===========================================================================
Archive Maintainer      : Would you kindly replace 'tgrdm3.zip' with this version.
Update to               : tgrdm3.zip [ /levels/doom2/deathmatch/Ports/megawads/tgrdm3.zip ]
Advanced engine needed  : GZDoom 2.2 Recommended or later, Zandronum 3.0 Tested
Primary purpose         : Deathmatch and Domination
===========================================================================
Title                   : Morgenstern
Filename                : TGRDM3
Release date            : 31.August.2018
Author                  : Nicholas "Tiger" Gautier
Email Address           : [redacted]
Other Files By Author   : TGRDM1
                           https://www.doomworld.com/idgames/levels/doom2/deathmatch/Ports/s-u/tgrdm1
                         TGRDM2
                           https://www.doomworld.com/idgames/levels/doom2/deathmatch/Ports/s-u/tgrdm2
                         TGRCP1
                           https://www.doomworld.com/idgames/levels/doom2/Ports/s-u/tgrcp1
                         STFBall2
                           https://www.doomworld.com/idgames/deathmatch/skulltag/stfball2
                         Amisery
                           https://www.doomworld.com/idgames/levels/doom2/deathmatch/Ports/a-c/amisery
Misc. Author Info       : Ich liebe Siberian Tigers :)

Description             : UPDATE HISTORY
                         -------------------------
                         31.August.2018 [Version: 1.01]
                           - Fixed a texture alignment issue in MAP01 (Acerbus) that occurs in GZDoom [version: 3.5.x].
                         17.September.2016 [Version: 1.0]
                           - Original release



                         MAPS
                         -------------------------
                         This project contains eleven deathmatch maps based
                         on the New School genre that are inspired by Quake
                         3.  The maps presented in this project does require
                         GZDoom's OpenGL renderer, as the software renderer
                         does not yet have the capabilities to render
                         slopped 3D floors, as well as some visual
                         discrepancies.  In addition, I have also included three
                         legacy maps that used to be the main stock of the TGRDM3
                         project.  As the development of this project originally
                         started back in the year 2007, there has been a lot of
                         hit and misses, and these maps outline why and what I
                         have personally struggled on for many years.  Furthermore,
                         I have included four maps from my previous project, TGRDM2.
                         The ancient maps from that project have been slightly modified
                         to work with this project, along with its features.



                         GAME MODES
                         -------------------------
                         With all of the maps aside, this project does contain some
                         useful features that players can enjoy.  For starters,
                         TGRDM3 works with Zandronum's extended game modes that
                         is not available in the GZDoom engine.  For example, this
                         project supports the following besides the usual Deathmatch
                         game mode: Team Deathmatch, Domination, Duel, Last Man Standing,
                         Team Last Man Standing, Possession, Team Possession, and Terminator.
                         Though, do note that with supporting Domination, some maps have varied
                         numbers of points.  Small maps might have one or two points, other
                         maps might contain up to four points.



                         NOTABLE FEATURES
                         -------------------------
                         Moreover, there is some notable features included in this project.
                         This project will try to determine if the player is using OpenGL
                         and\or if that player is seeing Dynamic Lights.  If in case the
                         player is playing in Software Mode (VID_RENDERER 0) or if
                         Dynamic Lights (or point lights) is disabled, then this project
                         will try to brighten the maps for the player.  This will
                         make the maps slightly brighter instead of the usual darkness
                         that is illuminated with Dynamic Lights.  However, as a draw back,
                         the maps will seem extremely flat-leveled in terms of lighting.
                         This, unfortunately, is a limitation of the implementation.
                         In addition, another notable feature, is the randomized music
                         player.  The music player will randomly shuffle the already
                         supplied music, and play the songs for an amount of time and
                         automatically change to the next song.  This feature alone
                         should provide a fresh experience when returning to the maps,
                         instead of getting the exact same experience each-time - - which
                         gets old quickly.  But of-course, this feature is automatically
                         disabled if music is turned off.



