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Title : chaotiX DM
Filename : chaotix.wad, chaomus.wad
Author : Michael "Kcobain" Reid
Email Address :
[email protected]
Misc. Author Info : Has a homepage at
http://www.geocities.com/SiliconValley/Heights/2812
Author of Operation: Tgate
http://www.cdrom.com/pub/doom2/levels/doom2/m-o/op_tgate.zip
Author of level 15 in Doom32
Co-ordinater of The Experiment
How to run : To test out the levels in single player-
doom2 -file chaotix.wad chaomus.wad
To play over the net-
ipxsetup -file chaotix.wad chaomus.wad -deathmatch -warp x -skill y
OR
ipxsetup -file chaotix.wad chaomus.wad -altdeath -warp x -skill y
Where x is 1-6 and y is 1-5.
Description : Well, first off, it's a deathmatch. But if you need
a description...
UAC has decided that, since no demons have been
coming in lately, to close down the corporation.
A month afterwards, however, a demon portal opens,
and puts you(and your opponents) in a brick building.
They open your brain and input a peice of brain
saying that you are enemies with the rest of the
corporation. So now you think you need to go kill
your "enemies" in this place.
Level 01: "Death at Dawn"
Type: Deathmatch
This is a brick/dirt building that has some very
nice graphical effects. All weapons are avalible.
Level 02: "Shaft"
Type: Altdeath
This place has three parts- (1) a well-lit corridor
with the chaingun and BFG, (2) a dim/dark lighted
corridor which contains the rocket launcher, shotgun
and SSG, and (3) a decently lit mine shaft type area,
holding the chainsaw and BFG. The plasma is on the
lift from the well-lit area to the dark corridor.
Level 03: "City of Chaos"
Type: Deathmatch/Altdeath
This is a loop with many twists and turns, all
weapons are here. Both play modes are fun for this
level.
Level 04: "Silencer"
Type: Altdeath
Beserk and pistol only time! Tyson-punch out time for
you and your buds. (Note: I created the name
Silencer way before the wad silencer.wad was
released. I used to call E4M6 of the original doom
that. Also, one of my levels in Beyond Doom: The
Apocalypse was named that.)
Level 05: "Under the Schmea"
Type: Deathmatch/Altdeath
This is an extremely well-lit building/isle, with
water all around it! You cannot go out into the
water, however. All weapons are present. (my fav
level)
Level 06: "Metal Death"
Type: Deathmatch
A metallic base with a fountain outside. Small, short
and a fragfest, so I like it.
Additional Credits to : id software - for DooM 2 and Quake
Isaac and Zach - Demos, playtesting, fragbait <g>
Roger Moraga - for supplying musics for levels
5 and 6
Author of the DM2MUSx series - musics 2, 3, and 4
Author of DM2UMP61 - music number 1
The TE crew - for bugging me to finish this so I can
get together another TE preview for them :)
All the level designers out their - for keeping DooM
alive!
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* Play Information *
Episode and Level # : Map01-06
Single Player : Yes, to look around
Cooperative 2-4 Player : No
Deathmatch 2-4 Player : Yes, this is what is was made for
Difficulty Settings : Not implemented
New Sounds : No
New Graphics : No
New Music : Yes
Demos Replaced : None (the damn thing wouldn't record)
* Construction *
Base : New levels from scratch
Editor(s) used : WADED 1.87, WARM 1.6
Build time : A while - 30,40 hours
Known Bugs : None, if any tell me
* Copyright / Permissions *
Authors may NOT use this level as a base to build additional
levels UNLESS you have my express written permission.
Don't worry, I don't bite.
You MAY distribute this WAD, provided you include this file, with
no modifications. You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file
intact. If you put it on a CD, please tell me about the CD that you
are putting it on, I don't expect a free copy, though.
FTP sites: ftp.cdrom.com
BBS numbers: ?
Other:
http://www.geocities.com/SiliconValley/Heights/2812