The latest in the Avatar series of DOOM2 DEATHMATCH COMPILATIONS!!
   Check out Avatar1, now a nominee for best DOOM2 Dmatch level on DOOM GATE!
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Title                   : Avatar Collection #2
Author                  : Mackey McCandlish
Email Address           : [email protected]
Misc. Author Info       : Author of the One Must Fall strategy
                         guide. Creator of DOOM MUST FALL (DOOM
                         total conversion patch), Diversions
                         playtester. Look for me in #DOOM in
                         IRC as _Avatar_.
Description             : 5 great Deathmatch specific levels, each
                         well tested and including not only great
                         technique but great amounts of texture
                         alignment, too (and with the coming of
                         Avatar2, new floors and walls). Be aware,
                         however, that the Avatar2 levels are
                         more complex then the Avatar1s and are
                         not as immidiately appealing (a couple
                         are downright wacky).
Additional Credits to   : The DEU team, DETH authors, and Brian Hess
                         for helping me test it. Additional
                         credits go to the #doom IRC gang and
                         the guys on a local game server I call
                         (Multiplayer BBS):
                         For Cavern: NoSkill, _Aryj, Ratbert, Genesisk
                         (GKpak), Stragenl (Danzig#), _BADCRC_, Bar0n,
                         and Slug.
                         For Visplane: Rick, sysop of ME BBS, for
                         mentioning an idea for a wad to me. I
                         started working on it and then went off
                         in a totally different direction.
                         For Hilltop: Jonathan Pribble.. for being
                         there when we were playing another one of
                         my pwads and I got the idea of just trying
                         to defend one area while the other guy tries
                         to break in.
                         For FotoReal: DBZ, Guyver, and Foolkiller
                         of ME BBS.
                         For FestHaus: The Danzig gang for getting me
                         hooked on cool small detailed wads like
                         Danzig19.

                       !!!!!RUN AVATAR2.BAT!!!!!
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* Play Information *      AVATAR2.WAD

Episode and Level #     : MAP08 - MAP12 so you can start on level
                         1 and play to map12 with the Avatar1
                         series (10 new dmatch levels plus 2
                         classics on map01 and 7).
Single Player           : Yes, good for practicing, I suppose.
                         These are Deathmatch levels though!
Cooperative 2-4 Player  : Yes, but only if its 2 on 2 deathmatch
                         style cooperative. The starts are there.
New Sounds              : Hehehe.. you'll hear that scream in your
                         DREAMS!
New Graphics            : A sky texture here, level name graphic
                         there, new walls and floors, etc. And
                         maybe a couple indications of exactly
                         who the author is. If you're not getting
                         a stark black sky on map12, you may have
                         to just -warp 12 there (helps that level
                         considerably).
Demos Replaced          : Not yet.

* Comments *

       Quick rundown on the levels:

Cavern:                   A very detailed atmosphere based hunting
                         wad for DOOM2. Takes some exploring to
                         get used to, but the depth is there.
                         The main slant of hunting wads is recognizing
                         WHERE a sound is occuring and getting there
                         as quick as possible, not to mention ambushing.
                         Cavern is no exception.

Visplane:                 A surreal deathmatch level that takes DOOM's
                         linedef and visplane engine to the limit. One
                         more light change and this WAD would crash!
                         (Wondering why it was named VISPLANE? Cause that
                         little feature is what put me through hell
                         balancing them in the end).

Hilltop:                  My first 4 player deathmatch level. The object
                         in this one isn't just to kill the other guys,
                         but to try to KEEP the center room. Ideally the
                         way it would work is that in a 4 player game,
                         the 3 players that AREN'T inhabiting the fortress
                         would all try to storm it simultaneously, working
                         together if neccesary. Once the guy in the middle
                         dies though, it's every man for himself as
                         everyone rushes for the room. What do you get for
                         being in there? The FIRST Megasphere ever to be
                         put in one of my levels! Heck, with rocket coming
                         from every direction you'll need more than
                         Megaspheres to keep you alive in that room.
                         Because of the health, ammo, and nature of this
                         level I suggest playing in Altdeath (for once).

FotoReal:                 This one, like HillTop, is basically a four
                         player dmatch level (classified as such due to
                         its dmatch elements and size). I'd wanted to
                         do a teleporter network sorta level for a long
                         time but kept putting it off because I never had
                         that special trigger to start it. Well, I finally
                         got that trigger of sorts, threw together a whole
                         series of walls based on the sky from HillTop,
                         and even added a voc of myself yelling for 14.5
                         seconds for the death sound. All in all it's a
                         pretty hectic wad, and actually fun too.

FestHaus:                 This one is basically two player but could no
                         doubt serve as an _intelligent_ 4 player frag
                         fest. The inspiration for this one comes from
                         the beautiful Danzig19 and our own Map01. As
                         for the level itself, well, your usual rockin
                         dmatch sorta stuff. Enjoy!

Standard features of each level:
Nomonsters on skill 3
Regular monsters on skills 1 and 2
Cyberdemon (and sometimes an Archvile, too) on skill 5
An out-of-the-way exit, marked simply with an exit wall texture..
Oodles of texture alignment and some new textures
Prepackaged coolness, of course.

* Construction *

Base                    : Varied.. more time than Avatar1.. usually
                         around 1-2 days.
Build Time              : About a month.
Editor(s) used          : DETH and wad1to2.
Known Bugs              : Maybe a river bug here and there..

                       !!!!!RUN AVATAR2.BAT!!!!!

* Copyright / Permissions *

You MAY distribute this WAD, provided you include this file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file
intact. If the file is to be added to a CD collection or any
collection of sorts, please e-mail me before hand at
[email protected]