===========================================================================
Update to : Zandoronum 3.2
Advanced engine needed : Zandoronum 3.2
Primary purpose : Deathmatch
===========================================================================
Title : Ultimate Mortal Kombat DOOM XL (1.6)
Filename : UMKDXL.zip
Release date : 3/16/2025
Author : SkeletronMK666/ various
Email Address : [redacted]
Other Files By Author : Terminator Arena, Penance 4 : Arena
Misc. Author Info : MK is property of WarnerBrothers, was originally
developed by Midway. i do not own the rights.
Shadow Warrior Texture Credits:
Information:
Source: Shadow Warrior + Expansions
Count: 1350~
Palette: Full-color PNGs
Format: TX_ markers
Anims/Switches: ZDoom compatible
Description: All the textures from Shadow Warrior
and it's expansions
Shadow Warrior Texture Credits:
Conversion: Ceeb
Author: 3D Realms, Wylde Productions, Level
Infinity, Sunstorm Interactive
Submitted: Ceeb
Description:
Every texture from the Build game Shadow Warrior,
the expansions Twin Dragon and Wanton Destruction,
and all the animations I could find are defined.
Realistic Textures pack by RottKing:
https://www.doomworld.com/idgames/graphics/rtp
UMKMaps XL maps: "SkeletronMK666"
"nomi" - UMKD31
(Bobbylol map never sumitted)
UMKDXL map UMKD34 "Steel Mill" Ripped from
Terminator Arena Created by "SkeletronMK666"
go download terminator Arena 3.0 now on
idgames!!!!
"
https://www.doomworld.com/idgames/levels/doom2/deathmatch/Ports/megawads/termarena"
-Ghost Buster TExtures: Scuba Steve
D_SCORP- "BOBBY(LOL)" original midi arrangment
etitled "Warriors From Refuse"
D_BETWEE- "James Paddock" midi arrangment of "The
Sloughterhouse Jive" from Mortal Kombat Decption.
D_CONTRL- "Evelins", unknown, midi edit of
"Control" by "Traci Lords"
D_PORTAL- KAHNS ARENA/PORTAL Midi Rendition By Dan
Forbin, Edited and remixed Looped by "Bloo"
D_T2JD
Game: The Terminator: Future Shock
Year: 1995
Composed by: Andy Warr
MIDI versions: GM, FM
Platform: DOS
Additional info: This is a CD version rip. There
two types of files, HMI and XMI. XMI are kind of
leftovers from diskette version, which contain GM
and FM version. CD version is GM only and contains
more tracks.
https://www.karlsitretro.com/game_midi
///TDBOTS MORTAL KOMBAT EDITION CREDITS
Thank you TDRR!
//TDBots MK2: The faster-performing bots
//
//(C) 2022 Moises Aguirre / TDRR
//
//Licensed under the MIT license
/// distrubted by SkeletronMK for use in the
UMKD2.0 Mod
TBND E,F and G made by inkoalawetrust, for map
editor node previews.
Some ACS code cleanup early on was done by
darkmessenger84.
DarkAssassin for the ACS function replacing
A_FaceTarget.
guest6777 for quite a bunch of bug reports, a lot
of testing, mod
compatibility patches, and being very supportive
of the project overall.
Gustavo6046 for his DecoBots and ZetaBots which
inspired TDRR to create these.
hud system feedback and concept: "Jagyr"
hud system graphics: Midway, SkeletronMK666
hud system programing: Idgames sourcecode edited
from zdoom wiki, SkeletronMK666
X-Ray graphics taken from "Netherrealm studios"'s
Mortal Kombat (2011)
I left in graphics for modders to use and edit for
themselves, but be warry of the credits and if you
edit my code, you must provide credits as
well as sift through my mess of a code.
Description : What is this mod? This mod is a First Person Mortal
Kombat Fan mod for DOOM II that
Plays like a first person fighting game in
Zandronum for online or offline play.
What is new? Gameplay and UI overhaul, inlcuding
new control schemes and kombo systems, sacrificing
90% of weapons from the rosters of all characters
in order to make the Kombat Melee oriented so that
it feels like a fighting game. Goro And Shao Kahn
has been taken out from this update (adding them in
later) but to make up for it i ve added Reptile
with the new fighting system in place!
-files and what they do?
