To Archive maintainter: This is a set of DM maps using ZDooM, please add to the levels/doom2/deathmatch/ports/g-i directory
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Title : Godless 4: Kingdom Come
Filename : GODLESS4.WAD
Author : Chris Bilski and Blain Newport
Email Address :
[email protected] (STILL!!!)
Homepage : Not Up Yet (BCDM will be back up soon.)
Misc. Author Info : The authors are now old men with no skills.
Description : DooM 3 was almost upon us, and with only one more set of eight levels to go before having enough to make a Godless megawad, the Berry Creek Deathmatch Team kicked into high gear! These are the last levels. The megawad featuring them should be out shortly.
Additional Credits to : id, the makers of all the new tools (they rule)
Special thanks go to : The third member of BCDM (Berry Creek Deathmatch), our stalwart playtester Wayne.
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* Play Information *
Game : Doom 2
Port : Only tested under ZDoom
Episode and Level # : MAP01 - MAP09 (bonus map!)
Single Player : For learning the map
Cooperative 2-4 Player : Nope.
Deathmatch 2-8 Player : I believe every level has at least 6 starts, but these maps (as all of our maps) are made with 3-4 players in mind
Difficulty Settings : Not implemented. Play on skill 5 DM 1.0 -nomonsters
New Sounds : No.
New Graphics : Misc. graphics, nothing to write home about
New Music : No.
Demos Replaced : DEMO1 DEMO2 and DEMO3, but ZDooM doesn't seem to know how to reset the random number generator, so you can only watch one, restart ZDooM, then watch another. If they weren't sad demos of two old men fighting at 1:30 in the morning, it'd be a problem.
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* Construction *
Base : New levels made entirely from scratch.
Editor(s) used : DCK (for the maps that were started a long time ago)
WadBuilder (WOO FREAKIN' HOO!)
DeuTex (Oh hell yeah!)
WinTex (mostly just for double checking)
GIMP for Windows (Better than warezing PhotoShop!)
Build Time : Lots and lots of hours.
Playtesting : Me and Chris using DooM connector.
Known Bugs : Obviously the demo playback, but that's ZDooM's bug. I just realized you can jump outside of MAP08 by riding the lift that blocks the exit. There's also some texture alignment that bugs the crap out Chris in MAP07.
Who Made What : MAP01 Carmack's Brainy Brawl Chris
MAP02 Taylor's Techno Death Shack Blain
MAP03 Mean Green Drilling Machine Chris
MAP04 The Halls of Tom Blain
MAP05 Petersen's Place Chris
MAP06 Prince of Smackytown Chris
MAP07 Cloud's Rest Blain
MAP08 A Ruckus For Romero Chris
MAP09 McGee's Marine Roundup Chris
* Copyright / Permissions *
As long as you're distributing them for free, you can alter
anything you want in the wad files as long as you tell us
about it, and we get credit in an accompanying text file.
Please include our names and email adresses. (Our URL would
also be nice to have spread around.) If you're planning to
charge people money for whatever means you use to alter /
distribute this level, you better read the following.
* Extreme Legalese Copyright / Permissions *
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These levels are copyright 1997 by Chris Bilski and Blain
Newport. Permission to use, copy and distribute unedited
copies of this file -- GODLESS3.ZIP -- is hereby granted,
provided that no fee is charged for the use or availability
of this file (other than the normal connection costs for
on-line services, if applicable). The above copyright
notice and this permission notice must be left intact in
all copies of this file.
Commercial distribution of this file, in whole or in part,
requires prior agreement with the author . Commercial
distribution includes any means by which the user is
required to pay either for the support (e.g. book,
newsletter or CD-ROM) or for the file itself. Unauthorized
commercial distribution is prohibited.
If you wish to commercially distribute this file, note the
following:
(1) This file contains intellectual property (including,
but not limited to, textures and other artwork) owned
solely by Id Software (www.idsoftware.com), and is
subject to any and all copyrights held by them. The
author does not have authority or permission, either
expressed or implied, to grant usage of Id's copyright,
and, by granting permission to use this level in a
single commercial release, does not claim or waive their
rights thereby.
(2) Permission is granted by the author for the one-time
commercial distribution of this file if all of the
following conditions are met:
(a) The author is notified by email prior to the
file's inclusion on any commercial release;
(b) The author is provided with one (1)
"contributor's copy" of the finished product upon
it's release. Said "contributor's copy" is to be
sent to the author using the shipping address
specified by the author in his/her reply to the
publisher's initial email notification, and is to be
provided at no cost to the author;
(c) This file (including this copyright notice) is
not to be modified in any way, and shall be
distributed as the author intended;
(d) The author retains all relevant and proper
copyrights to this work both prior to and subsequent
to the commercial release of this file.
(3) By requesting a shipping address from the author, the
publisher signifies acceptance of, and agrees to abide
by, these conditions. By returning a valid shipping
address to the publisher, the author thereby grants the
publisher one-time usage of the author's copyrighted
work for commercial purposes.
And one more thing, no one who was in any way involved with
selling me the D!ZONE disk set that claimed to include 75
new levels of which over 20 were from registered DOOM and
most of which stank may do _anything_ with these levels.
I don't even want you shysters PLAYING them! Got that?
None of you Actura scum either. Repent while you can.
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* Where to get this file *
Web sites: www.gamers.org and finer mirrors everywhere