                         PLAYABLE FEATURES
                         -------------------------
                         This project uses a lot of assets from various authors and
                         contributors, but here is a list of the most notable features
                         that stand out from the rest:
                         Marine Skins [Version 7: Minimal]
                           Displays what weapon the players are currently using or holding.
                           This feature, however, is only available for the Zandronum engine.
                           >> http://forum.zdoom.org/viewtopic.php?p=469284#p469284
                         High Resolution Fonts
                           Displays high resolution font characters that are much easier on the
                           eyes and clear to visually see on the screen.
                           >> http://forum.zdoom.org/viewtopic.php?p=428998#p428998
                         High Definition Doom Sounds
                           This improves the audio of the weapons, some player sounds, and some
                           of the Doom environment sounds.
                           >> http://www.perkristian.net/
                         Smooth Weapons
                           This provides better and smoother animations to the weapons.
                           >> https://www.doomworld.com/vb/post/779518
                         SkullTag HiRes Pack for Items
                           Provides smoother and clearer sprites.  Visually, this gives some
                           sprites better blending of colors and smooths out rough edges.
                           >> http://www.skulltag.com/download/
                         Voxels
                           This will provide a 3D like feel to the items and some objects within
                           the game.
                           >> http://forum.zdoom.org/viewtopic.php?p=752670#p752670
                           >> http://forum.zdoom.org/viewtopic.php?p=900857#p900857
                         Project Doom: Remix Music
                           This provides an upbeat feel to the original midi Doom music; this includes
                           most music from Doom, Doom 2, and TNT:Evilution.
                           >> https://www.doomworld.com/idgames/music/prjdoom



                         PERFORMANCE NOTES
                         -------------------------
                           This map might be rather resource and rendering
                           intensive on various systems abroad.  Here is a
                           few Console Variables that could help a bit by
                           disabling some special features based on the
                           GZDoom engine:
                               Line Mirrors (Software Renderer)
                                   R_DrawMirrors [True|False]
                               Line Mirrors (OpenGL Renderer)
                                   GL_Mirrors [True|False]
                               Sector Reflections
                                   GL_Plane_Reflection [True|False]
                               Dynamic Lights
                                   GL_Lights [True|False]
                               Render translucency effects
                                   R_DrawTrans [True|False]
                               Toggle Voxels
                                   R_DrawVoxels [True|False]
                               Toggle Rendering Precision
                                   GL_Render_Precise [True|False]

Additional Credits to   : RESOURCES AND ASSETS
                         -------------------------
                         This a brief list of credits, for more information
                         and links to the resources, please see the Credits.txt
                         located in the /documents/ in this .pk3 archive.
                         Affliction
                           Created a script to detect duplicate files.
                         Mazter
                           Assisted with compressing images.
                         Aap
                           Creator of the DoomWord application.
                         Ghastly_dragon
                           Made available the Railgun, Grenade Launcher,
                           and Marine Skins.
                         Tormentor667
                           Made available Fog, Rain, Sparkle Spawners,
                           PowerUp Ring Spawners
                         BouncyTEM
                           Made available the Demonic Drones sounds.
                         Enjay
                           Made available the Splashes!
                         Dancso
                           Created the High-Resolution Doom Fonts.
                         Perkristian
                           Created and made available Smooth Weapons and
                           High Definition Doom Sounds.
                         DoomJedi
                           Made available the SkullTag Item High-Resolution pack
                         Keksdose
                           Created and made available the UTnT fire torch
                           effects.
                         idSoftware
                           Created (and all rights reserved to them) the
                           Quake 3 Jump Pads, as well as the original SPRITES.
                           In addition, a special thanks to these guys for
                           obvious reasons ;)
                         SkullTag Team
                           Created or made available the Bot Skill Level menu
                         Batuhan
                           Created the fire sound effect.
                         nhaudio
                           Created the wind whistling sound effect.
                         mario1298
                           Created various wind sound effects.
                         Equality_X12
                           Created a wind sound effect.
                         ppfpower87
                           Created the ocean wave sound effect.
                         Sevin7
                           Created a electrical humming sound effect.
                         kbnevel
                           Created a electrical humming sound effect.
                         Arctura
                           Created a rain sound effect.
                         Audionautics
                           Created a simulation of boiling lava.
                         ryanconway
                           Created variations of male grunts and sounds.
                         Robinhood76
                           Created a simulation of a man screaming to his death
                           sound effect.
                         Jay Reichard
                           Created and made available Project: Doom (Final),
                           a upbeat\remix midi music collection of Doom, Doom 2,
                           and TNT:Evilution.
                           NOTE /idgames: This is freely available for anyone
                           use.
                           Please see the Credits.txt for more information!
                         VoxelBro
                           Created and made available the Grenade Launcher and
                           Grenade Voxels.  In addition to other voxels that
                           VoxelBro might have included with Team Hellspawn's
                           work.
                         Team Hellspawn
                           Created and made available variations of Voxels for
                           the Doom game.
                         HazeBandicoot
                           Created and made available the SkullTag Railgun voxel.
                         TeamTNT [TNT Evilution]
                           Created (and has all rights) to their midi music.



