This is one in a series of Deathmatch only levels created simultaneously for
DOOM I, DOOM II & HERETIC by Lou Garcia & Gil Morales. They mostly follow one
theme "Keep running and keep kicking ass". There are no monsters in most of
them. The Exits are clearly marked in DOOM & DOOM II. HERETIC has no specific
EXIT TEXTURES, but they follow the same placement as DOOM & DOOM II (They are
usually located on the outside perimeter of the Level and is a Teleporter
behind a closed DOOR. These levels will only work with the registered versions
of DOOM, DOOM II and HERETIC respectively.
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Title                   : "Kick Yo Ass!"
Filename                : KASS_DM2.WAD
ZIP FILE                : KASS_DM2.ZIP
Author                  : Lou Garcia
Email Address           : none at present (see bottom for contact)
Misc. Author Info       : Lou Garcia: DOOM, DOOM II & Heretic Deathmatch
                                     addict and PC Demo freak.
Other WADs by Authors   : INYF_DM2.WAD,INYF_DM2.WAD,INYF_HRT.WAD,PKBO_DM1.WAD,
                         PKBO_DM2.WAD,PKBO_HRT.WAD,WBGY_DM2.WAD,WBGY_HRT.WAD,
                         KASS_DM1.WAD,KASS_HRT.WAD.

Description             : Kick Yo Ass! is a DOOM II deathmatch only level
                         without any monsters except your friend-become-prey.
                         It's stricktly move fast and kick ass from
                         begining to end. The level consists of another
                         arena (12 sided) surrounded by a deep moat (below) &
                         hallways (above). One Teleporter at the bottom of
                         each hallway entrance will transport you to that
                         hallway (you can also jump accross from above and
                         achieve the same thing). There is also one Teleporter
                         in the central arena take you to the Holding Bag.
                         Weapons, Ammo and Goodies are all over the place
                         depending on the Skill level chosen at start (The
                         higher the Skill level, the nastier the Weapons.
                         There are windows accross from the arena which
                         access semi-secret rooms with invisibility spheres
                         and other goodies. These rooms are also accessible
                         through a door in the hallways. They make for good
                         ambush sites. The players start in one of the four
                         connected hallways above the arena or in one of the
                         semi-secret rooms. They will each find plenty of
                         weapons to start them out (Nobody should get the
                         upper hand). This level is great in DEATHMATCH 2.0 as
                         well as regular Deathmatch.

Note                    : There are no lame traps in any of our Deathmatch
                         levels (We believe the purpose of Deathmatch is to
                         pit yourself against your opponent, not fall in
                         some stupid acid pit without a way out.
                         There's also a clearly marked exit in each of our
                         levels in preparation for an episode or if you just
                         want to continue playing on the next level.

Additional Credits to   : Authors of DCK, BSP, RMB, WARMDOS, WAD1TO2
                         and of course id Software (Kick-Ass Game)...
                         Thanks to Gil Morales Jr., Gilbert Morales III and
                         KILLROY for chasing each other around until the wee
                         hours beta testing.
==========================================================================

* Play Information *

Game                    : DOOM II
Episode and Level #     : Map04
Single Player           : Yes, but only to test level (no fun without prey)
Cooperative 2-4 Player  : No
Deathmatch 2-4 Player   : Yes!!  Absolutely the name of the game.
Difficulty Settings     : YES! (The higher the skill level, the nastier the
                         weapons and the greater the bonuses.
New Sounds              : No
New Graphics            : No
New Music               : No
Demos Replaced          : None

* Construction *

Base                    : Converted KASS_DM1.WAD
Build Time              : Hey, What can I say??
Editor(s) used          : DCK 2.2 by Ben Morris / Zerius Development.
Utilities used          : RMB 2.1 by Jens Hykkelbjerg & BSP 1.2x by Colin Reed
                         WARM v1.1 by Robert Fenske Jr.
                         WAD1TO2 v1.01 by Tracy F. Thonn
Known Bugs              : None that we know of.

* Copyright / Permissions *

Authors may use this level as a base to build additional levels.
You MAY distribute this WAD, provided you include this file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file
intact.

* Where to get this and other WADs or leave me a note *

BBS numbers:

           Ivory Tower BBS (Miami, Fl) (305) 860-0307
           Home to one of the largest collections of PC SB/GUS Demos,
           and DOOM, DOOM II and HERETIC File Areas in the U.S.A.
           Sysop: KILLROY
           Leave private Email to Lou Garcia

Enjoy it, have fun, kill your friends and keep on DOOMing!!