===========================================================================
Archive maintainers     : This is a repackaged version of HELLDROP.WAD, an
                         early WAD by Qingshuo Wang (alias piXel reX), to
                         run as intended in doom2.exe. The original was
                         designed to run with the Macintosh port of Doom II,
                         and thus, most notably, the music (selections from
                         the stock Doom and Doom II soundtracks) is in the
                         Mac-exclusive MID! format, which cannot be played
                         today except in the oldest versions of QuickTime.

                         This upload repackages the WAD with the original
                         MUS versions of the music inside the WAD rather
                         than in a separate music folder (for Macintosh
                         Doom), and reformats the text file, which was
                         originally written with the Macintosh port of
                         Microsoft Word and incorrectly converted. It also
                         removes a DeHackEd patch that served no apparent
                         purpose except to enlarge the hitboxes of the
                         Wolfenstein SS (who appear in exactly two levels
                         in small numbers) and inflate the maximum of each
                         ammo type to one trillion.

                         The original Macintosh-formatted zip file will
                         remain on /idgames for archival reasons. All of
                         the content of the original TXT is also perserved,
                         including typos, grammatical mistakes, and
                         information which no longer applies to this
                         package, for the same reasons.
Repackaged by           : Marcaek (WAD) and The Green Herring (TXT)
Uploaded by             : The Green Herring
Upload date             : November 2, 2019
Primary purpose         : Single play & deathmatch
===========================================================================
Title                   : Hell Drop:The Invasion of Hell
Filename                : HELLDROP.WAD
Release date            : November 25, 1998 (original)
Author                  : piXel reX
Email Address           : [redacted]

Description             : You've have always been the one who got invaded,
                         and the one who is trying to escape.  Why not have
                         you be the intruder for once?  In this WAD, your
                         mission is th invade Hell itself,  your goal is not
                         the exit(except for the last 3 levels), it is to
                         KILL.  Shoot for 100%.  But you'll win if you get
                         90% or better.

                         (Warning: These levels are as tough as Thy Flesh
                         Consumed or the later levels in DOOM ][.  Drop by
                         one difficulty level from the one you normaly play
                         in.  If you normaly play in I'm too young to die,
                         you have an excuse for cheat'n on Ultra-Violence.)

===========================================================================
* What is included *

New levels              : 7
Sounds                  : No
Music                   : Yes
Graphics                : No
Dehacked/BEX Patch      : No
Demos                   : No
Other                   : No
Other files required    : None


* Play Information *

Game                    : Doom 2
Single Player           : Yes
Cooperative 2-4 Player  : Yes, but not as fun
Deathmatch 2-4 Player   : Oh yes!
Other game styles       : None
Difficulty Settings     : Yes


* Construction *

Base                    : New from scratch
Editor(s) used          : Hellmaker 1.2 b2
Tested With             : doom2.exe v1.9 (repackaged version)
Known bugs              : See original TXT below


* Copyright / Permissions *

Authors MAY use this level as a base to build additional levels, but must first ask for permission, using the e-mail address above.

You MAY distribute this WAD in any format, as long as you include this text file.

* Where to get the file that this text file describes *

The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors

A copy of the original TXT follows:
===========================================================================

Title:                          Hell Drop:The Invasion of Hell
Version:                        1.2
Filename:                       HELLDROP.WAD
Author:                         piXel Rex
Website:                        Cybrary of DOOM
                                 http://www.geocities.com/TimesSquare/Lair/8801
E-mail:                         [redacted]

Introduction:

You've have always been the one who got invaded, and the one who is trying to
escape.  Why not have you be the intruder for once?  In this WAD, your mission
is th invade Hell itself,  your goal is not the exit(except for the last 3
levels), it is to KILL.  Shoot for 100%.  But you'll win if you get 90% or
better.

Play Information:

Game:  Doom2
Level #:  MAP 01-07
Single Player:  Yes
Cooperative 2-4 Player:  Yes, but not as fun
Deathmatch 2-4 Player:  Oh yes!
Difficulty Settings:  Of course
New Sounds:  No
New Graphics: No
New Music:  Optional
Demos Replaced: None

Construction

Base:  New levels from scratch
Editor Used:  Hellmaker 1.2 b2
Known Bugs: none

Copyright/Permissions

Authors MAY use this level as a base to build additional levels, but must first ask for permission, using the e-mail address above.

You MAY distribute this WAD in any format, as long as you include this text
file.(Warning: These levels are as tough as Thy Flesh Consumed or the later
levels in DOOM ][.  Drop by one difficulty level from the one you normaly play
in.  If you normaly play in I'm too young to die, you have an excuse for cheat'n
on Ultra-Violence.)

PC add-ons

Patching

This WAD does use patching, therefor, you will need DeHackEd.  Go to Cybrary of
DOOM at http://www.goecities.com/TimesSquare/Lair/8801/ and click on the link to
Hell Drop homepage.  Go the the download link and you should find a .zip file of
DeHackEd.

