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Title                   : PUEBLO2.WAD
Author                  : Mike Panico
Email Address           : [email protected]

Description             : This is a Doom2 port of Tom Neff's great Doom1
                         deathmatch level Pueblo. I tried to keep the
                         flavor of the original. All the custom textures
                         used in Pueblo2 were created by Tom for the
                         orginal Pueblo level. The general layout of the
                         level is also Tom's from the original.

                         The changes I made were to increase the flow
                         during gameplay, and to add some sounds. The
                         changes include:
                         - Adding creaking door sound.
                         - Added music (Nine Inch Nails)
                         - Added new weapon sounds for chaingun and
                           rocket launcher.
                         - Added Arnold's T2 commentary during some events.
                         - Widened all areas so that it wasn't so
                           constrictive except the outside area which I
                           cut down by a third.
                         - Added teleporters so that game flow would
                           increase, and to eliminate players from "Holeing
                           up" in the back room.
                         - Eliminated one hallway and set of doors, again
                           to increase the speed of the game.
                         - Fixed a minor bug which allowed rockets and plasma
                           to be swallowed up by the outside wall in the
                           courtyard area.

                       The results are that there are no safe cubby holes
                       in this level. It's either hunt or be hunted. This
                       level is intense, especially with 4 players, but
                       not so ridiculous that all you have to do is fire
                       a spread in ordinance in a general direction to
                       get a kill like so many levels are popular for.

Major Credits to        : Tom Neff for creating the original Pueblo.wad
                         for Doom1, and for agreeing to let me port it
                         to Doom2.
Other Credits to        : My beta testers and deathmatch victims who
                         make such great cannon fodder.
                         Brian Nelson (aka. Sable)
                         Virgil Itliong (aka. Madman)
                         Keith Johnston (aka. Zonker)

                         Note* - Check out Virgil's excellent Doom2
                         deathmatch wad CHURCH on ftp.cdrom.com.

Other wads by the author: STOKER2 for Doom2 available on ftp.cdrom.com.

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* Play Information *

Episode and Level #     : map01
Single Player           : Yes. (Look around)
Cooperative 2-4 Player  : Yes. (Only to eliminate an editor warning message).
Deathmatch 2-4 Player   : Yes. This level is made for deathmatch.
                         With 3 or 4 players I recommend that altdeath
                         not be used. You won't live long enough to
                         pick up the regenerated weapons anyway.
Difficulty Settings     : Yes. The easy levels have more health and less ammo.
                         Skill levels 4 and 5 have more ammo and less health.
                         These levels should have more ordinance flying
                         around to make them more dangerous. The plasma
                         gun and BFG are also in skill levels 4 and 5,
                         but there is no additional ammo available for
                         them, so save their use for a special victim!

New Demos               : No
New Graphics            : Yes (All by Tom Neff) -- do you like the oven?
New Sounds              : Yes.
                         I created the creaking door and Arnold commentary
                         sounds. The chaingun sound I got from another wad.
                         I e-mailed the author, but he got it from another
                         wad. I have no idea who originally created it.
                         I couldn't help using it since it is by far the
                         best chaingun sound I've heard. The same is true
                         for the rocket launcher sound.
New Music               : Yes.
                         I got this from nin.wad which is a music only
                         wad. It had no text file therefore I can't give
                         the author his/her due credit. However, thanks
                         to the nin.wad author whoever you are.

* Construction *

Base                    : Tom Neff's Doom1 level -- Pueblo.wad.
Editor(s) used          : DCK v2.2, NWT v1.03, IDBSP
Known Bugs              : None.


* Copyright / Permissions *

Authors may use this level as a base to build additional levels.

You MAY distribute this WAD, provided you include this file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file
intact, and you distribute it free of any charge.

* Where to get this WAD *

FTP sites:  ftp.cdrom.com

Online Services: America Online