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Title                   : Games
Filename                : GAMES.WAD
Author                  : Ante Smolcic - Smola
Email Address           : [email protected]

Misc. Author Info       : I like death-metal and I play with keyboard only.

Description             : Games is a collection of 3 WADS. It is called
                         Games  because you have some rules and limitations
                         while  playing  the levels. The rules are there to
                         force  the  player  to  do some things (to run, to
                         take care at what he shoots and when, to save ammo
                         etc.). Basically, I tried to keep things dinamic.

                         All  three  levels  are  wide ones and there is no
                         hard enemies - just two Cybers in the first level.
                         Anyway,  see  the description of each level at the
                         end of this file.

Additional Credits to   : Christian E. for bringing up old memories
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* Play Information *

Game                    : DOOM II
Level #                 : 01-03
Single Player           : Yes
Cooperative 2-4 Player  : No (just the second level is playable in co-op
                         but there is not Player starts, so modify the WAD
                         if you like)
Deathmatch 2-4 Player   : No (these are not much of a DM levels)
Difficulty Settings     : Not implemented
New Sounds              : No
New Graphics            : Yes
New Music               : No
Demos Replaced          : None

* Construction *

Base                    : New levels from scratch
Editor(s) used          : DCK 3.62 (shareware) and DEU2 (1.0)
Known Bugs              : None. I fixed few visplanes, so who knows.

* Copyright / Permissions *

Authors MAY use this level as a base to build additional
levels, but give me some credit.

You MAY distribute this WAD, provided you include this file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file
intact.

* Where to get this WAD *

FTP sites:
ftp.cdrom.com

* Description of each level and rules *

 MAP01 - 32 FOR 32

 Ok, you've got 32 rockets, 30 demons and 2 Cyberdemons. The two Cybers you
 cannot  kill directly but by pressing the switch wall (it has not an usual
 switch  texture)  are set high in somekind of a window so they can't move.
 The  switch  wall is behind the demons and they are in a passage from wich
 they  can't  get  out. You should aim very careful so you don't waste your
 rockets.  Maybe,  you  could  get  into  the  passage and be safe from the
 Cyber-rockets, but you could get killed if you accidentaly hit the wall.

 MAP02 - Granicar ( <- it's an old Croatian game)

 You  find  yourself  in  the middle of a (sport) field. If you (or someone
 else)  hit one of the 4 special walls that are in fact designed to be hit,
 a  far  door  will  open  letting all various monsters go free. You should
 close  that  door with a special switch or they will COME very soon and in
 very BIG number.

 There  is also somekind of abyss but you cannot fall into it. You may hide
 yourself  in  the exit tunnel in the middle of the field, but if you cross
 the  shaddow line or the tunnel line too many times (10 times), a platform
 will raise the abyss bringing eight furious Revenants to you. So, don't go
 there unless you have to. Look at the white indicator just where the abyss
 is. When it comes to the ceilling you don't have much left.

 Hints:
 -  In  the beggining, just try to stay alive and kill those Mancubuses and
 Sergeants  (AS  SOON  AS  POSSIBLE). Then close the doors and wait for the
 first Revenant!
 -  Watch  out  for  the bullet-armed monsters, because they can open those
 doors too.
 - Don't have too many Imps running around!
 - Watch at the demo included where you can see how do I start the level.
 - Of, course, save often.

 MAP03 - Binary tree

 There  are  eight  doors to be opened by pressing the right combination of
 switches  (it's  not  so  complicated). When you enter the door a platform
 will  rise  in the corridor nearby. YOU MUST ENTER THE DOORS IN A SEQUENCE
 or  the wrong combination of platforms will raise. The SEQUENCE is defined
 by the numbers on the switches. If you did well the platforms will combine
 in stairs so you can reach the final switch.

 The problem is that you should press the switches depending on what number
 they  have.  Of  course, if you have a lot of ammo you don't need to enter
 the doors untill the end.

 *  I  hope  you'll  find all this enjoying. Please, e-mail any comments or
 info about similar WADS.