================================================================

Title                   : LEDGY FOR DOOM II
Filename                : LEDGY_II.WAD
                         Original DOOM I available LEDGY__I

Author                  : Craig Webb
Email Address           : [email protected]
Web Page                : http://www2.eng.nepean.uws.edu.au/~cwebb/

Misc. Author Info       : Postgrad at Faculty of Engineering,
                         University of Western Sydney, Nepean
                         (Australia).

Previous Works          : Ledge__i.wad deathmatch for DOOM I
                         and DOOM II conversion Ledge_ii.wad

                         Obsessed.wad single player game for DOOM I
                         and DOOM II conversion Obsessd2.wad

Description             : DeathMatch level for DOOM II, designed
                         for DEATHMATCH 2.0 rules.  Conversion
                         from original DOOM I level - LEDGY__I.WAD

                         This wad is a follow up to my Ledge
                         level.  I hope you're a good jumper
                         because I've provided a lot of
                         unique leaps that you will need to
                         make if you're going to get your
                         hands on some decent weapons.

                         Special signals have been incorporated
                         into the design of the level to increase
                         the Frag rate on 2 player DM, without
                         sacrificing 3/4 player DM enjoyment.

                         The level is divided up into 3 main
                         areas - red, green and blue.  The red
                         and green areas contain rocket launches
                         and the blue area contains the plasma
                         gun.  These three areas are connected via
                         a central room which contains the BFG.

                         Here's how the signals work:
                         Within each area/room are dark windows.
                         This is where the signals will appear
                         in the form of flamming torches of the
                         appropriate colour.

                         For Example:
                         If someone in the red area goes for the
                         rocket launcher or some big ammo, then
                         red torches will appear in various
                         windows thru-out the level.  Likewise a
                         similar indication will be shown for
                         activity in the blue and green areas.

                         Special bright flashing white lights
                         indicate that someone is going for the
                         BFG.  People in the blue area are given
                         the benefit of an early indication of
                         this, and so are given an opportunity
                         to stop their enemy (if they're fast
                         enough :)

                         I advise you to have a look around in
                         single player mode before playing DM,
                         and practice getting the weapons (and
                         the 200% armour).


Additional Credits to   : The makers of Doom, DCK and DEU.

                         Simon Green, Long Nguyen (play testers)

================================================================

* Play Information *

Game                    : DOOM II (DM 2.0 rules)
Episode and Level #     : MAP1
Single Player           : You can have a look around.
Cooperative 2-4 Player  : Ditto.
Deathmatch 2-4 Player   : Bloody Oath!
Difficulty Settings     : No
New Sounds              : No
New Graphics            : No
New Music               : No
Demos Replaced          : No

* Construction *

Base                    : New level from scratch
Editor(s) used          : DCK22, bit of DEU v5.21
Known Bugs              : None.

* Copyright / Permissions *

Authors may use this level as a base to build additional
levels.  Please give credit and email me a copy if you do so.

You MAY distribute this WAD, provided you include this file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file
intact.

* Where to get this WAD *

FTP sites: ftp.cdrom.com
WWW sites: http://www2.eng.nepean.uws.edu.au/~cwebb/

================================================================

Your Word

       If you've played LEDGY_II and have some suggestions,
       or you'd like to abuse me, please email Craig Webb

       [email protected]


Happy Dooming!