==============================================================================
Title:                   SWIRL
Files:                   SWIRL.WAD SWIRL.TXT SWIRL.LMP
Version:                 Version 1.0 - MAR 02, 1996
Author:                  Michael "migru" Grube
Email contact:           [email protected]
Binary Files via E-Mail: MIME coding please
Other files:             X-DOVE for Single Player
                        XD700 for Deathmatch
=============================================================================
Description:            Fighting area in the middle with crossing channels,
                       surrounding rooms containing startpositions, 4-fold-
                       symmetric layout, perfectly aligned textures.
Specials:               Big arrows on the floor showing the position of your
                       opponent if he's hiding in the upper rooms. Problem:
                       if somebody in such a room is shot from the outside,
                       the arrow will not be deleted. :( On the other side
                       the shootist knows that his opponent in this room
                       is no longer active.
                       At the start you have to choose one weapon out of the
                       following:
                       - Shotgun + Megasphere + Beserksphere       (200H/200A)
                       - Double-Shotgun + Bluesphere + Green Armor (200H/100A)
                       - Rocketlauncher + Bluesphere               (200H/---A)
                       - Plasmagun + Nothing                       (100H/---A)
                       Later you find the Chaingun and the Bfg. The Bfg is
                       easy reachable via Teleport but it's usability is near
                       zero because the opponents can quickly hide in the
                       channel system.

Game:                   DOOM2 ver 1.9
Map:                    01
Single:                 Eh, yes, to discover the layout
Coop:                   No
Deathmatch:             YES, use DEATHMATCH 2 (-altdeath)
Skill settings:         No
New stuff:              No
Editor used:            DETH383
Node-Builder used:      IDBSP11

Additional credits:     Andy Badorek for play-testing
                       The authors of DETH and IDBSP
                       id Software for the game

Demo:                   DOOM2 -file swirl.wad -playdemo swirl
                       Green: Andy Badorek, mouse control :)
                       Indigo: Me, keyboard control :(
                       If anybody has 3- or 4-player demos of this level
                       send it to me please!

Permissions:            You may use SWIRL as a base to build
                       additional PWADs if you give credit where credit
                       is due. Of course, you must distribute SWIRL.

Where to get SWIRL:     ftp.cdrom.com and mirrors

Known problems:         Rockets and Plasma/Bfg shots disappear without explosion
                       when hitting the wall below the windows. I don't know a
                       solution for that except removing the windows. But that
                       is senseless. If somebody knows how to solve this, send
                       me an email.