===========================================================================
Update to               : Zandoronum 3.2
Advanced engine needed  : Zandoronum 3.2
Primary purpose         : Deathmatch
===========================================================================
Title                   : Ultimate Mortal Kombat DOOM XL (1.6)
Filename                : UMKDXL.zip
Release date            : 3/16/2025
Author                  : SkeletronMK666/ various
Email Address           : [redacted]
Other Files By Author   : Terminator Arena, Penance 4 : Arena
Misc. Author Info       : MK is property of WarnerBrothers, was originally
                         developed by Midway. i do not own the rights.

                         Shadow Warrior Texture Credits:

                         Information:
                         Source: Shadow Warrior + Expansions
                         Count: 1350~
                         Palette: Full-color PNGs
                         Format: TX_ markers
                         Anims/Switches: ZDoom compatible
                         Description: All the textures from Shadow Warrior
                         and it's expansions

                         Shadow Warrior Texture Credits:
                         Conversion: Ceeb
                         Author: 3D Realms, Wylde Productions, Level
                         Infinity, Sunstorm Interactive
                         Submitted: Ceeb

                         Description:
                         Every texture from the Build game Shadow Warrior,
                         the expansions Twin Dragon and Wanton Destruction,
                         and all the animations I could find are defined.

                         Realistic Textures pack by RottKing:
                         https://www.doomworld.com/idgames/graphics/rtp


                         UMKMaps XL maps: "SkeletronMK666"

                          "nomi" - UMKD31

                          (Bobbylol map never sumitted)

                         UMKDXL map UMKD34 "Steel Mill" Ripped from
                         Terminator Arena Created by "SkeletronMK666"

                         go download terminator Arena 3.0 now on
                         idgames!!!!

                         "https://www.doomworld.com/idgames/levels/doom2/deathmatch/Ports/megawads/termarena"

                         -Ghost Buster TExtures: Scuba Steve

                         D_SCORP- "BOBBY(LOL)" original midi arrangment
                         etitled "Warriors From Refuse"

                         D_BETWEE- "James Paddock" midi arrangment of "The
                         Sloughterhouse Jive" from Mortal Kombat Decption.

                         D_CONTRL- "Evelins", unknown, midi edit of
                         "Control" by "Traci Lords"

                         D_PORTAL- KAHNS ARENA/PORTAL Midi Rendition By Dan
                         Forbin, Edited and remixed Looped by "Bloo"

                         D_T2JD

                         Game: The Terminator: Future Shock
                         Year: 1995
                         Composed by: Andy Warr
                         MIDI versions: GM, FM
                         Platform: DOS

                         Additional info: This is a CD version rip. There
                         two types of files, HMI and XMI. XMI are kind of
                         leftovers from diskette version, which contain GM
                         and FM version. CD version is GM only and contains
                         more tracks.

                         https://www.karlsitretro.com/game_midi


                         ///TDBOTS MORTAL KOMBAT EDITION CREDITS
                         Thank you TDRR!

                         //TDBots MK2: The faster-performing bots
                         //
                         //(C) 2022 Moises Aguirre / TDRR
                         //
                         //Licensed under the MIT license
                         /// distrubted by SkeletronMK for use in the
                         UMKD2.0 Mod

                         TBND E,F and G made by inkoalawetrust, for map
                         editor node previews.

                         Some ACS code cleanup early on was done by
                         darkmessenger84.

                         DarkAssassin for the ACS function replacing
                         A_FaceTarget.

                         guest6777 for quite a bunch of bug reports, a lot
                         of testing, mod
                               compatibility patches, and being very supportive
                         of the project overall.

                         Gustavo6046 for his DecoBots and ZetaBots which
                         inspired TDRR to create these.

                         hud system feedback and concept: "Jagyr"
                         hud system graphics: Midway, SkeletronMK666
                         hud system programing: Idgames sourcecode edited
                         from zdoom wiki, SkeletronMK666

                         X-Ray graphics taken from "Netherrealm studios"'s
                         Mortal Kombat (2011)

                         I left in graphics for modders to use and edit for
                         themselves, but be warry of the credits and if you
                         edit my code, you must provide credits as
                         well as sift through my mess of a code.

Description             : What is this mod? This mod is a First Person Mortal
                         Kombat Fan mod for DOOM II that
                         Plays like a first person fighting game in
                         Zandronum for online or offline play.

                         What is new? Gameplay and UI overhaul, inlcuding
                         new control schemes and kombo systems, sacrificing
                         90% of weapons from the rosters of all characters
                         in order to make the Kombat Melee oriented so that
                         it feels like a fighting game. Goro And Shao Kahn
                         has been taken out from this update (adding them in
                         later) but to make up for it i ve added Reptile
                         with the new fighting system in place!

