===========================================================================
Review                  : One of the best deathmatch WAD's in general.
                         Looks also beautiful.
===========================================================================
Primary purpose         : Deathmatch
===========================================================================
Title                   : TIMJAY (DOOM II Deathmatch PWAD Collection)
                         --> legalized version
Note by the uploader    : I have removed from the original TIMJAY.WAD the
                         first level, MAP01, that was a modified version
                         of E1M1 from the original DooM. A sound, that
                         featured the voice of Butthead, has also been
                         removed because of legal issues. One demo-lmp
                         (TJ-LEV1.LMP), that was distributed with
                         TIMJAY.WAD, has been left out of this legalized
                         release, because it took place in the now removed
                         MAP01.
Filename                : timjayl.wad --> was originally TIMJAY.WAD
Release date            : 03/20/95 MM/DD/YY (Timestamp of the original
                         textfile, included in this release within
                         origdoc.zip)
Author                  : Tim J. Ash (TIMinator)
                         Jason Kirby
Email Address           : [email protected] (Tim J. Ash)
                         [email protected] (Jason Kirby)

Description             : This is an 8 level collection of Deathmatch
                         levels for DOOM2.  Compiled from the works
                         of myself (Tim) and my fellow author (Jason).
                         These levels represent a wide range of tastes
                         in deathmatch play, from the ultra-small levels
                         to the large, hunt-em-down levels (but not too
                         large).


Additional Credits to   : Many playtesters, too many too mention by name.
                         You know who you are.

                         ID Software for the game we all love to play.

                         Kenneth S. Forte for some of the great sound FX.
                         Check out his sound PWAD, YADSPWAD, it's great.
===========================================================================
* What is included *

New levels              : 7
Sounds                  : Yes (Provided mostly to make Deathmatch more fun)
Music                   : No
Graphics                : Yes, some on MAP02 and MAP08
Dehacked/BEX Patch      : No
Demos                   : Yes
                         Not within the PWAD-file, but two (originally
                         three) 3-player demos have been included for your
                         enjoyment (ver 1.9).  They are based on levels 5
                         and 7.  View is from my perspective.
                         Filenames are TJ-LEV5.LMP, TJ-LEV7.LMP.
Other                   : No
Other files required    : No


* Play Information *

Game                    : DOOM2
Map #                   : MAP02 MAP03 MAP04 MAP05 MAP06 MAP07 MAP08
Single Player           : Designed for
                         Yes (Not much point though...)
Cooperative 2-4 Player  : Designed for
                         Yes (Oh sure, this will be REAL fun...)
Deathmatch 2-4 Player   : Designed for
                         Yes!!!!!
Other game styles       : No
Difficulty Settings     : Yes - Skill levels vary according to the PWAD.
                         See the individual PWAD descriptions for details.


* Construction *

Base                    : New from scratch
Editor(s) used          : DEU2 v5.21, EDMAP v1.20, BSP v1.2, DMAUD v1.0
Known Bugs              : None - extensively playtested.


* Copyright / Permissions *

Authors may use this level as a base to build additional levels.
Just give credit where credit is DEU..

You MAY distribute this WAD, provided you include this file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file
intact.

===========================================================================
What follows are the detailed descriptions of the individual levels.
===========================================================================
===========================================================================
MAP01
===========================================================================
Has been removed in this legalized relese, because it was a modified E1M1
from original DooM.
===========================================================================
MAP02
===========================================================================
Title                   : Megapit
Filename                : MEGAPIT.WAD
Author                  : Jason Kirby

Rating (1 to 10)        : Complexity            : 3
                       : Size                  : 5
                       : Flow                  : 5
                       : Aesthetics            : 7

Description             : Cozy (yet spacious ;)) fragfest.

Additional Credits to   : Tim "TIMinator" Ash, Ryan Saari and many others
                         for playtesting. (Oh yeah, and all the rest of
                         the cannon fodder for showing me what the pit
                         looks like covered with corpses! =:) ).