                         TEXTURES
                         -------------------------
                         This a brief list of texture credits, for more information
                         and links to the resources, please see the texture documentation
                         located in the /documents/textures/ in this .pk3 archive.
                         Too Much Brown (Build 1) [2mbrown]
                           http://www.doomworld.com/idgames/?file=graphics/2mbrown.zip
                         Skulltag Community Domination Project [STDOM]
                           https://www.doomworld.com/idgames/deathmatch/skulltag/stdom
                         Requiem [REQUIEM]
                           https://www.doomworld.com/idgames/levels/doom2/megawads/requiem
                         Doom Textures For Doom II [d1gfxd2]
                           http://www.doomworld.com/idgames/?file=graphics/d1gfxd2.zip
                         deConstruct Industrial Textures [decontex]
                           http://www.doomworld.com/afterglow/textures/zips/decontex.zip
                         DarkBase Texture Wad (dgdbtxtr.wad) [DGDBTXTR]
                           http://www.doomworld.com/afterglow/textures/zips/dgdbtxtr.zip
                         Erratic Texture Pack 1 [erattex1]
                           http://www.doomworld.com/afterglow/textures/zips/erattex1.zip
                         Gothic DeathMatch (II) Graphical Resource PWAD [GOTHICTX]
                           http://www.doomworld.com/afterglow/textures/zips/gothictx.zip
                         Graphtallica Texture Pack for Doom2 #1 [graphtx1]
                           http://www.doomworld.com/afterglow/textures/zips/graphtx1.zip
                         Celtic Shrine Texture Set for Doom2 [celticsh]
                           http://www.doomworld.com/afterglow/textures/zips/celticsh.zip
                         Graphtallica Texture Pack for Doom2 #3 [graphtx3]
                           http://www.doomworld.com/afterglow/textures/zips/graphtx3.zip
                         mortres [mortres]
                           http://www.doomworld.com/metabolist/ftp/doom2/mortres.zip
                         Recoloured Doom and Doom 2 textures v2 [nb_recol]
                           http://doomworld.com/idgames/?id=14675
                         5th Episode textures (Doom 2 version) [nb5texd2]
                           http://www.doomworld.com/afterglow/textures/zips/nb5texd2.zip
                         Parallel Phobos Texture Pack [pptex]
                           https://www.doomworld.com/idgames/graphics/pptex
                         Crucified Dreams [crudream]
                           https://www.doomworld.com/idgames/levels/doom2/deathmatch/Ports/megawads/crudream
                         Doom Noir [doomnoir]
                           https://www.doomworld.com/idgames/graphics/doomnoir
                         NMN Corporation Texture Set Part 1 [NmnCorp1]
                           http://www.doomworld.com/idgames/?file=graphics/nmncorp1.zip
                         Nmn Corporation Texture Set Part 2 [Nmncorp2]
                           http://doomworld.com/idgames/?id=14345
                         Sabbat Martyr Deathmatch [smdm]
                           http://www.doomworld.com/idgames/?file=levels/doom2/deathmatch/Ports/megawads/smdm.zip
                         Minigunner's Bucket of Hands (among other things) [ZDOOM FORUM TOPIC]
                           http://forum.zdoom.org/viewtopic.php?p=720059#p720059
                         printz @ Custom Texture Thread
                           http://forum.zdoom.org/viewtopic.php?p=825787#p825787
                         Duel32f [duel32f]
                           https://www.doomworld.com/vb/post/1549742
                         Ogro Texture Pack for Doom2 [ogrodtex]
                           http://www.doomworld.com/afterglow/textures/zips/ogrodtex.zip
                         psyren textures [psytex]
                           http://www.doomworld.com/afterglow/textures/zips/psytex.zip
                         The Return [RETRES]
                           http://www.doomworld.com/idgames/?file=themes/TeamTNT/return/retres.zip
                         doompotp [doompotp]
                           http://realm667.com/index.php/repository/texture-stock-mainmenu-152/1107-doom-potpourri-texs?catid=55%3Adoom-style
                          drdrtextures [drdrtextures]
                          http://realm667.com/index.php/repository/texture-stock-mainmenu-152/1353-drdoctor-texture-pack?catid=55%3Adoom-style
                         Dusk's Texture Packv [dtexpak]
                           http://realm667.com/index.php/repository/texture-stock-mainmenu-152/1436-dusks-texture-pack?catid=55%3Adoom-style
                         Baker's Legacy Texture Pack [BAK_LEG]
                           http://realm667.com/index.php/repository/texture-stock-mainmenu-152/752-bakers-legacy-texture-pack?catid=56%3Aheretic--hexen-style
                         GZDoom Builder [ZDOOM FORUM TOPIC\APPLICATION]
                           http://forum.zdoom.org/viewtopic.php?p=613830#p613830



