08/14/95
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Title                   : THE SQUARE 1.2, 1st Level in The UNHOLY DM Series
                         Copyright @1995 by John Walker IV

Author                  : John Walker IV for DOOM II

E-mail Address          : [email protected]

Other Files by Author   : UNHOLY01.WAD
                       : UNHOLY02.WAD
                       : 31 levels left to come in this Series (hopefully).

Misc Author Info        : DOOM fanatic...
                         SPC in the US Army (92y) Unit Supply Specialist

Additional Credits      : My wife for her patience.
                       : All the authors for all the editors and other
                         utilities I used for creation.
                       : Everyone at Id Software for allowing people like
                         me to create my own world!  Not to mention a great
                         game!  Hip Hip ...
                       : Special thanks to American McGee for IDMAP01.WAD
                         It was this wad that gave me the idea for the
                         setting of this level, and the motif.
                       : Paul Sterud for finally playing against me again.
                       : Scott Smith for putting my level on his page, makes
                         me feel good to know someone noticed :)

Description             : Does it really need one?  Come on, this is a
                         DeathMatch level, we don't need no stinkin'
                         storyline...

Instructions            : Put UNHOLYD1.WAD in your DOOM 2 directory,
                         You and the person you are playing against, must
                         both have this file.  I suggest you use a front
                         loading program such as DeathManager to play this
                         level.

Disclaimer              : I assume no responsibility for anything of any sort
                         in any way, shape, or form--now, then, henceforeward
                         in this life (or the next several) for any screw-ups
                         or even minor inconveniences this PWAD causes you,
                         your family, your relatives, friends, ancestors,
                         associates, employers, pets, neighbors, lovers,
                         congressional representatives, nor any other person--
                         living, dead, or undead -- that you have or will ever
                         have any contact with in even the slightest form.
                         This PWAD has been tested and tested ad infinitum, so
                         it shouldn't mess with your computer or anything else
                         remotely associated with it.  But if it DOES, then
                         too damn bad. Don't come cryin' to me.

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* Play Information *

Episode and Level #     : Map01
Single Player           : Yes          : To explore.
Cooperative 2-4 Player  : Yes          : To keep the weapons where they are
                                        and eliminate the need of respawn.
Deathmatch 2-4 Player   : Yes          : Recommended.
Difficulty Settings     : All
New Sounds              : No           : Look for some in future levels
New Graphics            : Yes          : A wall with "Unholy was here"
                                        written in blood will be put in very
                                        soon.  Look for it.  It is my
                                        my trademark and a secret bonus
                                        in all my levels.
Demos Replaced          : No           : Maybe later.

* Construction *

Base                    : New level from scratch.
Build Time              : A full day, on and off.
Editor(s) used          : WADED 1.83 by Matthew Ayres;
Other Utilities         : None.

Known Bugs              : None, that I know of, maybe some mis-aligned
                         textures, but you may not even notice.  Please
                         E-Mail me if you find any.

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* The UNHOLY DM Series:  The Square Revision History *

v1.0    08/13/95        UNHOLYDM.WAD   First release for Doom 2.

v1.1    08/14/95        UNHOLYDM.WAD   Fixed the teleporter by the Berserker
                                      pack that refused to do its job :(
                                      Subborn b*st*rd.

v1.2    09/21/95        UNHOLYD1.WAD   Added another windows for the snipers
                                      and made it easier to get from one
                                      outside area to the other by adding
                                      a small corridor.

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* Copyright / Permissions *

Authors MAY use this level as a base to build additional levels.  Heck,
id allowed me to create my own levels in the first place, who am I to
horde this to myself.

You MUST distribute this WAD, provided you include this file, with
NO modifications.  You MUST distribute this file in any electronic
format (BBS, Diskette, CD, etc) for NON-PROFIT purposes, as long as
you include this file intact (for instance, you may include it on a
CD that comes free with a book or magazine).

You MAY NOT distribute this WAD on any commercially released CD collection,
any shareware CD, or any other CD for which you charge a fee of any
sort without my prior permission. If you do, I will pursue all legal
means available under copyright law.

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* Other WADs recommended by the Author *


- The Church of Doom II (CHURCH.WAD)
 by Virgil Itliong ([email protected])

 I'm not quite sure why this was called church.wad and not grave.wad,
 it's more of a cemetary than anything else.  Great construction in this
 wad, including features such as a musoleum <?> with a chaingunner...some-
 where, people burning at the stake, a church (small), and the most
 awesome exit I've ever seen.  This wad is simply great.  Oh, BTW, as soon
 as I contact the author, don't be surprised if you see that same sky
 texture in one of my future levels.

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* Where to get this WAD *

FTP:  ftp.cdrom.com (somewhere under .2/idgames)

WWW:  http://www.webcom.com/~deth


(This text file was originally provided as AUTH_WAD.TXT v1.2 with DEU 5.1.)

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* Important Notes on Gameplay *

DO NOT USE GAMMA CORRECTION!  I do not make my levels at all dark, and if
there is a dark area, it is meant to be that way.  The best think to do is
when you first start the level, turn gamma correction off and adjust the
brightness on you monitor until you get that "rustic" feel.  Trust me, this
will make the level look _so much_ better.  Have fun!