                         Most of the players in the level start out on
                         an equal level, (with a megasphere and a shotgun)
                         with the exception of the plasma wielder, he's
                         got his work cut out for him!.  Grab your shotgun
                         and megasphere follow the arrow down the
                         elevator, and oh yeah, watch your ass.
===========================================================================

* Play Information *

Episode and Level #     : MAP02
Single Player           : Yes (What a blast ;) )
Cooperative 2-4 Player  : Yes (But Why?)
Deathmatch 2-4 Player   : Yes, more the merrier!
Difficulty Settings     : Not implemented
New Sounds              : Yes
New Graphics            : Yes
New Music               : Yes
Demos Replaced          : None

* Construction *

Base                    : New level from scratch (about 4 hrs)
Editor(s) used          : DEU 5.21GCC, DEU2, BSP12X, Powerchords,
                         Corel PhotoPaint.
Known Bugs              : None

===========================================================================
MAP03
===========================================================================

Title                   : BRIMSTONE (DOOM II Deathmatch PWAD)
Filename                : BRIMSTON.WAD
Author                  : Tim J. Ash (TIMinator)

Rating (1 to 10)        : Complexity            : 7
                       : Size                  : 9
                       : Flow                  : 5
                       : Aesthetics            : 8

Description             : The largest PWAD in this collection, this
                         level is really only suitable for more than
                         2 players.  WARNING: This level, although
                         simple in design, has quite a few linedefs,
                         therefore it may be slow on anything less
                         than a 486-33...

===========================================================================

* Play Information *

Episode and Level #     : Map 03
Single Player           : Yes (Not much point though...)
Cooperative 2-4 Player  : Yes (Oh sure, this will be REAL fun...)
Deathmatch 2-4 Player   : Yes!!!!!
Difficulty Settings     : The higher the skill level, the more items,
                         weapons, and health exist.
New Sounds              : Yes (Provided mostly to make Deathmatch more fun)
New Graphics            : No
New Music               : No
Demos Replaced          : None

===========================================================================
MAP04
===========================================================================
Title                   : Outpost
Filename                : OUTPOST.WAD
Author                  : Jason Kirby

Rating (1 to 10)        : Complexity            : 6
                       : Size                  : 3
                       : Flow                  : 7
                       : Aesthetics            : 7

Description             : Can you hold down the fort?  First one in lowers
                         the drawbridge!  You can raise it from inside
                         the outpost or the 2 blue skull switches can
                         raise it from the outside after they blow your
                         mangy corpse off of the platform! =;).  Watch
                         out for respawing spys (players) inside your
                         fortress!.

Additional Credits to   : Many rocket sucking victims for playtesting.

===========================================================================

* Play Information *

Episode and Level #     : MAP04
Single Player           : Yes (Have a look around)
Cooperative 2-4 Player  : Yes (But Why?)
Deathmatch 2-4 Player   : Yes, more the merrier!
Difficulty Settings     : Not implemented
New Sounds              : Yes
New Graphics            : No
New Music               : No
Demos Replaced          : None

* Construction *

Base                    : New level from scratch (about 4 hrs)
Editor(s) used          : DEU 5.21GCC, DEU2, BSP12X.
Known Bugs              : None

===========================================================================
MAP05
===========================================================================
Title                   : CITADEL OF POWER (DOOM II Deathmatch PWAD)
Filename                : CITADEL2.WAD
Author                  : Tim J. Ash (TIMinator)

Rating (1 to 10)        : Complexity            : 6
                       : Size                  : 8
                       : Flow                  : 8
                       : Aesthetics            : 9

Description             : Atop the mighty Mount Fragmore the best
                         of the best gather to prove thier mettle
                         in the Citadel of Power.  Whoever reaches
                         100 Frags first will be crowned as the
                         toughest marine on the mountain.

Additional Credits to   : Bob Baum, Dave King, Scott West, and many others
                         for thier playtesting and input.
===========================================================================

* Play Information *

Episode and Level #     : Map 05
Single Player           : Yes (Quite difficult on skill 4)
Cooperative 2-4 Player  : Yes (Interesting, but resist temptation to frag
                             ;>)
Deathmatch 2-4 Player   : Yes (The more players the better!)
Difficulty Settings     : Yes (Varying amounts of weapons, health, and
                              monsters, depending upon skill level)
New Sounds              : Yes (Provided mostly to make Deathmatch more fun)
New Graphics            : Yes (Nothing major here, just some credits)
New Music               : No
Demos Replaced          : None

* Construction *

Base                    : New level from scratch
Editor(s) used          : DEU2 v5.21, EDMAP v1.20, IDBSP v1.0, DMAUD v1.0,
                         DMGRAPH v1.1.
Known Bugs              : None - extensively playtested.

