================================================================
Title                   : Frags For All!
                         A Deathmatch WAD Series designed specifically for
                         four player deathmatch play. (DOOM II)
Filename                : FRAG4ALL.WAD
Author                  : Christian Antkow
Email Address           : [email protected]
Misc. Author Info       : Crazed and devoted DOOM nut who's in search of the
                         perfect four player deathmatch WAD for network
                         play. Spends more time on DOOM related activities
                         than would like to admit :)
Description             :"Lock the target
                         Bait the line
                         Spread the net
                         and FRAG the man!"
                         (To paraphrase Front 242's "HeadHunter")

MAP01 - Free For All    : Converted from my original DOOM I deathmatch wad
                         This was my first "real" deathmatch wad and still
                         remains as one of my favourites. All weapons are
                         present, but going for them puts you in a position
                         to be fragged. Fast paced and crazy.
MAP02 - Skulker         : This one is Andrew Moore's favourite (fellow
                         co-worker and DOOM nut). You skulk around in a
                         dark maze searching for your opponent. Not a very
                         high-frag level but it lends itself nicely for some
                         long distance rocket fights or shotgun battles.
                         The catwalks also make gameplay more interesting by
                         being able to sneak up on an unsuspecting opponent.
MAP03 - Hunter          : A very simple rocket WAD. A very high "Negative
                         Frag" level if you have four players and have an
                         itchy trigger finger.
MAP04 - Death To All    : Made this level while totally smashed at an office
                         party. Had an entire office full of drunk crazees
                         who wanted to see how long it could take me to
                         design a deathmatch WAD. Took me an hour to build
                         this one and we played it well into the wee hours
                         of the morning. This one is a VERY HIGH FRAG level
                         and with four players, it's just INSANE!!! This is
                         my best "Heart-Pounding-Sweat-Building" level to
                         date. Big thanks go out to my Ingram Micro,
                         Symantec, Microsoft and Delrina reps for cheering
                         me on while I slaughtered the other people in
                         the office...
MAP05 - Carnage         : Was fooling around with some different ideas in
                         this one. There are diagonal coridoors connecting
                         four outside rooms and this one makes for
                         interesting play. There is a hidden warp in the
                         centre courtyard where the rocket launcher is
                         which leads to a lift to a megasphere.
MAP06 - DeadZone        : A bit of a departure for me. I was messing around
                         with hidden areas and sniping positions. This one
                         revolves around a centre room with a lift to a
                         rocket launcher and around the rocket launcher
                         are four floating megaspheres. You have to see this
                         one. This one is probably my best deathmatch WAD
                         and with four players, it kicks!

Additional Credits to   : Andrew Moore ([email protected]) for the
                         Floating MegaSphere idea on MAP06
================================================================

* Play Information *

Episode and Level #     : MAP01-MAP06
Single Player           : No
Cooperative 2-4 Player  : No
Deathmatch 2-4 Player   : YES, YES, Oh Y E S!!!
Difficulty Settings     : Not implemented
New Sounds              : No
New Graphics            : No
New Music               : No
Demos Replaced          : None
Build Time              : Well over 200+ hours in total
Play Notes              : All levels have co-op exits. We've found that it's
                         also good to play with -TIMER 10 and see who get's
                         the most frags after 10 minutes.

* Construction *

Base                    : New levels from scratch
Editor(s) used          : 1DEU-II, DEU2C, EdMap 1.?
Known Bugs              : On MAP06, as you're going up the rocket launcher
                         lift, the floors from the invisible sector briefly
                         "Bleed" but go away and soon as it's out of your
                         line of sight. Couldn't find a way around this

Thanx to the entire id crew for releasing such a great game. It was worth
every penny I spent on it and has given me countless hours of enjoyment
with network and modem play. I look forward to spending my money on Quake
when it ships in 4th quarter '95 and hope it lives up to the hype.

If you have any comments about these levels, please e-mail me. Tell me what
you think and if I get good enough response, I'll probably design some more.

* Copyright / Permissions *

Authors MAY NOT use this level as a base to build additional
levels.

You MAY distribute this WAD, provided you include this file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file
intact.

* Where to get this WAD *

FTP sites:      ftp.idsoftware.com
               ftp.cdrom.com
               ftp.orst.edu