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Title                   : KILL 'EM!
Doom version            : DOOM II
Filename                : D2_KILL.WAD
Author                  : Martin Cox
Email Address           : [email protected]
Misc. Author Info       : 16, English, Formula 1 driver wanna-be
Description             : This is the Doom II conversion of my level
                         KILL_EM.WAD. But unlike most DOOM to DOOM II
                         conversions, I've made lots of changes.

                         The level itself is a medium-sized one, with a main
                         arena, passages, and two smaller rooms, each with
                         some tricks and strategies to them. The courtyard is
                         where I expect much of the major fighting to be
                         carried out, and has three main structures in it,
                         as well as ledges around much of it. The structures
                         are a hollow pillar (with nice stuff inside), a tall
                         thin building (only way to get up it is a lift, so
                         it's great for hiding nice stuff in, hint hint), and
                         a pagoda, who's main function is blocking shots and
                         holding up opponents.

                         Of the smaller rooms, one is pitch-dark, and holds
                         some warp-in spots and guns, and makes for great
                         ambushes. The other room has a jail in it, see the
                         next subject.
Jail notes              : This level has one unique area. A jail, which you
                         can end up in, but although you can't see out, you
                         can get out. This jail is neat, in the way that it
                         can turn a situation around. A player, seemingly
                         running scared, can trick an opponent into
                         following him into a certain tunnel, whereupon the
                         tables turn 180 degrees and the chaser gets fragged.
                         Just get chased down the passage going west from
                         the southern room (red torches mark it).

                         One thing: If there's a light on over the ammo and
                         soul sphere, DON'T GO ANY FURTHER! This tells you
                         that the one-time teleporter is no more. Activating
                         a lift in the courtyard will trigger the APS
                         (Automatic Parole System). Oh, and be careful.
                         There's another "Go to jail" teleport around.
                         You'll find it the hard way most likely. Do not
                         pass Go, do not collect $200 dollars... Remember,
                         the time spent in jail (or getting fragged because
                         of landing in there) is punishment for getting in
                         there in the first place. Grin.
Notes                   : If you jump off the corner of the northern ledge in
                         the courtyard towards the teleporter pad, you will
                         teleport across the level. This is a good escape
                         route.

                         The inside of the pillar is a one-time external
                         access jobbie. As you jump to it, a lift will drop
                         inside it, giving you access to the stuff. Miss it
                         once, and you'll only get back in if you spawn
                         there.
Good idea               : Rocket fragging your opponent in the jail.
Bad idea                : Tele-fragging your opponent in the jail.
Additional Credits to   : No-one! I did it all I tell you!
Additional Thanks to    : Rapheal Quinet and Brendon Wyber for DEU
                         Bill Neisius for DMAUD
                         id Software for DOOM and DOOM II
                         My good friend Daniel, who's Hungarian, a bit weird,
                         and seems to be Acne attack Ground Zero, but he's
                         still a decent chap and a good Deathmatch player
                         (but I'm still better!).

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* Play Information *

Level #                 : Map 1
Single Player           : Sort of (no monsters)
Cooperative 2-4 Player  : Yes (if you shoot each other)
Deathmatch 2-4 Player   : YES! (best with four players)
Difficulty Settings     : Nope
New Sounds              : Yes (some really cool ones!)
New Graphics            : No
New Music               : Yes
Demos Replaced          : Nope

* Construction *

Base                    : KILL_EM.WAD for DOOM
Editor(s) used          : DEU 5.21, DOOM2WAD.EXE, DEU II 1.0 (DEU 5.21 port),
                         DMAUD 1.1.
Known Bugs              : None, of course. I'm perfect...

* Info *

Weapons: All
Power-ups: Soul Sphere, Beserk pack, green and blue armours, Invuln, Invis
Exit: Clearly marked with both sign and door.
Note: Four player starts are in here, all in different places, so you can
     shoot each other for this level and play co-op on the other 31 levels.

* Copyright / Permissions *

Authors MAY use this level as a base to build additional levels, but it's
already so perfect that you shouldn't want to. This is the best Deathmatch
level in the world (allegedly). In the text file, though, you MUST give me
credit, mention this level as the Base.

You MAY distribute this WAD, provided you include this file, with no
modifications. You may distribute this file in any electronic format
(BBS, Diskette, CD, etc) as long as you include this file intact.

You may do whatever you want with the sounds and music

* Where to get this WAD *

Since you're reading this, and this file comes only with the WAD, then
telling you where to get the WAD seems a bit dim to me. Oh OK, here goes:
FTP sites: ftp.cdrom.com
BBS's: Megasphere BBS, (317) 273-9666
Other: America Online