Hell Peek - version 2.0
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Advanced engine needed : None (vanilla map)
Primary purpose : Single play
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Title : Hell Peek
Filename : hellpeek.zip
Release date : 2024-mar-18
Author : Milton Maldonado Jr (ARMCoder)
Email Address : [redacted]
Other Files By Author : Vanilla maps:
Simple Map 2 (
https://www.doomworld.com/idgames/levels/doom2/s-u/simple2)
Simple Map 1 (
https://www.doomworld.com/idgames/levels/doom2/s-u/simple1)
EOH Lost Mission 1 (
https://www.doomworld.com/idgames/levels/doom2/d-f/eoh-lost-1)
EOH Ratanaba (
https://www.doomworld.com/idgames/levels/doom2/d-f/eoh-ratanaba)
(G)ZDoom maps:
EOH Lost Mission 2 (
https://www.doomworld.com/idgames/levels/doom2/Ports/d-f/eoh-lost-2)
EOH Ratanaba (
https://www.doomworld.com/idgames/levels/doom2/Ports/d-f/eohzratanaba)
Nuclear Powerplant (
https://www.doomworld.com/idgames/levels/doom2/Ports/d-f/eoh-nuclear)
Jeff's Arena (
https://www.doomworld.com/idgames/levels/doom2/Ports/j-l/jeffs-arena)
Embers of Hell mapset (
https://www.moddb.com/games/doom-ii/addons/armcoders-embers-of-hell-24-final)
Misc. Author Info : Small entrepreneur in the tech industry, almost left
the area to become a professional helicopter pilot
few years ago.
Description : Yet another vanilla map for those who enjoy the old
classic look and feel. The map is mid-sized for a
vanilla port, with a playtime of about 15 to 20
minutes. It features one key and eight secrets (none
really needed to win the level). The available
weapons are the CS-P-SG-SSG-MG-RL. The final arena
can be quite hard at first, but the resources are
there, and some exploration is instrumental to
success. In the last arena, the teleports are more
than just for mobility, they will be frequent life
savers, use them often! And finally, use the SAVE
feature, the UV level can be fairly hard!
Note: From v2.0 on, a new weapon can be found at a
secret area. It's not needed to win, but may be of
help, or just for fun.
Additional Credits to : No one yet!
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* What is included *
New levels : 1 (MAP01)
Sounds : No
Music : Midi picked from OG Doom - E3M1.
Graphics : No
Dehacked/BEX Patch : No
Demos : No
Other : No
Other files required : Commercial DOOM2.WAD to run. The license to the
commercial DOOM.WAD may be needed to satisfy the
copyright on the music used in this PWAD.
* Play Information *
Game : Doom 2
Map # : 01
Single Player : Yes
Cooperative 2-4 Player : No
Deathmatch 2-4 Player : No
Other game styles : None
Difficulty Settings : Yes
* Construction *
Base : New from scratch
Build Time : About 45 days
Editor(s) used : SLADE 3.2.5
Known Bugs : No Known Bugs
May Not Run With : N/A
Tested With : GZDoom 4.11.3 and Chocolate Doom 3.0.0
* Changelog *
Version : 2.0
Filename : hellpeek20.zip
Release date : 2024-mar-18
Description : - Based on v1.2, so I grouped all topics here.
- Small textures/sectors/deco/lighting rework.
- One brand new and large secret area dedicated to
the Wolfenstein lovers (tip: a visit to the
restroom may be more rewarding than it seems at
first).
- Even a few more bogeys and traps added.
Version : 1.2 (unreleased)
Filename : hellpeek12.zip
Release date : 2024-mar-17
Description : See 2.0 above.
Version : 1.1
Filename : hellpeek11.zip
Release date : 2024-fev-28
Description : - Final arena changed theme from Tech to Hell (the
map's overall theme is Hell).
- Removed a gimmick from that arena (it was doing
more harm than good).
- A few more bogeys to make the map harder/more fun.
- Better balancing of ammo and powerups.
- Fixed a false secret (there are actually 7 secrets,
the map was counting 8).
- Other minor aesthetic improvements and fixes.
Version : 1.0
Filename : hellpeek.zip
Release date : 2024-fev-18
Description : First release.
* Copyright / Permissions *
CC BY-NC: This license allows reusers to distribute, remix, adapt, and build
upon the material in any medium or format for noncommercial purposes only, and
only so long as attribution is given to the creator.