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Title : XENOSX9.WAD for Doom II
Author : XeNoS
Email Address :
[email protected]
Misc. Author Info : PC programming and graphics design
Description : Deathmatch maps for two- and multiplayer games.
- The XeNoS Series files follow certain naming
conventions: the files without an 'x' between 'xenos'
and a number, as in 'xenos#.wad', will consist of
a single level replacing map #. If you see an 'x',
as in 'xenosx#.wad', then the file is a compilation
of the first # maps. For example:
xenos2.wad - map 2
xenosx9.wad - maps 1 through 9.
NOTE!!!!! Maps 1 through 5 have all been significantly altered
after the feedback from players around the world, so
they are NOT LMP-compatible with xenosx4.zip or
xenosx5.zip. Please delete the older files in favor of
xenosx9.zip unless you are for some reason prefer
the older versions of the maps.
Playing tips: Maps 5 through 7 are best for 3- to 4-player games
- Map 1: you now have two exits from the chaingun
compartment respawn. The window behind you can be
opened.
- Map 4: you can shut off the BFG, and you can
reopen it right back. :)
- Map 5: you can turn the lights on and off in the
building with grated windows.
- Map 6: listen to the sounds! There are distinct
giveaways almost for every possible location of your
opponent. Of course, in multiplayer you will be way
too busy. :)
- Map 7: beware of the invulnerability artifact!
- Map 8: you can get the plasma rifle by jumping from
the ledge.
- Map 9: nothing mysterious there. You get the plasma
weapons after teleporting onto the corresponding
platforms.
For 2-player modem games, I highly recommend using
blueguy.wad (ftp.cdrom.com), which somewhat
reduces the notorious Indigo advantage.
If you find bugs: There are no known bugs in the maps, so please let me
know if you find one.
The game made by: id Software, the visionary company...
For the last two years my life has
never been the same because of them.
Guys at id, I hold a grudge... please make a Doom3
with the Quake engine! It is SO not like you to be
missing out on such an opportunity.
Hire me, I'll help. :)
Additional Thanx: To Thomas Zajic, who kept bugging me until I fixed the
exit door misaligned texture in map 4... (Thomas,
you're in! :)
To all good people who have been giving me feedback
and suggestions. Also to all the cool folks who will
be kind enough to send me the LMPs of them fighting
in my maps!
I strongly encourage you to e-mail me with any comments
or suggestions for improvements you may have.
Getting back to me is the only way of letting me know
that somebody likes (or doesn't like) playing my maps,
so don't be shy.
Happy DOOMing!
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* Play Information *
Episode and Level # : Map01-map09
Single Player : Just to look around
Cooperative 2-4 Player : There are the starts...
Deathmatch 2-4 Player : Yes
Difficulty Settings : Yes
New Sounds : Yes
New Graphics : Yes
* Construction *
Base : All new levels from scratch.
Build Time : Tell me about it.
Editor(s) used : DCK 2.2f and 3.61, WinTex 4.3, and what not...
Known Bugs : None.
* Copyright / Permissions *
Authors MAY NOT use this file as a base to build additional
levels, nor alter any of these levels in any way, shape or form.
You MAY and SHOULD distribute this PWAD, provided you include
this file, with no modifications. You may distribute this file
in any electronic format (BBS, Diskette, CD, etc.) as long as you
include this file intact.
You MAY ALSO, if you deem a map worthy enough, include it in any
PWAD compilations you wish, so long as proper credit is given to me
and the level is not altered in any way, shape or form EXCEPT to
change the map number, sounds or graphics.
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