Music

Since Hell Drop is Mac-made, PC music is not availible(I don't know how to port
Mac .MID! to .LMP files in the WAD, if you think you can do that, please email
me).  I suggest you to turn music off completely because DOOM ][ 's music does
not match.

Mac add-ons

Patching

Download DOOMinator at Cybrary of
DOOM(http://www.geocities.com/TimesSquare/Lair/8801/)

Music

Remove the old DOOM ][ music folder(don't delete it) and replace with the music
folder in Hell Drop's folder.

1: Top of Hell

Difficulty:Hard
Par Time:30:00
Build Time:60 hours

You are dropped off at Hell, the outer layer of defense is fairly strong, expect
heavy battle.

2: Free Kill

Difficulty:Medium
Par Time:23:00
Build Time:55 hours

You are now in the tech section of Hell, this shouldn't be as bad as the Top of
Hell.

In most DOOM levels, you try to get to the exit, if you can do that, you win.
That sort'a recks the idea of DOOM, it seems like escaping comes before killing.
That's why I made this level.
Go ahead and run straight to the exit if you're chicken.  But you're suppose to
ignore the exit 'til you're in bad shape, or your sure that you've killed 100%
of the monsters.  Count yourself as a winner with 90% o' more.

3: Keen Hunt

Difficulty:Very Hard
Par Time:25:00
Build Time:65 hours

The entrance to the center of Hell is blocked by a heavy defense system, it so
strong, it's impossible you are going to have to use the longer way, too bad the
entrance is also blocked here.

Your goal here is to find and kill every Commander Keen on the level, Commander
Keens are them little hang'n carton guys with a yellowish helmet.

4.Icon of Sin

Difficulty:Depends on how fast you are
Par Time:???
Build Time:60 hours

Finally, you're in the center of Hell, killing him is similar to DOOM ][, but
you have to find all 22 eye switches to rise the lift in front of the face
yourself.(Don't believe what he's saying, he's trying to throw you off!)

5.Tox'n Death

Difficulty:Hard
Par Time:10:00
Build Time:30 hours

When the big Demon exploded, the ceiling of the path back fell.  Now you must
take another route back(if there is one), another route that has not been
cleared of monsters.
Luckyly, you found one, and it is a direct path from hell, to earth.

6.Punch Frag

Difficulty:Medium/Hard
Par Time:10:00
Build Time:40 hours

Your back on earth again, you begin to contact UAC, as you were setting up the
connection, you found a berserk box.
"What's this doing here?" You ask yourself.
You looked around and realized that the buildings looked strange too, like one
of the demon's buildings.
"This must be the place of the demon refugees!  I think I'll clear them off too,
this shouldn't be too hard"
You were wrong, as you were searching around the area, you found no guns or
ammo!
How the heck are you going to fight without a shotgun?

7.SinBash
Difficulty:Very Hard
Par Time:16:00
Build Time:80 hours

Epilogue

The demon refugees have escaped to an abandoned industrial zone.  Reconstruction
of the Icon of Sin will take place in that area.  Since only the mancubuses has
the skills for construction, you must enter this construction site, and kill
every mancubus found. And by the way, don't underestimate the defense there.When
you destroyed the unfinished Icon of Sin.  The entire base bursted into bloody
flames.  Brining justice to the demons for the betrayal they had done.  "Now
wait 'a minute" you said to yourself as you slowly float up to heven.  "I'm not
a demon and I didn't betray anyone or anything(other than the demons), why do I
have to join the bloody mess too?  How come I can't go back home and enjoy
having the girls chasing after me for the rest of my life?

Then, the light bulb went on, YOU were the one who were betrayed by the demons.
When the demons rise to bring genocide to the humans, you too, rise, to take
them down.
But it isn't true that when the demons go extinct, you have to die too, right?  To your dissapointment, your immediate response was "Maybe, maybe not".

Bugs

It took an average of 50 hours to make each level, and the levels are BIG.  I
can't garantee that there are no bugs on this entire WAD.  Some bugs that
already found are listed below, if you happen to come across one, email me
immediately!

Level 1
(This level may run very slow)
When looking through the boundary of high(invisible) ceilings and low(invisible)
ceilings, there may be a block of sky texturethat overlaps the objects
behind(usually tall objects).

Level 3

Make sure you kill EVERY Commander Keen you see.  If you missed some at the very
beginning of the level, it is immpossible to go back.  And therefor, you're
stuck.  Load a saved game and try again.

How to know if you're stuck:
A huge edge of the biggest battle ground should open when you are finished with
the Keens, you will engage a Cyber Demon, a Spider Mastermind, one or two
Arch-Viles, and a few barons.

If they don't open and you believe you've killed every Keen, then start over.

Level 6

HOM(hall of mirrors) may occur when you try to look upon the entire main field.