* General Information *
============================================================================

Title                   : CLAWSON7 (CLAWSON7.WAD, CLAWSON7.ZIP)
Author                  : Kenneth S. Forte
Email Address           : [email protected]

Additional Credits to   : This PWAD was named for a good friend of mine
                         whose father just passed away after a struggle
                         with Lou Gehrig's disease. Rest assured that
                         your dad will not be forgotten, Scott. I would
                         also like to dedicate this PWAD to my girlfriend
                         who, altho she hates DOOM with a passion, still
                         admits thats she's proud of the PWADS I've made.
                         Thanks to Rich Condon for testing the level.
                         More credits given later...

Description             : Plot? Who needs a plot? Ummm, you're dropped in
                         the crater of a dead volcano and someone just
                         happened to leave weapons and shit all over the
                         place. Maybe you're in some futuristic combat
                         training facility. Perhaps a religious cult was
                         living in a secluded mountain and built all of
                         this but then suddenly decided to mass suicide.
                         Who cares?

Points of Interest      : Invisible Walkway:

                            This took a while to figure out, altho I'm
                            sure someone else has done something similar
                            before this. Yeah that's why there are those
                            two lines of seemingly useless light pillars,
                            people were bitching about running into the
                            invisible walls.

                         Guard/Sniper Tower:

                            Ok, I readily admit that I blatantly stole
                            the proximity detectors from the guy who did
                            Aliens-TC (I think it was him.. was it?). The
                            alarms outside of the tower indicate that
                            there is someone in the tower, and are reset
                            if the player in the tower leaves by either
                            jumping out the front or taking the teleport.
                            The alarms inside the tower tell whoever may
                            be inside that someone else is poking around
                            outside, so stay on your toes. (You can reset
                            the inner alarms by going into the cubicle
                            marked "Proximity Retrigger", so if the person
                            is stupid and comes inside and you kill them
                            you can be ready for the next dumbass that
                            wanders along).

                         Cooperative Exit:

                            Standard Deal. Inside the Green Rock Building
                            is a switch one the wall. Hit that switch to
                            lower Lift A, which takes you to another one
                            that lowers Lift B, which takes to yet another
                            switch which lowers the wall behind the first
                            switch, thus exposing the pulsing exit switch.
                            Confused? Good. Suffice to say you need two
                            players to accomplish this.

* Play Information *
============================================================================

Episode and Level #     : DOOM ][ MAP07 (Sick of Dead Simple, eh?)
Single Player           : No
Cooperative 2-4 Player  : No
Deathmatch 2-4 Player   : Yes
Difficulty Settings     : Not implemented (For DM? Get Real)
New Sounds              : No
New Graphics            : Yes

* Construction *
============================================================================

Base                    : New level from scratch
Build Time              : Roughly 36 hours give or take a week.
Programs used           : DEU 5.21GCC
                         EDMAP v1.22
                         IDBSP v1.01
                        DMGRAPH v1.1
                        Deluxe Paint: (EA puts the PAIN in Painting)

Known Bugs              : If you go behind the tombstone farthest back in
                         the graveyard, and then look out over both the
                         mausoleum and the wall, you might get a HOM.

* Copyright / Permissions *
============================================================================

Authors may use this level as a base to build additional levels.
You may distribute this WAD, provided you include this file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file.