The TDBot mod, edited courtesy of TDRR per request
contains the bot ai that turns the offline or
online bots into melee fighting machines that rush
the player with melee attacks and Kombos
The Maps are largely fighting arenas that resemble
fighting stages from the MK series, built for a
First person Environment.
And of course UMKD, the Playerclass mod that
contains the PlayerClasses and mod itself
Kontrolls:
Fire = fist swing
AltFire = Block
Jump + Fire = drop kick
Reload = Projectile Attack
Zoom = Melee Weapon Attack
Crouch + Fist swing = Uppercut
Run + Forward = Dash Forward
Side Kick = F
Back + Block = Special Move
Kombos: The Kombos in UMKDZ are now an advanced
fighting system that works ON HIT of an opponent
(Bleeding Actor)
Fist, Fist, Fist, Fist = Saw Kombo
Uppercut, Fist, Fist, FIst = Special Kombo
Melee, Fist, Fist = Melee Kombo
XRAY Meter:
you can get an Xray damage buff by filling your
xray meter. once your meter is filled, you can
press Block and Fire at the same time to activate
your damage buff
KREDTIS:
MKSCRIPT, coded and compiled by SkeletronMK666
D_DM2TTL - Soul Chamber by Dan Forden
-2.0 playtesters:
AlphaTesters:
Arrowhead, CETERA, Aura, Ludwig, SkeletronMK666
BetaTesters:
FURRYBEAR.OWO, Purplex, SkeletronMK666
MK is property of WarnerBrothers, was originally
developed by Midway. i do not own the rights.
Additional Credits to : Player Dive Kicking sprites:
mickeeyoofers, SkeletronMK666
DECORATE CODE FROM FISTREDUX WAS USED TO MAKE THE
ICE AXE CODING AND MANY OTHER
THINGS, ALL COPIED CODE CREDITS BELONG TO IT'S
RESPECTIVE CREATOR: That_One_Doom_Mod, Wh1teFang
ICEAXE artwork by skeletronMK666, animation for
axe, flamesword, and scorpoin dual swords made by
"TankTheta"
some sounds and sprites where ripped form UMK3
provided by
https://www.mortalkombatwarehouse.com/
i do not own the rights to mortal kombat or doom,
this is a non profit mod
made as a fan out of passion.
other sprites where edited for hand and weapon
sprites to various degrees form
other games such as, duke nukem, doom, system
shock, hexen, and shadow warrior
by: SkeletronMK666, and animation fixes and sprite
art: TankThea.
MKSCRIPT, coded and compiled by SkeletronMK666 and
Aura.
(Aura provided code for the "Save Action Timer"
Scripts)
"dreo", and some optimization by "nomi"
victory medal sprites taken from MK II Graphics and
edited by "KayLove"
===========================================================================
* What is included *
New levels : UMKD01-34
Sounds : Yes
Music : Yes
Graphics : Yes
Dehacked/BEX Patch : No
Demos : No
Other : No
Other files required : None
* Play Information *
Game : Doom 2
Map # : UMKD01-34
Single Player : Designed for
Cooperative 2-4 Player : Designed for
Deathmatch 2-4 Player : Designed for
Other game styles : None
Difficulty Settings : Not implemented
* Construction *
Base : modified graphics from various games and mods,
check credits lump in UMKD.pk3 for more info
Build Time : several years starting from UMKD1.0 to now
Editor(s) used : pain.net, blender, UDB, slade3
Known Bugs : most bugs have been eliminated, including bugs that
cause the player's controls to freeze on freeze
death, and other token problems that where fixed
thanks to Drio! thank you drio!
May Not Run With : Anything besides zandronum 3.2!!!!!!!!!
Tested With : zandronum 3.2!!!!!!!!!
* Copyright / Permissions *
This work is licensed under the Creative Commons Attribution 4.0
International License. To view a copy of this license, visit
http://creativecommons.org/licenses/by/4.0/
You are free to copy and redistribute the material in any medium or format;
and remix, transform, and build upon the material for any purpose, even
commercially. If you do so, you must give appropriate credit, provide a link
to the license, and indicate if changes were made. You may do so in any
reasonable manner, but not in any way that suggests the licensor endorses you
or your use.
* Where to get the file that this text file describes *
The Usual:
ftp://archives.gamers.org/pub/idgames/ and mirrors