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3 GENERAL INFORMATION                                                        3
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 Title                  : Deathmatch Prison II (DPRISON2.WAD)

 Author                 : Justin Powell

 Email Address          : <none>

 Additional Credits     : Ken Forte, for many of the concepts and ideas
                          that were put to use in this level.

 Additional Noncredit   : Not an ounce of credit to non GO32 compiled
                          DOOM II editors.

 Description            : As I only have five living brain cells left,
                          anything I type here as a description will make
                          absolutly no sense.

                          See, I told you.

 Points of Interest     : LOCKOUT HALLWAY

                          The very large hallway which starts at the west
                          and east of the main room can be operated in such
                          a way as to lock out other players while you are
                          inside.
                          There is a bank of switches located just inside
                          each of the entery points which are used to close
                          the bars to both entry points, locking yourself
                          into the hallway.
                          The two switches in the very south portion of
                          the hallway are used to repoen one or both of the
                          gates.

                          LOCKOUT RESTARTS

                          If you've already run DOOM with this level to
                          check it out, you will have noticed that all the
                          player and deathmatch starts are located on raised
                          platforms.  This is done for a reason.
                          Any time someone dies and restarts on a platform,
                          walking off the platform will reopen both gates
                          of the lockout hallway.  This is done to insure
                          that the hallway cannot become locked out forever.

                          CELL ALERTS

                          In the control room (the room with the Baron of
                          Hell behind the desk) there is a row of switches
                          and a row of silver poles.  Any time a cell door
                          is opened, the pole representing that cell will
                          lower to reveal a red bar.  You can then hit the
                          related switch and lock the other player into
                          the cell.
                          The cell alerts were originally set up so that
                          when someone was actually in a cell they would
                          activate, but I encountered resistance from DOOM
                          to the way in which I tried to do this, so I
                          changed it.

                          GAS CHAMBER EXIT

                          That's right, someone must be executed to end
                          this level, and it takes two players to achieve.
                          To end the level, have one player stand outside
                          of the west door in the room just north of the
                          cell block.  The second player will then go
                          through the eastern door, and hit the switch
                          which will open the western door.
                          When the first player steps into the gas chamber,
                          he will suffer down to 10% health and the level
                          will end.
                          This was originally an electric chair, but I had
                          problems making doom raise a floor and match it's
                          type to the required type.

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3 PLAY INFORMATION                                                           3
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 Map #                  : MAP 01
 Single Player          : No (one player start in level)
 Cooperative 2-4 Player : No
 Deathmatch 2-4 Player  : Yes
 Difficulty Settings    : No
 New Sounds             : No
 New Music              : No
 New Graphics           : No

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3 CONSTRUCTION                                                               3
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 Base                   : New level (from scratch)
 Build Time             : 17 hours
 Programs Used          : DEU II (SONiC+ADMiRAL version)
 Known Bugs             : None

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3 Authors may use this level as a base to build additional levels.           3
3 You may distribute this PWAD, provided you include this file, with no      3
3 modifications.  You may distribute this file in any electronic format      3
3 (BBS, Diskette, CD, etc.) as long as you include this file.                3
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