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Title : Kiev Series
Filename : KIEV.WAD
Author : Djoser
Email address : Yeah, I have one.
Misc. Author Info : Two legs, two arms, one head.
Description : Medium-sized DOOM II Altdeath levels
for 3-4 players. BTW, my first real
levels ever made. And don't say I
didn't warn you; try out these levels
before you play them. The exits are
easily reachable because I think that
you should not play with wimps who
push the exit button when they're
about to be shot. And yes, I do know
of cooperative exits; but I have to
admit I was a little bit too lazy.
MAP01 - Technophibia - was build first
of all five levels. It contains some
computer textures, hence the name. The
only aim was using no new textures,
which I finally did throughout all
levels. The music is the main theme of
Indiana Jones.
MAP02 - Moo View - was build last. It
started with the two little courtyards
and everything else was built around
them. The name was chosen because of
its magnitude; if you don't move, you
won't get a good deathmatch running.
The music is the soundtrack of Mission
Impossible.
MAP03 - Sea Of Destruction - is, in my
eyes, the best of all five levels. If
you look at the map and compare it
with that of MAP11, you might
recognize why it carries that name.
The staircase with the two towers
between was inspired by a level from
Duke Nukem 3D, but I can't remember by
which one. I chose the music from E1M1
because I wanted to give you the good
ol' feeling just like the first time
you played DOOM.
MAP04 - Earth Of Power - was built as
the second level. It should bring
about a tense mood. The labyrinth is
stolen from E3M3. The music is the
song One by Metallica.
MAP05 - Lamer Dome - in fact, the
smallest level, was built third,
sticking to Inferno style. The name is
actually a distortion of a SimCity
2000 scenario. The music is the song
Head Like A Hole by Nine Inch Nails,
who also made the soundtrack of Quake.
Additional Credits to : My playtesters.
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* Play Information *
Game : DOOM II
Episode and Level # : MAP01,MAP02,MAP03,MAP04,MAP05
Single Player : Like shooting walls?
Cooperative 2-4 Player : The only way to play, huh?
Deathmatch 2-4 Player : Yeah.
Difficulty Settings : Not implemented
New Sounds : No
New Graphics : No
New Music : Yes
Demos Replaced : None
* Construction *
Base : New level from scratch
Editor(s) used : DCK 3.4-3.62 - level construction.
ZenNode 0.98a - node building.
DEEP 8.50-8.70 - level checking.
NWT 1.3 - cleaning up the WAD.
Known Bugs : Gee, I dunno...
* Copyright / Permissions *
The accompanying WAD and this file are copyrighted by me. You
may distribute them, but not separately, altered, partly or for
money.
However, I cannot claim any rights on the music, and, similarly,
the level title graphics were made up of others' work.
In other words, you are allowed to
- share it with your friends,
- take out the music and use it in your own WADs,
- use the level titles elsewhere (however, this is deprecated).
But you must not
- give away the WAD without this file,
- charge for either of the two files,
- put them on a (commercial) CD,
- modify them,
- create levels based on mine,
- extract the levels,
- use them in compilations.