It was pointed out to me the other night on DWANGO that there
was a minor bug in JDGMTDAY.WAD. It seems that you could get
stuck in the room with the crushing floor if your health was
above a certain level. Unfortunately, the "slow damage" option
isn't available for crushing floors, and the "crushing ceiling"
options didn't work the way I wanted them to. Now the room
has a "hot floor" with a "2-5% damage" setting, so anyone
getting stuck there with too high a health level will eventually
croak :-)
The updated WAD is called JDGMTDY1.WAD
Also on this WAD is MAP05, an "all out Frag-Fest" version
of The Chamber of Doom which eliminates the MovingMaze platforms,
for those of you who enjoy a high Frag-per-minute style of game!