===========================================================================
Advanced engine needed  : None
Primary purpose         : 1-on-1 Deathmatch (Duel)
===========================================================================

Title                   : Aftermath Oldschool Duel
Filename                : amath.wad
Release date            : December 10th, 2013 (Happy 20th birthday, DOOM!)
Author                  : Ian "Fragmare" McPherson
Email Address           : [email protected]

Description             : A map pack containing 11 highly polished and
                         thoroughly tested duel maps, made for the
                         original "vanilla" doom2.exe.

                         This WAD strives to create an oldschool dueling
                         experience while pushing the vanilla engine to
                         its limit.  The end result is a map pack that
                         runs on any and all ports of DOOM II (including
                         the original DOS doom2.exe), but looks and plays
                         like something much more contemporary.

                         There should be something here for everybody to
                         enjoy.  That is to say, everyone should be able
                         to find at least one map in this WAD that they
                         like to duel on.  There is quite a bit of visual
                         and gameplay variety between all eleven of these
                         maps.

===========================================================================

Maps, WADs & Authors    :

                         MAP01 "Seismic Lab"
                                by Fragmare

                         This is my tribute and homage to Aikman's popular
                         Dwango5 Map01.  You'll notice the overall layout
                         is quite similar.  The Quake texture work was
                         inspired by the red team side of zdctfmp2.wad
                         map11. Basically, this map is everything you love
                         and hate about D5M1, but ramped up.  It's very
                         free-flowing and pretty fast paced.  I've also
                         really strived to push the old doom2.exe engine
                         to its limits in order to give this map a more
                         newschool appearance.  Anyway, if you're into
                         Dwango5 Map01, even a little, you should check
                         this map out.  :)


                         MAP02 "Nuclear Meltdown"
                                by Fragmare

                         Parts of this map were inspired by some of the
                         wonderful architecture from Aliens TC for the
                         the original DOOM.  The layout is fairly unique
                         in the fact that it's rather long and narrow,
                         yet very open and free-flowing.  In order to
                         get the BFG you must time your teleport so that
                         the crushing sector is on its way UP when you
                         jump in.  If you don't time it right... squish.


                         MAP03 "Cydonian Ruins"
                                by Fragmare

                         The duel gameplay in this map is interesting in
                         the fact that while the overall size of the map
                         is very small, there are numerous places to hide
                         and take cover.  There are lots of height
                         elevations and it's very tricky to keep track of
                         the opposing player.  The BFG requires some
                         precise movement control to obtain.


                         MAP04 "Singe"
                                by Fragmare

                         This map should really be called 'The Ultimate
                         BFG C**kblock'.  At first glance, it looks easy
                         to get, but there is literally nowhere on the
                         map that's too far away for your opponent to
                         come and kill you if they hear the lift drop.
                         If you *do* happen to get the BFG, you *can*
                         strafe run back into the lookout tower if you
                         do it just right.  If you're really, REALLY
                         careful and clever, there's a way to get the
                         BFG *without* using the lift at all.   ;)


                         MAP05 "Shadows of Iscariot"
                                by Fragmare

                         My personal homage to Judas23_.wad. Basically,
                         this map is everything you love and hate about
                         Judas, but ramped up.  It's small, it's cramped,
                         it's claustrophobic and fast paced. The
                         teleporter plays a larger role here, though.
                         This is probably the fastest paced and most
                         vicious of all the maps in this WAD.


                         MAP06 "Circle of Caina"
                                by Fragmare

                         This is an icy deathmatch map I made where I
                         tried to blend all of the good parts of doom2.wad
                         Map02, Map03, and Map11, and end up with
                         something the flowed better than any of the
                         three.  I think I succeeded pretty well in doing
                         that.  This map is an all-out power struggle over
                         the main circle.  If a player dominates the
                         circle, they have access to the map's only SSG,
                         the plasma rifle, rocket launcher and (by means
                         of a tricky strafe run jump) the BFG, along with
                         a backpack, blue armor and soul sphere!  The map
                         is the largest of all the maps in this WAD, but
                         it doesn't play too slow, due to all action
                         funneling towards the inner circle.  It's like
                         King of the Hill.  :)


                         MAP07 "Tower of Pazuzu"
                                by Fragmare

                         Very open and very fast paced.  The outer
                         courtyard serves as a small arena for SSG duels,
                         while savage fighting takes place indoors.  To
                         get the BFG, you must wait on the lift to drop
                         and then teleport to the top of Pazuzu's Tower.
                         You *can't*, however, camp the top of the tower,
                         as there is damage up there.  The invisibility
                         spheres at the top of the tower can be obtained
                         by bumping them just right.


