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Title                   : Littlefang v2.0
Filename                : LITLFANG.WAD + FANG_SND.WAD + FANG_G.WAD
Author                  : Jesse Nutter
Email Address           : [email protected]
Misc. Author Info       : This is my second wad, of many...
                         I am a sci-fi/fantasy writer and avid Dungeons
                         and Dragons player so I had to make a castle of
                         my own design.  I also run the Dungeons of Doom
                         website and welcome any Deathmatch challenges that
                         come my way... oh yeah, in my spare time I try to
                         work on my bachelor degree... on my breaks between
                         editing and node-building...
Description             : Littlefang.  First stop on your journey to the
                         Planes of Desolation.  A lone wooden keep stands
                         at the center of a grass-covered slab of rock that
                         floats through an endless cloudy sky.  The gate
                         that brought you here closes behind you with a
                         familiar flash of green light.  You know what your
                         mission is: Find the master of the keep, the
                         Arch-Duke of Vileness himself and destroy him.
                         From his dead hands you must wrest the golden skull
                         key and activate the final portal that will lead you
                         to the Elemental Realms.  You believe that portal
                         is hidden deep underground somewhere, and is
                         probably guarded by more than just the Duke's
                         demonic minions.  The old wizard's final advice to
                         you was:

                               "You shall never be alone, keep moving, and
                               WATCH YOUR ASS!!"

Design Concepts         : A few definate principles went behind the creation
                         of this wad.  First, I wanted it all to be very
                         open as well as centralized.  There are few areas
                         that cannot be reached very quickly from practically
                         anywhere else in the wad.  Secondly, I wanted it to
                         be versatile.  There are hundreds of different
                         attack routes to choose from... the trick is to
                         find the right one!  Third I wanted the basic
                         structure of the wad to suit Deathmatch maneuvers.
                         I believe I have achieved all this and way more.
                         This wad is amazing for Deathmatch competitions,
                         just the way it's built inspires players to try out
                         moves they never would have imagined before.  I
                         seriously recommend mouse play... but that's a
                         matter of preference.
Additional Credits to   : Shaun Lederhaus
                           For providing me with a constant source of
                           inspiration with the crazy things he was always
                           trying to do in his wads! Also my most diligent
                           playtester ("I'm addicted to this wad!") and the
                           only man besides myself to pass it on UV.
                         My Playtesters:
                           Shawn Gerty, Mike Johnston, and Joshua Ransen.
                         My wife, Ilana Noten, for putting up with my
                         obsession with wad-editing.
                         David Wexler for sounds from his WEXMAN4D.WAD...
                         I'm not totally sure where I got all the sounds
                         from (my DOOM II directory is kind of messy..) so
                         if you recognize one of them: "Hey thanks for the
                         sound man!" -from me...
                         And, of course, the Wizards at Id for making DOOM!!
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* Play Information *

Map #                   : MAP01
Single Player           : Good Luck on UV!!
Cooperative 2-4 Player  : Sure, I guess it'll work...
Deathmatch 2-4 Player   : YEEAAHHH!!!! (That's what I made it for!!!)
Difficulty Settings     : Yes**
New Sounds              : Yes (May be unsuitable to sensitive listeners)
New Graphics            : Yes (Just the title and the nude in the library)
New Music               : No
Demos Replaced          : None(check out my website for Demos)

**Note about Difficulty Settings:
       Settings 1 & 2 are really intended for Deathmatch with monsters.
         There aren't enough for fun single-player action....
       I seriously recommend getting to know this wad a little on skill
         setting 3 (Hurt Me Plenty) before taking a crack at it on UV.
       Skill settings 4 & 5 are intended for master Doom players and so far
         have only been mastered by people AFTER they learn the dynamics of
         the wad-space.

* Construction *

Base                    : New level from scratch
Build Time              : Don't bother asking (months and months...)
Editor(s) used          : DCK v2.2, NWT, Wintex 3.41, RMB v1.03. (DCK rules!)
Known Bugs              : I worked for countless hours hunting down and
                         slaying each and every little bug in this baby...
                         And when I found them I BLEW THEM AWAY!!!
                         (if you find one, pleeeeease let me know about it!)



* Copyright / Permissions *

You MAY distribute this PWAD, provided you include this file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file
intact.


* Where to get this PWAD *

FTP sites:  ftp.cdrom.com

My Webpage: http://kafka.uvic.ca/~jnutter/DoomWads.html
    ****Check out more Wads like this one at The Dungeons of Doom****

* Important Notes *
       I have named this Litlfang version 2.0 for a reason.  I built this
entire wad twice because the first version had to many visplanes.  I was
unsure what the problem was so I scrapped it and started over.  Therefore I
have spent countless hours tweaking this wad to perfection but as I am still
just learning about wad-editing I consider this as really just the first
fully playable version.  If you are a wad designer and can recommend any
changes or texturing tips I would greatly appreciate hearing from you.  If
you simply enjoyed this wad and would be interested in further versions of it
keep your eye glued to my website. I see a ten-level wad in the making here...
       If you want to complain about having problems passing this wad on UV,
you can find a demo of the author showing off his own route through the wad
at my website.  If you don't have any connections to the Net... GET SOME!
       A final note about the sounds: turn them up REAL loud when you run
       into the Arch-Duke!
       And pay attention to what the Sergeants tell you to do when you start.