                         SPECIAL THANKS
                         -------------------------
                         CodeImp
                           For making Doom Builder and Doom Builder 2
                         MaxED
                           For making GZDoom Builder, the best freakin' Doom
                           map editor available!
                         Edward850
                           Ideas on presentations and helped identify
                           critical issues
                         Qent
                           Beta tester for Abandoned Misery [Pretty]
                         Graf Zahl
                           Taking ZDoom and adding OpenGL, making GZDoom.
                           The best engine around!
                         Zandronum Development Team
                           Continued work on the Zandronum engine and making
                           what used to be SkullTag even better!
                         DeathZ0r
                           Created a tutorial back in 2004 in regards to making
                           competitive maps.  I highly encourage others to view
                           it at these links:
                           >> https://zandronum.com/forum/viewtopic.php?p=76221#p76221
                           >> http://wiki.zandronum.com/Creating_Competitive_Maps
                         TheMisterCat
                           Helped with my various ACS questions
                           Seriously, C++ is far better than ACS, no joke.
                         Affliction
                           A really good friend and helped me through
                           various obstacles.
                         Tribeam
                           For being Tribeam ;)
                           Helped with my various ACS questions
                         Eruanna
                           Helped me with the DRDTeam forums, but also provided
                           feedback that helped steer the development of this
                           project.
                         My Family
                           For helping me and supporting me through out the
                           years.
                         DreamBits
                           A close friend and supporter; sadly Dark Darkness the
                           Darkening wont happen in this project, but we'll make
                           one in some other project.
                         Professor Faghihi
                           He made it clear what I truly wanted to do for my
                           career; with game development, I am a kid in a candy
                           shop with eyes wide open with joy.
                           This is what I want to do.
===========================================================================
* What is included *

New levels              : 18
Sounds                  : Yes
Music                   : Yes
Graphics                : Yes
Dehacked/BEX Patch      : No
Demos                   : No
Other                   : No
Other files required    : None


* Play Information *

Game                    : Doom 2
Map #                   : MAP01-MAP16, Artis, AMISERY
Single Player           : Player starts only
Cooperative 2-4 Player  : No
Deathmatch 2-4 Player   : Designed for
Other game styles       : None
Difficulty Settings     : Not implemented


* Construction *

Base                    : New from scratch
Build Time              : 9 Years
Editor(s) used          : GZDoom Builder, SLADE, Notepad++, MSPaint, GIMP, and a
                         lot of Shell Scripts
Known Bugs              : Zandronum 3.0 is advertised as 'tested', but that's
                         as far as it goes.
May Not Run With        : ZDoom (software renderer; slopped 3D Floors)
Tested With             : GZDoom pre-2.2


* Copyright / Permissions *

This work is licensed under the Creative Commons Attribution-ShareAlike 4.0
International License. To view a copy of this license, visit
http://creativecommons.org/licenses/by-sa/4.0/

You are free to copy and redistribute the material in any medium or format;
and remix, transform, and build upon the material for any purpose, even
commercially. If you do so, you must give appropriate credit, provide a link
to the license, and indicate if changes were made. You may do so in any
reasonable manner, but not in any way that suggests the licensor endorses you
or your use. If you remix, transform, or build upon the material, you must
distribute your contributions under the same license as the original.

* Where to get the file that this text file describes *

The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors