Title : The Hourglass of Death!!!!!!!!!!
Filename : hourgl1.wad
Author : Paul D. Shelton
E-mail :
[email protected]
Misc Author Info : I have freakishly long arms.
Description : This is an interesting "experimental" level I
: cooked up to try out a few new ideas I felt needed
: a little exploration, the most significant of which
: invloves a very clever use of teleporters to keep
: deathmatch opponents in constant contact with one
: another. The big room with the trees and the blackwall
: texture contains a ring of teleporters blocked from
: direct access by these little partitions. When a
: player in another section of the level walks over
: a lindef, one of these partitions falls and allows
: the oponnent access to the teleporter, which, in turn,
: teleports them to the other player's location.
: I've tried it out a little in deathmatch play and
: it has proved very exciting. Another theme I
: tried to explore in this one was the use of linedef
: triggered hiding places where players can wait in
: ambush. If you have any constructive criticism
: concerning this wad, e-mail.
Additional Credit : Sam, Charlie, and Dan for suggestions and B-testing.
Game : Doom2
Based On : Level 1
Mode : Deathmatch ONLY
New Resources : none
Base : This is a new level
Editors : WinDEU, DEEP, DCK, ADEII
You can do anything you want with this level, as long as you acknowledge
my work.
BBS: The CYBERDOME, El Paso TX. 915-541-1108 SYSOP: Sam Snoddy.