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Title                   : BLUDBTH3.WAD
Author                  : John "Doominator" Ehde
Email Address           : [email protected]

Description             : This level is designed to be a fast paced
                         deathmatch level with a Doom ][ feel.
                         The level is very smooth flowing.  You'll find
                         yourself covering all of the level.  The weapon
                         layout was well thought out, so that certain
                         weapons are more desirable to obtain than others.
                         For instance every one will know were you are when
                         getting the Plasma. Since the Super Shotgun has
                         become such a favorite weapon in deathmatch, that
                         also has a slight degree of consequence, but is
                         located so that every one will be going for it.
                         Ammo and health were also major factors.  I felt
                         that the super health was just a little to much,
                         so in the exit I put 60 health potions (don't
                         you hate when your screen stays white for a
                         while).  And you'll only find the green armor.
                         Loaded up you'll survive a rocket in the face
                         with maybe 20% heatlth (where was that health
                         again).  The level has at least 50 hours 2 player
                         deathmatch testing, so everything was debated,
                         from sound (certain sound, certain area),
                         lighting, warp in spots, starting points,
                         weapon layout, health layout, and even graghics.
                         So if your not satisfied with this level, you
                         just don't know what deathmatch is!
                           This level is best played with -altdeath and
                         deathmatch 2.0.  One hint is to keep the Super
                         shotgun away from the other guy as much as
                         possible. Also when exiting the plasma room
                         launch a BFG, it'll at least even the score!

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* Play Information *

Episode and Level #     : 01

Cooperative 2-4 Player  : Uuumm...ok.
Deathmatch 2-4 Player   : OH YES! A real blud fest!
Difficulty Settings     : Nope, no monsters
New Sounds              : Nope
New Graphics            : Nope

* Construction *

Base                    : New level from scratch
Build Time              : 45 hours at best.
Editor(s) used          : Renegade Graghics DoomED v2.3
                         BSP v1.2x to build the nodes.
Known Bugs              : There are a couple of bugs in the
                         center area.  Nothing that would effect
                         game play.  No HOM's or any other graghic
                         bugs.  You'll notice that the floor hight
                         in one area merge to an 8 point lower floor
                         in the Super Shotgun room.  Nothing really
                         noticable.




* Copyright / Permissions *

Authors MAY use this level as a base to build additional
levels. Just so long as you send me a copy of your version. Otherwise,
FORGET IT!

You MAY distribute this WAD, provided you include this .txt file, with
no modifications.  You may distribute these files in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file
intact.



Other:
Renegade Graghics BBS (Home of the best Doom/Doom2 editor yet!)
(615)-337-9198

Beyond the Realm BBS
(805)-987-5506

Exec-PC BBS (BIG BBS...300+ lines)
(414)-789-4210