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Title                   : Buzzard's Arena level 1
                         ~~~~~~~~~~~~~~~
Filename                : BUZZDM01.WAD

Author                  : Paul Busby (aka: Buzzard)

Email Address           : [email protected]

                         Comments and suggestions are welcome.
                         This is my first Death Match wad and a
                         considerable amount of thought and comments
                         have gone into it's creation.

Misc. Author Info       : Combat Systems Analyst DND - Ottawa,
                         Ontario, Canada.

Description             : Replacement level for MAP01 for Doom II
                         There is no particular theme or story for
                         this wad, it is just a place where virtual
                         people may get together and kill one
                         another without getting any blood on their
                         clothes.

                         This wad is designed for a paticular type
                         of DM fighting.  There are very few 'quick'
                         frags when playing but rather each battle
                         is normally a sustained test of dodging and
                         and firing skills.  Some people have
                         commented that it is too easy for the
                         wounded to simply run away.  Well there is
                         no 'simply' running away with this wad -
                         mouse users will particularily like the
                         long corridors down which can be chased
                         the wounded opponent firing away at their
                         back with the gattling gun.  And
                         transports, well we all know the hazards
                         of using transports when the opponent is
                         nearby.

                         This wad is the culmation of about six
                         months of playing two player DM with many
                         people.  (At the time of release it has not
                         yet been played by 3 or 4 player ... though
                         it should be very good for that - i'ts
                         quite large)

                         There is an exit ... try not to use it
                         until you actually want to exit.

Hints/Tips                Note the transports on the central pillers
                         of each main room.  The texture which is
                         visable as your about to tansport
                         corresponds to the room your about to go
                         to.  The four sided transport in the dark
                         maze room will bring you to 1 of 4 of the
                         small alcoves behind one way walls in the
                         megasphere room.  All transports in the wad
                         are multi functional except the wall
                         transports in the upper deck of the green
                         room.  These are designed to allow you to
                         run completely around the balcony.  Once
                         you get to know the transport system the
                         wad won't seem nearly as big.

Additional Credits      : First and formost, Jeff Rabenhorst
                         ([email protected]), creater of the awsome
                         Doom I, II and Heritic editor - Edmap 1.31.

                         Jens Hykkelbjerg, author of RMB:
                         REJECT MAP BUILDER  Version 2.0

                         ID of course ...

                         Scott Catterill, SYSOP of Ottawa's
                         unofficial Doom BBS, Heart of Gold; for
                         lots of documentation, utilities and
                         other wads to draw inspiration from.

                         My various play testers: Dan Kilbank,
                         Peter Hadrava (my stepson), Jim Biggar,
                         Jeff Hollands, Pierre, Mel and Justin
                         Benoit, Dave Sabourin, Cale Mccallum,
                         Chris Jones, and Mark Chultz all of
                         whom have died for the cause in the
                         creation of this wad.

                         Special thanks are extended to Dan Kilbank
                         who was in on the construction of this wad
                         right from the beginning.  In fact, this
                         wad was inspired and created in the course
                         of the many many hours of DM we have played
                         together and our search for a more
                         sustained fighting arena - areas like
                         the green room owe their very
                         existance to design suggestions from Dan.

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* Play Information *

Level                   : MAP01
Single Player           : Start - yes - no monsters
Cooperative 2-4 Player  : Starts - yes - no monsters
Deathmatch 2-4 Player   : Yes - Designed for DM 2 setting

Difficulty Settings     : No - your opponenet defines the difficulty

New Sounds              : No
New Graphics            : No
New Music               : No
New Demos               : No

* Construction *

Base                    : New level from scratch.

Development time        : Lots of hours.

Editor(s) used          : Edmap 1.31, actually I used every version
                         right from 1.23.

Known Bugs              : None to my knowledge


* Copyright / Permissions *

Authors may use this level as a source of inspiration to build
new levels. Please don't copy parts of this WAD, and leave me
unmentioned in your description file...

You MAY distribute this WAD, provided you include this file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD-ROM, etc) as long as you include this file
intact (free copies of a CD-ROM that contains this WAD are warmly
welcomed by the author :)


* Where to get this WAD *

Off your hard disk (I presume you have it if you are reading this)  :)
Also: Heart Of Gold (Ottawa's unofficial Doom BBS) (613) 831-1973
     T.L. City's Circus Maximus with APCIMPGS Multi-Player Doom
         (613) 746-4881 - Perhaps we can play some day :)

     FTP.CDROM.COM

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