where one (or a team) must survive a
given wave dealing with an indestructible minotaur
harassin'em
/fast-fisting trait + rapid-fire-imbued-shotgun
directly based upon 'Bourgeois' megawad
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* What is included *
New levels : 3
Sounds : Yes
Music : Yes
Graphics : Yes
Dehacked/BEX Patch : Yes
Demos : Yes
Other : No
Other files required : imm0rtal.deh (internally & externally provided)
* Play Information *
Game : Doom 2
Map # : 01-03
Single Player : Designed for
Cooperative 2-4 Player : No
Deathmatch 2-4 Player : No
Other game styles : None
Difficulty Settings : Kinda
* Construction *
Base : scratch from New
Build Time : Q4.2021 ~ Q4.2023
Editor(s) used : Doom Builder 2, SLADE, WhackEd4, midi3mus, Paint
Known Bugs : *(mayhaps) vissprites on a portion of Map #02
*(factual) savegame buffer overflow on Map #02
*chance of Immortals being stuck at doors and/or
teleporters (what can I say? They're invincible but
not unstoppable)
*assumably, few visplane overflow spots here'n
there, which, for all intents and purposes, are
(totally) a pivotal part of the experience, thus,
deliberately justifiable to be extant ;^)
*prolly visual glitches when one uses unorthodox
renderers (I'm too much of a purist now to count
such as a bug, still, there you go)
May Not Run With : You tell me! (I ran outta sassy remarks here)
Tested With : .exe, choco-variants, DSDA
* Copyright / Permissions *
This work is licensed under the Creative Commons Attribution-ShareAlike 4.0
International License. To view a copy of this license, visit
http://creativecommons.org/licenses/by-sa/4.0/
You are free to copy and redistribute the material in any medium or format;
and remix, transform, and build upon the material for any purpose, even
commercially. If you do so, you must give appropriate credit, provide a link
to the license, and indicate if changes were made. You may do so in any
reasonable manner, but not in any way that suggests the licensor endorses you
or your use. If you remix, transform, or build upon the material, you must
distribute your contributions under the same license as the original.
* Where to get the file that this text file describes *
The Usual:
ftp://archives.gamers.org/pub/idgames/ and mirrors