* Running this WAD *

 All participating players must have a registered copy of DOOM II
and a copy of CITADEL2.WAD.  Use the -FILE parameter with -WARP 01
at the command line.

* About CITADEL2.WAD *

 Citadel II - Citadel of Power is my fifth PWAD, the first one I have
designed primarily for Deathmatch play.  Considerable time has gone into
making this level a very playable Deathmatch PWAD.  Many additions and
modifications were made to the level after extensive playtesting in
2, 3 and 4 player deathmatches.  A fair amount of time has also been
spent in making the level look good, so I'm hoping it will be a pleasure
to play.  As an afterthought, I also added in a few choice sounds to make
Deathmatch more fun.

 There are several tricks to CITADEL2 that you will only notice and make
use of in multi-player play.  They are described below:

 Symmetry:

   Citadel II is symmetrical by design, to keep the layout simple and
   easy to learn.  Whatever exists on one side of the map will exist
   on the other.  This goes for textures, rooms, lighting, items, and
   monsters.

 Lighting effects:

   Notice that there are two cubbyholes to the left and right of the
   large central room.  The lights in these rooms flash on and off
   rapidly if someone is running up the left or right staircases,
   respectively.  Also, if the light flashes then remains dark, the
   marine has run down the stairs.  If the light flashes and remains
   lit, the marine has run up the stairs.  This assists you in locating
   you foe from inside this large room (I call it the AnteChamber).

   There is a cave-like area on the south side of the map, with the
   BFG on a platform.  There is a left and right door on either end to
   allow access, leading from a room with a lit platform in either corner.
   If a marine jumps out the door to get the BFG, the lit platform in the
   room on the opposite side of the map will flash.  This is to warn and
   alert marine of an enemy running for the most powerful weapon in the
   game.

 Sniper spot doors:

   From the AnteChamber you can see two small platforms obstructed by
   grates.  These grates are initially covered by walls which lower when
   you enter the AnteChamber.  The doors leading to these sniper spots
   are opened by moving towards the left and right lower rooms.  Knowing
   this, you can tell which direction you foe is headed in the south
   portion of the map.

 Multiplayer exit:

   In the Marble Room is a section of wall that lowers when you step on
   the central platform, exposing this room to the AnteChamber.  When
   this happens, two switches are exposed, either will lower a lift on
   the far side of the map.  The lift is by the rocket launcher, between
   the two single player exit doors.  Behind this lift is the end level
   switch.  Note that in multiplayer mode, the two single player exits
   are obstructed.  This prevents someone from ending the level without
   consent of all duelling parties.

 Extra weapons:

   There are more weapons in multiplayer mode, but the amount of ammo
   is the same in multi or single player.

* Final Notes *

 There are a couple of secrets too, and if you can get to them before
the other guys do, you will have a big advantage.  Ill let you find
these out for yourself.

 Last but not least, the skill level feature has been utilized to
provide players with a different flavour of Deathmatch depending upon
the difficulty level you are playing on.  For those of you who play
with finesse, try skill 1 or 2, where you will have to shoot straight
and use your ammo wisely.  If brute force is more your style, then go
for skill level 4 or 5, where plasma, rockets and megasheres abound.
I prefer skill 3 myself, a nice mix that keeps the game flowing.

 Citadel II was designed for the -ALTDEATH parameter, but regular
Deathmatch rules work OK too.  If your a sadist, try playing with the
-RESPAWN parameter on skill 1 or 2 (or higher - ouch!).

===========================================================================
MAP06
===========================================================================
Title                   : The Serpents Ring
Filename                : SERPRING.WAD
Author                  : Jason Kirby

Rating (1 to 10)        : Complexity            : 9
                       : Size                  : 7
                       : Flow                  : 5
                       : Aesthetics            : 8

Description             : Very complex, many secrets, requires a little
                         bit of learning, but worth the time.  For the
                         dedicated and veteran deathmatchers looking
                         for something a little different.

                         Most of the weapons are in the secret areas
                         and require you risking your ass a bit.  If
                         you have a little bit too much health, go for
                         the plasma rifle ;).

                         A quick check of the complete map will explain
                         the title of the wad.