                         MAP08 "Greater Torment"
                                by Fragmare

                         The key to this map is dominating the middle area
                         where the SSG is.  All other weapons are around
                         the periphery of the map, but in order to get the
                         SSG you must venture into the middle.  The plasma
                         rifle can be gotten by either lowering the lift
                         via the switches or by bumping the lift it sits
                         on.  To get the BFG, you must activate a lion
                         face switch and run up to the bloody room where
                         a teleporter will take you to a secret room with
                         BFG.  Be quick and careful, however... the BFG
                         room contains a nasty crusher, so don't linger.


                         MAP09 "The Omen"
                                by Fragmare

                         This map has a central, circular SSG arena
                         surrounded by concentric corridor.  In the
                         downstairs area, you'll find a well of fire that
                         teleports you to a room with the BFG.  The BFG
                         *cannot* be effectively camped, however, due to
                         there being four ways in (depending upon the
                         angle you enter the fire when you teleport).


                         MAP10 "Death's Door"
                                by Fragmare

                         This is my homage and tribute to the great
                         ssl2.wad.  The general layout is similar with one
                         twist... it's in reverse.  Lots of custom texture
                         work gives this map a dark and gloomy feel.  Yes,
                         the tricky little jump from the DM spawn to the
                         indoor area is still there.  ;)


                         MAP11 "The Foulest Depth"
                                by Fragmare

                         The foulest and lowest depth of Hell.  This is
                         where the s**t really hits the fan... as well as
                         guts, brains and entrails.  To get the BFG, you
                         must strafe run up the blood fountains.  The exit
                         for this map (if playing in vanilla) must be shot
                         like the Icon of Sin.

===========================================================================

Additional Credits to   : AF-Domains.net, AlexMax, St_Anger, Madgunner
                         Scott "Bub" Jenkins, Animal, Doomkid, DarkLord
                         BlackJack, Plums, Vorpal, BaRaKa, Toke (R.I.P.)

===========================================================================


* What is included *

New levels              : 11 (Plus a lobby map)
Textures                : Yes
Flats                   : Yes
Sounds                  : Yes
Music                   : Yes
Graphics                : Yes
Dehacked/BEX Patch      : No
Demos                   : Yes
Other                   : New DOS ENDOOM screen
Other files required    : No


* Play Information *

Game                    : DOOM II (using doom2.wad)
Map #                   : MAP01-MAP11
Dame Mode               : Deathmatch (1-on-1)
Difficulty              : Nightmare (competitive standard)
Recommended DMFLAGS     : 206246980 / 823504384


* Construction *
Base                    : Some maps based on some of my previous maps.
                         Others from scratch.
Build Time              : Too long.
Editor(s) used          : DOOMBuilder 2, XWE, BSP32, DeepBSP
Bugs                    : Some minor HOM here and there when played in the
                         original DOS doom2.exe
May Not Run With...     : Will run on doom2.exe and all DOOM II source ports

* Copyright / Permissions *

Authors may NOT use the map data contained in this WAD file as a base for
modification or reuse.

Authors MAY use the graphic and sound resources (textures, flats, WAVs,
etc.) that are exclusive to this WAD file for their own projects as long as
credit is given and acknowledged to the author of this WAD file.

You MAY distribute this WAD file, provided you include this text file, with
no modifications.  You may distribute this WAD file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this text file
intact.

* Where to get the file that this text file describes *

http://www.gamers.org/pub/idgames/
http://www.doomworld.com/idgames/
http://fragmare.mindrec.com/amath.zip