Title                   : The Hourglass of Death!!!!!!!!!!
Filename                : hourgl1.wad
Author                  : Paul D. Shelton
E-mail                  : [email protected]
Misc Author Info        : I have freakishly long arms.

Description             : This is an interesting "experimental" level I
                       : cooked up to try out a few new ideas I felt needed
                       : a little exploration, the most significant of which
                       : invloves a very clever use of teleporters to keep
                       : deathmatch opponents in constant contact with one
                       : another. The big room with the trees and the blackwall
                       : texture contains a ring of teleporters blocked from
                       : direct access by these little partitions. When a
                       : player in another section of the level walks over
                       : a lindef, one of these partitions falls and allows
                       : the oponnent access to the teleporter, which, in turn,
                       : teleports them to the other player's location.
                       : I've tried it out a little in deathmatch play and
                       : it has proved very exciting.  Another theme I
                       : tried to explore in this one was the use of linedef
                       : triggered hiding places where players can wait in
                       : ambush. If you have any constructive criticism
                       : concerning this wad, e-mail.
Additional Credit       : Sam, Charlie, and Dan for suggestions and B-testing.

Game                    : Doom2
Based On                : Level 1
Mode                    : Deathmatch ONLY
New Resources           : none

Base                    : This is a new level
Editors                 : WinDEU, DEEP, DCK, ADEII

You can do anything you want with this level, as long as you acknowledge
my work.

BBS: The CYBERDOME, El Paso TX. 915-541-1108 SYSOP: Sam Snoddy.