                         Note: All of the "blocks" in the main room have
                         something inside them.

Additional Credits to   :
===========================================================================

* Play Information *

Episode and Level #     : MAP06
Single Player           : Yes (for learning the level)
Cooperative 2-4 Player  : Yes (But Why?)
Deathmatch 2-4 Player   : Yes, more the merrier!
Difficulty Settings     : Not implemented
New Sounds              : Yes
New Graphics            : Yes
New Music               : No
Demos Replaced          : None

* Construction *

Base                    : New level from scratch (about 10 hrs)
Editor(s) used          : DEU 5.21GCC, DEU2, BSP12X, Corel PhotoPaint.
Known Bugs              : None

===========================================================================
MAP07
===========================================================================
Title                   : BFG SPAZ (DOOM II Deathmatch PWAD)
Filename                : BFGSPAZ.WAD
Author                  : Tim J. Ash (TIMinator)

Rating (1 to 10)        : Complexity            : 2
                       : Size                  : 2
                       : Flow                  : 9
                       : Aesthetics            : 4

Description:              I hate the BFG.  No skill involved with it.
                         Some players like the mass destruction it
                         causes, so I created this level with those
                         players in mind, and it's actually quite fun.
                         This level was designed to be small, fast and
                         furious.  Non-stop fraggin action, even with
                         2 players.

Additional Credits to   : Steve Silvester and his friend James for
                         playtesting.  Thanks for the easy frags, guys.

                         ID Software for the game we all love to play.

===========================================================================

* Play Information *

Episode and Level #     : Map 07
Single Player           : Yes (Not much point though...)
Cooperative 2-4 Player  : Yes (Oh sure, this will be REAL fun...)
Deathmatch 2-4 Player   : Yes!!!!!
Difficulty Settings     : Yes - Skills 1 & 2 is for Shotguns only.
                             - Skill 3 is for Plasma and Rockets only.
                             - Skill 4 & 5 is for TOTAL BFG CARNAGE!!!!!
New Sounds              : No
New Graphics            : No
New Music               : No
Demos Replaced          : None

===========================================================================
MAP08
===========================================================================
Title                   : Go For it
Filename                : GOFORIT.WAD
Author                  : Jason Kirby

Rating (1 to 10)        : Complexity            : 7
                       : Size                  : 6
                       : Flow                  : 6
                       : Aesthetics            : 8

Description             : The name says it all, just beware the plasma
                         rifle trap.

Additional Credits to   : Tim "TIMinator" Ash, Ryan Saari and many others
                         for playtesting.

===========================================================================

* Play Information *

Episode and Level #     : MAP08
Single Player           : Yes (Have a look around)
Cooperative 2-4 Player  : Yes (But Why?)
Deathmatch 2-4 Player   : Yes, more the merrier!
Difficulty Settings     : Not implemented
New Sounds              : Yes
New Graphics            : Yes
New Music               : No
Demos Replaced          : None

* Construction *

Base                    : New level from scratch (about 6 hrs)
Editor(s) used          : DEU 5.21GCC, DEU2, BSP12X,
                         Corel PhotoPaint.
Known Bugs              : None


===========================================================================

* Where to get the file that this text file describes *

The Usual: ftp://archives.3dgamers.com/pub/idgames/
          and mirrors:
          ftp://ftp.sunet.se/pub/pc/games/idgames/
          http://ftp.sunet.se/pub/pc/games/idgames/
          http://public.ftp.planetmirror.com/pub/idgames/
          http://www.gamers.org/pub/idgames/
          ftp://ftp.ntua.gr/pub/vendors/idgames/
          http://youfailit.net/pub/idgames/
          http://ftp.fdn.fr/games/idgames/
          ftp://ftp.clinet.fi/pub/mirrors/archives.3dgamers.com/idgames/
          ftp://ftp.fu-berlin.de/pc/msdos/games/idgames/
          ftp://ftp.task.gda.pl/pub/games/idgames/
          ftp://ftp.netc.pt/pub/idgames/
          http://ftp.netc.pt/pub/idgames/
          http://crydee.sai.msu.ru/ftproot/pub/rec/games/idgames/


===========================================================================
Submitted to the /idgames-ftp-archives by FunDuke --> [email protected]
The review at the beginning of this template has been written by FunDuke.