Title                   : The Honeycomb
Game                    : Doom II (v1.9)
Filename                : HONEY.WAD
Author                  : John Bishop

Email Addresses         : [email protected]
                         [email protected]
                         [email protected]

Web pages:              : http://www.users.waitrose.com/~sharx

Author's works          : BrikBlat! (with Chris Christensen)
                         The Honeycomb (with Chris Christensen)
                         The Orangery
                         Crabbet (with Chris Christensen)
                         Kiddy
                         Sprike
                         The Waterwheel

                         Author of 'Getting Started with DOOM Editing'.

Contributed to          : BIOWAR (Maps 6 and 13)
                         Plutonia 2 (Maps 3 and 28)

Description             : As you battled through the levels of DOOM II
                         the imps regrouped to a new area and built
                         a breeding colony. This is characterised by
                         being rather like a honeycomb with imps asleep
                         in many of the cells. They will, of course
                         wake up and attempt to waste you when you
                         finally locate it... no simple task.

                         Your mission is to find the honeycomb, clear
                         out the imps and make your way to the exit.
                         You will need to solve many puzzles, locate
                         several secrets and find not three skull keys,
                         but four, to reach the end of the level. Are
                         you up to it? If you don't believe it can be
                         done watch the demo which Chris recorded in UV !

Additional Credits to   : Ben Morris for his superb editor, DCK;
                         Jens Hykkelbjerg for the excellent Reject
                         Map Builder RMB version 2.1; the DEU Team;
                         Jim Flynn for STAT the WAD stats verifier;
                         Serge Smirnov for CLEANWAD; Zink the Dink
                         for ENDOOMER, Ryan Robinson for The LMP Fiddler,
                         and, of course, the wizards of Id.

                         A special thank you to Chris Christensen who
                         provided invaluable help with WinTex, gave me
                         the encouragement to finish this WAD off and
                         in the end made a significant contribution to
                         the design. Chris also created the opening screen,
                         improved the structure and gameplay of the WAD and
                         then recorded the UV demo ! (Pause's in the demo are
                         due to lighting up cigarettes or opening up beers!)

                         See Chris's "Escape" series:

                         Escape from Phobos - Escape01.zip
                         Escape from Deimos - Escape02.zip
                         Escape from Natas  - Escape03.zip

                         Available from the 3d Games Archives at:
                         ftp://3darchives.in-span.net/pub/idgames

                         Finally, to Mike Reed, whose superb WAD of The
                         Hoover Dam inspired me to learn how to create
                         DOOM worlds - thanks Mike!

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* Files Supplied *

HONEY.WAD    The Honeycomb WAD
HONEY.TXT    This file
HONEY16.LMP  The Honeycomb demo for DOOM II 1.666
HONEY19.LMP  The Honeycomb demo for DOOM II 1.9
HONEY.BAT    Batch file to run HONEY.WAD
HONEY16.BAT  Runs the Honeycomb Demo for Ver. 1.666
HONEY19.BAT  Runs the Honeycomb Demo for Ver. 1.9

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* Play Information *

To run this level       : DOOM2 -FILE HONEY.WAD or use HONEY.BAT
Level #                 : Map 01
Single Player           : Yes
Cooperative 2-4 Player  : Yes
Deathmatch 2-4 Player   : Starts are present, but WAD not really suitable.
Difficulty Settings     : Yes
New Sounds              : Yes
New Graphics            : No
New Music               : Music taken from DOOM E2M7
Demos Replaced          : HONEY16.LMP and HONEY19.LMP supplied.
                         HONEY16.BAT and HONEY19.BAT supplied to run
                         the demos.

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* Construction *

Base                    : New level built from scratch

Editors used            : Doom Construction Kit 3.2 by Ben Morris
                         WinDEU - consistency checker only
                         RMB version 2.1
                         CLEANWAD to clean out unused space
                         STAT to check savegame statistics
                         WinTex to change music & sound effects
                         ENDOOM to create ending screen display

Known Bugs              : Ok, here's a quote from Chris... 'Because this
                         is a massive, ass-kickin, pushed to the limits
                         level, you must do a little house-cleaning before
                         you save in UV mode. The savegame buffer is tight !
                         But hey, real men don't need no stinkin' save
                         game. Right !' So there !!

                         In fact it will save from the off, but may crash
                         your PC when you return to DOS if you do. Other
                         than this there are no known bugs of any kind.
                         EMail me if you find any.


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* Copyright / Permissions *

Please keep this WAD and associated files intact and give me credit for it.
You may use this level as a basis for a new WAD if you really want to.
Email me with questions or comments at any of the above addresses.

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