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Title : Head-to-Head Deathmatch
Filename : hed2hed.zip
Author : Sidearm Joe
E-mail :
[email protected]
Other wads : Hostage Rescue
Hostage Rescue 2
Hostage Rescue 3
Catwalk (A 'conceptual' deathmatch map)
Twilight Warrior (www.doomworld.com/twilight/main.htm)
Description: Three fairly small, arena style levels to get the
heart pumping in the ritual combat of two player, head-
to-head deathmatch.
You won't have to play for twenty minutes searching through
some sh*tty, gigantic map trying to find your opponent
(who probably turns out to be a dirty, lame camper anyway).
Designed purely with two players in mind, these maps will
have you and a friend(??) duking it out like a couple of
nude mud-wresters on a daytime chat show.
But it ain't all "rocket launcher in a phone box" style
combat -- you'll need a bit of skill too.
NAIL: A tight, quirky little map, with some nice fake 3D
thrown in for good measure. If you can't rack up a couple
of frags per minute then you're not trying hard enough.
Players: Two should be plenty.
PAIN: The biggest map in the set. At first it might look
like a campers' paradise, but is it?
A panoply of remotely opened doors and disorientating
symmetrical design creates frantic and confusing combat.
Players: Designed for two, but playable with 3, maybe 4.
RISK: The BFG sits tantalisingly in the middle of the
map, completely exposed. Is the BFG the key to victory or
the surest route to receiving a rocket up the ass? There's
only one way to find out...
Players: Two should be plenty.
* Play Information *
Maps : Map 1, 2, 3
Engine : Doom2 (should also work with your favourite source
mods; Legacy, DosDoom, ZDoom, Boom etc.)
Single Player : Yes (for testing purposes)
Co-op Play : No
Deathmatch : Yep
*Construction *
Base : New levels
Editors used : DCK 3.0 / Zennode 0.98a
* Copyright / Permissions *
I don't give a fig - just as long as you give me a credit if you use
the maps in any way, shape or form.