                         -files and what they do?

                         The TDBot mod, edited courtesy of TDRR per request
                         contains the bot ai that turns the offline or
                         online bots into melee fighting machines that rush
                         the player with melee attacks and Kombos

                         The Maps are largely fighting arenas that resemble
                         fighting stages from the MK series, built for a
                         First person Environment.

                         And of course UMKD, the Playerclass mod that
                         contains the PlayerClasses and mod itself

                         Kontrolls:

                         Fire = fist swing

                         AltFire = Block

                         Jump + Fire = drop kick

                         Reload = Projectile Attack

                         Zoom = Melee Weapon Attack

                         Crouch + Fist swing = Uppercut

                         Run + Forward = Dash Forward

                         Side Kick = F

                         Back + Block = Special Move

                         Kombos: The Kombos in UMKDZ are now an advanced
                         fighting system that works ON HIT of an opponent
                         (Bleeding Actor)

                         Fist, Fist, Fist, Fist = Saw Kombo
                         Uppercut, Fist, Fist, FIst = Special Kombo
                         Melee, Fist, Fist = Melee Kombo

                         XRAY Meter:

                         you can get an Xray damage buff by filling your
                         xray meter. once your meter is filled, you can
                         press Block and Fire at the same time to activate
                         your damage buff

                         KREDTIS:

                         MKSCRIPT, coded and compiled by SkeletronMK666

                         D_DM2TTL - Soul Chamber by Dan Forden

                         -2.0 playtesters:
                         AlphaTesters:
                         Arrowhead, CETERA, Aura, Ludwig, SkeletronMK666

                         BetaTesters:
                         FURRYBEAR.OWO, Purplex, SkeletronMK666

                         MK is property of WarnerBrothers, was originally
                         developed by Midway. i do not own the rights.



Additional Credits to   : Player Dive Kicking sprites:
                         mickeeyoofers, SkeletronMK666

                         DECORATE CODE FROM FISTREDUX WAS USED TO MAKE THE
                         ICE AXE CODING AND MANY OTHER
                         THINGS, ALL COPIED CODE CREDITS BELONG TO IT'S
                         RESPECTIVE CREATOR: That_One_Doom_Mod, Wh1teFang

                         ICEAXE artwork by skeletronMK666, animation for
                         axe, flamesword, and scorpoin dual swords made by
                         "TankTheta"

                         some sounds and sprites where ripped form UMK3
                         provided by https://www.mortalkombatwarehouse.com/


                         i do not own the rights to mortal kombat or doom,
                         this is a non profit mod
                         made as a fan out of passion.

                         other sprites where edited for hand and weapon
                         sprites to various degrees form
                         other games such as, duke nukem, doom, system
                         shock, hexen, and shadow warrior
                         by: SkeletronMK666, and animation fixes and sprite
                         art: TankThea.

                         MKSCRIPT, coded and compiled by SkeletronMK666 and
                         Aura.
                         (Aura provided code for the "Save Action Timer"
                         Scripts)
                         "dreo", and some optimization by "nomi"

                         victory medal sprites taken from MK II Graphics and
                         edited by "KayLove"


===========================================================================
* What is included *

New levels              : UMKD01-34
Sounds                  : Yes
Music                   : Yes
Graphics                : Yes
Dehacked/BEX Patch      : No
Demos                   : No
Other                   : No
Other files required    : None


* Play Information *

Game                    : Doom 2
Map #                   : UMKD01-34
Single Player           : Designed for
Cooperative 2-4 Player  : Designed for
Deathmatch 2-4 Player   : Designed for
Other game styles       : None
Difficulty Settings     : Not implemented


* Construction *

Base                    : modified graphics from various games and mods,
                         check credits lump in UMKD.pk3 for more info
Build Time              : several years starting from UMKD1.0 to now
Editor(s) used          : pain.net, blender, UDB, slade3
Known Bugs              : most bugs have been eliminated, including bugs that
                         cause the player's controls to freeze on freeze
                         death, and other token problems that where fixed
                         thanks to Drio! thank you drio!
May Not Run With        : Anything besides zandronum 3.2!!!!!!!!!
Tested With             : zandronum 3.2!!!!!!!!!


* Copyright / Permissions *

This work is licensed under the Creative Commons Attribution 4.0
International License. To view a copy of this license, visit
http://creativecommons.org/licenses/by/4.0/

You are free to copy and redistribute the material in any medium or format;
and remix, transform, and build upon the material for any purpose, even
commercially. If you do so, you must give appropriate credit, provide a link
to the license, and indicate if changes were made. You may do so in any
reasonable manner, but not in any way that suggests the licensor endorses you
or your use.

* Where to get the file that this text file describes *

The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors