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Title                   : The Great Outdoors
Filename                : VAL007.WAD
Author                  : Valentyn
Email Address           : [email protected]

Description             : A large, open-air Deathmatch arena for
                         Doom II.

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* Play Information *

Episode and Level #     : E1M1
Single Player           : No (Unless you're just doing laps.)
Cooperative 2-4 Player  : Boring as hell
Deathmatch 2-4 Player   : Exactly (best with 3 or 4)
Difficulty Settings     : Not implemented
New Sounds              : No
New Graphics            : No
New Music               : No
Demos Replaced          : None

* Construction *

Base                    : New level from scratch
Editor(s) used          : Awesome Doom Editor (ADE2)
Construction time       : Eight hours
Known Bugs              :


* Copyright / Permissions *

Authors may use this level as a base to build additional
levels as long as credit is given to myself for the original.

You MAY distribute this WAD, provided you include this file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file
intact.

* Where to get this WAD *

FTP sites:   ftp.cdrom.com

Other:

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Special: Big, open spaces.  Lots of them.  Platforms.  Woo-hoo!
        No secrets here; just loads of weapons and some large
        spaces.  From a distance it's actually quite useful
        to strafe with the rocket launcher...

        One playing note -- the two teleporters on the lowest
        level are special.  Each one teleports to *four*
        different locations, depending on which side of the
        teleporter you enter.

        Some interesting things I learned in this one:

        The BFG has a fairly limited range.  If you fire it
        from one side of this arena to the other, you won't
        get a great strike with it.

        When I was first writing this, I put three or four
        rising blast shields on each of the four outer
        platforms.  These shields would raise and lower
        according to switches on the bottom platforms.  When
        I tried it, however, Doom2 crashed with a Visiplane
        Overflow error.  Apparently there were just *too*
        many surfaces visible at any one time.

        Please email me with any suggestions, critiques, or advice.
        Thanks!