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Title                   : DAMNATION ALLEY
Filename                : damn1.wad
Author                  : Emilio Galasso
Email Address           : [email protected], [email protected]

Description             : This is an outdoor "City" Level designed
                         for Deathmatch with a few things in mind:
                           a. Variety.  I wanted a level that lacked
                              the typical mirror symmetry of many WADs.
                              Almost all the buildings are unique and
                              offer interesting locations to earn your
                              frags.  Players are drawn to different
                              elevations for more interesting attacks.
                           b. Open Areas with Easy Access.  I prefer the
                              open outdoor "wargame" feel to a DeathMatch
                              level as opposed to maze-like levels.  For
                              the most part, doors just get in the way of
                              a fast paced DeathMatch game.  Thus, doors
                              were used sparingly.  Windows are passable,
                              making for great last-minute escape routes
                              (as well as to jump through to surprise
                              your opponent).  The outdoors are well lit
                              so you can see your opponents.  Indoors
                              tends to be a little darker, but not pitch
                              black.  Lots of room to maneuvre as well
                              so you'll have to earn your kill!
                           d. Size.  Big enough for four players, but not
                              large enough to prevent 2 players from never
                              seeing one another.  There are plenty of
                              windows and the area is quite open, so even
                              two players shoul have little trouble finding
                              one another.
                           c. Looks.  You'll be looking at the level quite
                              a bit during a DeathMatch level so it might
                              as well look good.  I spent quite a bit of
                              time ensuring all the textures were mapped
                              properly (where possible).  There's a lot of
                              construction detail as well, which explains
                              the large size of this SINGLE level WAD.


Additional Credits to   : Derek L. for Beta Testing, offering suggestions,
                           and providing the SoundTrack :^)
                         Tim C. for also Beta Testing, and providing me
                           with a name for the level during my mental block

Additional Notes        : If you play the level or distribute the level,
                         please drop me a line.  I'd like to hear your
                         comments and suggestions, and I'd also like to
                         know how many people actually play my WAD.  This
                         level is a collaboration of many ideas from other
                         smaller incomplete levels that I worked on in the
                         past.  Finally I finished one! :^)

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* Play Information *

Episode and Level #     : Map 1
Single Player           : Yes.  Only on Ultra Violent or Nightmare.  This is
                         really only meant as practice.  You can exit the
                         level at almost any time.  Even if you plan to
                         play DeathMatch, make sure to give single player a
                         try... it's amazing how much more intelligent the
                         monsters seem when they have room to move, and
                         interesting places to wander into!
Cooperative 2-4 Player  : It's set up, but it would only be a big blood-fest.
                         Again, make sure you select Ultra Violent or
                         Nightmare.
Deathmatch 2-4 Player   : Yes!  This level originally had no other purpose!
Difficulty Settings     : No.  I just placed the monsters on the Ultra
                         Violent level so they don't annoy those who want
                         to take a look at the level before playing
                         DeathMatch.  It's a pain having to WARP with
                         NOMONSTERS all the time.  Just select Ultra
                         UltraViolent if you want monsters.
New Sounds              : No
New Graphics            : No, except for the Title Screen, small Doom logo,
                         and the level name on the statistics screen at the
                         end of the level.
New Music               : Yes,  DASBOOT.MID  This can't be from the movie?!?
                         Nonetheless, it's a cool moody-techno tune.  Makes
                         for a hyper battle!
Demos Replaced          : No.  The level is big enough as it is ;^)


* Construction *

Base                    : This level was designed entirely from scratch.
Build time              : On and off over a couple of weeks.
Editor(s) used          : All the level editing was done with DoomCAD v5.1
                         but I used DeepBSP for for the Node Building (this
                         is an excellent and FAST Node Builder).  I also
                         used WinTex v3.4 and WadMaster v.9 to insert the
                         graphics replacement and music.
Known Bugs              : If you stand behind the Tower in the SE corner
                         (the one with the MegaSphere in the caged area)
                         and look NW, you may get a tiny bit of that
                         HOM-like effect happening because of two many
                         linedefs in your line of sight.  You rarely
                         encounter it because it only happens in a small
                         region behind the tower.  The effect occurs along
                         the city's outer wall and in one of of the
                         surrounding buildings' windows.  You probably
                         won't get the chance to stand there long anyway!


* Copyright / Permissions *

I would prefer it that this level not be used as a base for other levels.
If you do plan to build on it, a note in e-mail would be nice and perhaps
a copy of the WAD so I can also try out your modifications.  You MAY
distribute this WAD, provided you include this file with no modifications.
You may distribute this file in any electronic format via BBS, Diskette, CD,
or any other medium you can imagine, as long as this file is included.

* Where to get this WAD *

FTP sites: ftp.cdrom.com (hopefully!)
          I plan to send it up where I can.  Or you can contact me via
          E-Mail and I can arrange to send it to you, or tell you where I
          have managed to send it up.