==========================================================================
Title                   : HALF A CHANCE (hafchans.wad)
                         This WAD may be run directly with either
                         Doom or Doom II.
Date Finished           : Dec 7, 1995
Author                  : Jack Valero
Email Address           : Internet- [email protected]
                         CompuServe Mail- 102252,1152
Other Files By Author   : the Book of Doom (illustrated e-book
                         for game play and WAD building. See below.)
                         Numerous wads for Doom, Doom2 and Heretic
                         including HANDICAP, JFOLLY, SDM, SIXPACK,
                         DUET2, ICKDETH, YAWII, TWOWAY.
Misc. Author Info       : Let me check the mirror...
Description             : I hate unfair death match levels. You know them-
                         one player gets a heavy advantage early in the
                         match, blows away the opposition and remains
                         invincible for the rest of the match. Boring...
                         even when it's you.

                         HALF A CHANCE provides limited ammo, medicals
                         and only offers the standard armour. Weapons are
                         available but you'll expose yourself to fire
                         and/or have to take damage to get them. The
                         only powerup is the shadow sphere. Any advantages
                         a player gains are temporary and there will
                         be a price to pay. This is a small level. It
                         offers plenty of cover and invisible sniping
                         locations but you won't waste a lot of time
                         finding your opponent(s).

                         If you like monsters, a few imps will keep you
                         alert. If you prefer humans only, use the
                         -nomonsters parameter when loading Doom.

                         Skill levels are not implemented. Instead,
                         they are used to vary the weapons. In Doom,
                         levels 1 and 2 provide the shotgun and
                         machine gun. Level 3 trades the rocket launcher
                         for the machine gun. Levels 4 and 5 offer the
                         shotgun and plasma rifle.

                         Doom II gives level 1 and 2 players both
                         shotguns. Level 3 drops the super shotgun but
                         brings in the machine gun. Levels 4 and 5 arm
                         you with shotgun and rocket launcher.

                         In multiplayer mode the exit is cooperative;
                         the single player exit is blocked off.
                         One player will have to throw a switch to make
                         a distant actual exit switch available for a
                         second player.

                         It is intended that deathmatch play use
                         -altdeath version 2 rules. A batch file is
                         included to respawn monsters and items for
                         single player practice.

Additional Credits to   : all the little people (we know who we are...)

===========================================================================
For registered Doom or Doom II

New level WADs          : Yes

* Play Information *

Map #                   : Map E1M1 / 01
Single Player           : If respawn for monsters AND objects is enabled
                         this makes a nice non-stop shooting gallery.
                         Works particularly well if you imagine the
                         imps are politicians...
Cooperative 2-4 Player  : No
Deathmatch 2-4 Player   : Yes- intended for this.
Difficulty Settings     : See above.
New Sounds              : No
New Music               : No
New Graphics            : No
Demos Replaced          : None

* Construction *

Base                    : New level from scratch
Build Time              : An evening
Editor(s) used          : DCK 2.2
                         It crashes all the time on my system but
                         I still like it better than anything
                         else I've tried. Thank you Ben Morris!
Known Bugs              : It's not a bug... it's a feature!
May Not Run With...     : Cray computers or kitchen blenders
                         Tested with Doom II version 1.9 and
                         The Ultimate Doom version 1.9

* Copyright / Permissions *

Authors may NOT use this level as a base to build additional
levels.

You MAY distribute this WAD only as originally distributed; no
modifications please. You may distribute this file in any electronic
format (BBS, Diskette, CD, etc.) If you are distributing this as
part of a CD-ROM or disk collection, it would be polite to let
me know.

Feel free to make any modifications for your own use but
please do not distribute such modifications. Thank you.

* Where to get this WAD *
 Many of my wads can be found in the Action forum at CompuServe
 or on the Internet in the Walnut Creek archives at
     http://www.cdrom.com/pub/doom2/levels/

*** THE BOOK OF DOOM ***
is an on-line manual for Doom/Heretic. It contains complete
information on game play and is full of strategy hints. Section
2 teaches you all you need to know to design your very own levels,
including design tips, sample error wads and example wads. Full
colour graphics and an easy point and shoot interface make
The Book of Doom easy and fun to read.

Available on 3.5" disks for MS-DOS only. A Doomacious bargain
at only $10 (U.S.)- you'll enjoy the 8 level episode for Doom
and Doom II included. Not to mention the 6 level deathmatch for
Doom, Doom II and Heretic. Over 4 megs of fun and info for the
Doomer in you. Please include $2 for shipping and handling.

Send your cheque or money order for $12 to:
       inforum
       1 Port Street East, Unit 210
       Mississauga, ON
       Canada
       L5G 4N1