===========================================================================
Advanced engine needed  : Vanilla, tho limit-removing is preferable
Primary purpose         : Single play
===========================================================================
Title                   : Ex Nihilo: Directors' Cut
Filename                : hrs28 OG.wad
Release date            : 05/03/2024
Author                  : tonytheparrot and Monsieur.E
Email Address           : [redacted]
Other Files By Author   : 4 other HRs maps, contributions to Junkfood,
                         Pacifist Paradise Secret Santa, other Slotter team
                         projects.......
Misc. Author Info       : tony : has the only objectively right doom takes
                         Monsieur : has terrible Doom takes

Description             : REQUIRES HRS.WAD OR HRS-TEX.WAD
                         You wake up, a supershotgun and 20 shells infront
                         of you, and suddenly, you hear the roar of multiple
                         barons behind you. "Terrible... slaughter stuff,
                         just make some normal mapset, please. Elitist
                         gameplay all over the place." you mutter in
                         frustration. Apparently, your mission after chasing
                         the intergalactic cow is to investigate the cursed
                         Temple (Of Fear) which was born out of nothingness.
                         To find out more about your mission and have a
                         chance at deciphering what the intergalactic cow
                         is, play Hell Revealations linked below!"

                         Ex Nihilo: Directors' Cut is a vanilla* [complevel
                         2] challenge map and is the original unedited
                         version of the Hell Revealations' Map28: Ex Nihilo,
                         as it was submitted to the project around a year
                         ago which had to be revised to its current state in
                         hrs.wad as project lead, Arsinikk, found it too
                         overbearing and its difficulty far higher than the
                         intended scopes of the project. The directors' cut
                         features a completely cut fight, the original final
                         arena before it was heavily modified, and about 700
                         more monsters among other differences. The map was
                         designed and playtested primarily by its coauthors,
                         tonytheparrot and myself.

                         Music: Mist Ache, composed by Lee Jackson,
                         originally from Rise of the Triad.

                         The map REQUIRES hrs.wad or hrs-tex.wad
                         (https://www.doomworld.com/idgames/levels/doom2/megawads/hrs)
                         to be loaded alongside the map and is slotted at
                         MAP28 to be played (simply idclev28 upon booting
                         both wads up and making sure you loaded hrs.wad
                         before this map)
                         Playtested primarily on dsda-doom -cl2 and on CRL,
                         chocolate doom, and crispy doom for compatibility.

                         *while vanilla compatible, a limit removing source
                         port is recommended to avoid sprite flickering due
                         to the presence of too many monsters on screen,
                         intercepts overflow may be disabled.


Additional Credits to   : Arsinikk who suggested we publish this and for
                         assistance with vanilla compatability, and for
                         being a great project lead during Hell Revealations
                         providing clear and honest feedback!

                         NinjaDelphox for assistance with vanilla
                         compatibility
                         Yonatan Donner, Haggay Niv, Jonas Feragen,
                         Dubbzzz, TimeOfDeath, and Dannebubinga for
                         inspiration
===========================================================================
* What is included *

New levels              : 1
Sounds                  : No
Music                   : Yes
Graphics                : No
Dehacked/BEX Patch      : No
Demos                   : No
Other                   : gameplay
Other files required    : hrs.wad or hrs-tex.wad


* Play Information *

Game                    : Doom 2
Map #                   : 28
Single Player           : Designed for
Cooperative 2-4 Player  : Designed for
Deathmatch 2-4 Player   : No
Other game styles       : No
Difficulty Settings     : Yes


* Construction *

Base                    : New from scratch
Build Time              : 3 weeks/1 month-ish for mapping, 1 year for the
                         actual release
Editor(s) used          : UDB and DBX
Known Bugs              : probably a few texturing misalignments and some
                         areas can cause intercepts overflows or ghost
                         enemies
Tested With             :  dsda-doom -cl2, CRL, chocolate doom, and crispy
                         doom


* Copyright / Permissions *

This work is licensed under the Creative Commons
Attribution-NonCommercial-NoDerivatives 4.0 International License. To view a
copy of this license, visit http://creativecommons.org/licenses/by-nc-nd/4.0/

You are free to copy and redistribute the material in any medium or format.
If you do so, you must give appropriate credit, provide a link to the
license, and indicate if changes were made. You may do so in any reasonable
manner, but not in any way that suggests the licensor endorses you or your
use. You may not use the material for commercial purposes. If you remix,
transform, or build upon the material, you may not distribute the modified
material.

* Where to get the file that this text file describes *

The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors
Web sites: idgames archive and doomworld