* General Information *
============================================================================

Title                   : Yet Another Death Match PWAD (YADMPWAD.ZIP)
Author                  : Kenneth S. Forte
Email Address           : [email protected]

Additional Credits to   : Rich Condon for testing
                         Jordan Feinman for testing
                         Justin Powell for testing
                         Authors of the multitude of utils used

Description             : A collection of 7 Deathmatch PWADS for
                         DOOM ][. All of these levels are intended
                         to be played WITHOUT the -nomonsters parm.
                         If you like playing with monsters, you may
                         find these monsters well-placed for death-
                         match play. If you don't like monsters in
                         deathmatch, give it a try for these levels,
                         and you might find yourself thanking that
                         cyberdemon for wasting your opponent just
                         before he could get the BFG...

                         Two of the levels are brand new levels never
                         before distributed, and the remainder are old
                         DOOM levels recycled for use with DOOM ][. All
                         levels and textures were created by myself,
                         and I hope the hell this is the last thing I
                         ever make for DOOM, DOOM ][, or Heretic.
                         We'll see about Strife...

                         FORMULA.WAD is a lame attempt at making DOOM
                         look like a racing event. I wanted to put in
                         more road markings, but I had some visplanes
                         trouble and gave up on that. There is perhaps
                         a measure of realism in this level, as there
                         has probably been at least one F1/Indycar
                         driver that has entertained the notion of
                         taking a shotgun to the spectators :)

                         FRITZ.WAD is hopefully my final level, and so
                         it is named after my girlfriend-with-whom-I-
                         have-been-living-for-over-5-years-and-why-the-
                         hell-havn't-I-married-her-yet-anyways.....
                         Enjoy...

Exits                   : MAP01 (ULTIMA.WAD)   : Single player

                         Located atop the southern lift, clearly marked,
                         and the only switch on the level. Hard to miss.

                         MAP02 (FORMULA.WAD)  : Single player

                         Located behind the door in the "hidden" service
                         tunnel. The door can be identified by the back-
                         packs and Megasphere near it.

                         MAP03 (CLAWSON7.WAD) : Cooperative

                         The exit lies in the building which houses the
                         rocket launcher and rockets (protected by a
                         crusher). The switch on the green wall lowers
                         the lift to the right. The switch atop that lift
                         lowers the opposite lift, and the switch atop
                         the opposite lift reveals the exit. As you can't
                         get from one lift to the other quickly enough,
                         have one player stationed near the second lift
                         for when the switch atop the first lift is hit.

                         MAP04 (DMRANDOM.WAD) : Single Player

                         Behind where each player start is a switch
                         which is the exit switch. Sorry if this causes
                         any confusion, but I originally made this level
                         so that only a player who had just died could
                         exit the level.

                         MAP05 (DMSPIRAL.WAD) : Single Player

                         Behind where all the players start is a switch
                         which is the exit switch. Sorry if this causes
                         any confusion, but I originally made this level
                         so that only a player who had just died could
                         exit the level.

                         MAP06 (DMPORTER.WAD) : Cooperative

                         In the room with the Super Shotgun is a secret
                         door that leads to a switch. This switch lowers
                         a lift in the "Master Switch Room" which can be
                         identified by being the only room that has 8
                         switches in it. You can reach the "Master
                         Switch Room" by going through either of the
                         teleporters marked by backpacks, lowering the
                         lift into the pit, and running down the hallway
                         at the bottom of the pit to the teleporter there.
                         When a Player hits the switch in the room with
                         the Super Shotgun, the lift in the "Master Switch
                         Room" lowers, revealing another switch. That
                         switch lowers the silver structure in the very
                         center of the level and reveals the exit switch.

                         MAP07 (FRITZ.WAD)    : Single Player

                         Taking the BFG opens two large doors, revealing
                         two Invulnerability Spheres. Taking each of these
                         spheres opens doors revealing teleporters which
                         lead back into the main acid area. Entering these
                         teleporters lowers a platform behind the BFG.
                         The back wall of this platform conceals a lift
                         which leads the exit switch.

* Play Information *
============================================================================

Episode and Level #     : MAP01 thru MAP07
Single Player           : No
Cooperative 2-4 Player  : No
Deathmatch 2-4 Player   : Yes
Difficulty Settings     : No
New Sounds              : No
New Graphics            : Yes

* Construction *
============================================================================

Base                    : New levels from scratch and Original DOOM
                         levels converted to DOOM ][ (that were at
                         one time also new levels from scratch)

Build Time              : About 3 days of tweaking and testing above
                         and beyond each level's build time (below)

                                  ULTIMA.WAD   : 3 hours
                                  FORMULA.WAD  : 8 hours
                                  CLAWSON7.WAD : 36 hours
                                  DMRANDOM.WAD : 12 hours
                                  DMSPIRAL.WAD : 6 hours
                                  DMPORTER.WAD : 24 hours
                                  FRITZ.WAD    : 12 hours

Programs used           : For all the included levels, heres all the
                         various utilities that were ever used.

                           Editors: DEU 5.0, 5.1, 5.21, 5.21GCC
                                    EDMAP 1.22
                                    DEU2c

                           Node Builders: BSP 1.1x, 1.2x
                                          IDBSP 1.01

                           Reject Builders: RMB 2.1

                           Graphics Patchers: DMGRAPH 1.1d

                           Graphics Editors: Deluxe Paint

Known Bugs              : None known.

* Copyright / Permissions *
============================================================================

You MAY NOT use the material in this WAD for any purpose without
written permission from the author. All contents of this WAD are
the sole property of the author. You may distribute this WAD in
its original state for personal, non-profit use in any electonic
format (BBS, Diskette, CD, etc) provided that you include this file.
If you intend to distribute this WAD for profit (including profit
from the medium on which the WAD is to be distributed) you MUST
secure written permisson from the author prior to doing so.

(Sorry about being so anal about all this, but some sub-human
individuals are getting rich off of the labors of WAD authors.)