===========================================================================
Archive Maintainer : Please place in levels/doom2/ports/megawads
Advanced engine needed : Zandronum or ZDaemon
Primary purpose : Deathmatch
===========================================================================
Title : Countergoat Initiative
Filename : CGI1.zip
Author : Team Countergoat Initiative
Email Address :
[email protected]
Other Files By Author : Various
Misc. Author Info : Do not be fooled by the goats. They are dangerous,
they are cunning, they are sneaky, and they want us
all dead. Prepare yourself with this high-tech
training simulation. The goats will strike one day,
sooner than you think. Don't let them crush
civilization under their dopey hooves.
Description : CGI1 is a dueling mapset with 30 standard maps,
four gimmick maps, and a hub (Zandronum only). They
have been crafted and finely tuned by the best of
the best in the Countergoat cause.
MAP01: Donut De-Livers
by TheMionicDonut
music: midi of Virtua Fighter 2 - Chicago
MAP02: Mixing Bowl
by ClonedPickle
music: "Fold" by Mark Klem
MAP03: High Fructose Corn Syruppuku
by Jimmy
music: "Liquid Luck" by Jimmy
MAP04: Pier SR50
by Alfonzo
music: "Spectral Cybernetics" by Jimmy
MAP05: Alfonzo Battles Genghis Khan in Old Neo
Tokyo
by Tarnsman
music: MAP29 track from UDMX, by Ralphis
MAP06: Whore Island
by Alfonzo
music: "Bombshell" by Jimmy
MAP07: Thirteen Men All Backflipping Into a
Shitstorm to Piss Off Alfonzo
by Tarnsman
music: "some Marvel vs Capcom theme" [thanks, Tarnsman]
MAP08: Saskatoon
by RottKing
music: Chipp's Theme from Guilty Gear X
MAP09: Jactory
by jmickle
music: "altazimuth" by jmickle
MAP10: Tarnsman Digs a Hole to Guatemala
by Jimmy
music: "Minerals" by Jimmy
MAP11: Alfonzo's Jungle Excursion: No Gaycaeks
Allowed
by Tarnsman
music: a midi of "Bungle in the Jungle" by
Jethro Tull
MAP12: Alfonzo Battles the Golden Ninja Clan for
Control of Mount Fuji
by Tarnsman
music: a midi of "House of the Rising Sun" by
The Animals
MAP13: Goat to the Choppa
by Jimmy
music: "Reign in Madness" by Symphony X
MAP14: Blunt Force Vasectomy
by ClonedPickle
music: "Wrong Turn" by Jimmy
MAP15: Clusterfuck Processor
by Marcaek
music: ??? by Jeremy Doyle (requiem map19)
MAP16: Off the Rails on the AD Train
by AD_79
music: "Cosmic Prolapse" by Jimmy
MAP17: Sandpaper Blowjob
by ClonedPickle
music: midi of "Preacher Man" by Fields of
Nephilim
(shoutout to TheGreenHerring for knowing that)
MAP18: Wilhelm Academy
by Alfonzo
music: map28 of 32in24-10
MAP19: Mambo Number 6
by TheMionicDonut
music: midi of "Mambo Number 5" by Lou Bega
MAP20: Petersen Baekery
by Marcaek
music: level 17 of Descent 1
MAP21: Dyslexia Station
by Jimmy
music:
MAP22: Pepsi Blue
by Marcaek
music: level 2 of Descent 1
MAP23: UAC Ultra Quesadilla Explosion
by TheMionicDonut
music: Kraid's Theme from Metroid
MAP24: The Toilet Store
by TheMionicDonut
music:
MAP25: Pot City
by Megalyth
music: "Dark Halls" by Bobby Prince
MAP26: Mr. Tib's Crib
by Tib
music: "Run 'Em, Gun 'Em, Kill 'Em" by Jimmy
MAP27: Redeemed Memories
by ClonedPickle
music: "The Unjolly" by Mark Klem
MAP28: The Pipewall Doesn't Stop
by RottKing
music: Gungaroon's Theme from Mega Man X7
MAP29: License to Stack
by Alfonzo
music: "Warehaus" from Duke Nukem 3D
MAP30: License to Stack 2: Crate Expectations
by Alfonzo
music: MAP21 of 32in24-12
~~ gimmick map zone ~~
MAP31: Angry Towers with Top Hats
by Xaser
music:
MAP32: Alfonzo's Vacation in Peter Burns' Nightmare
Funhouse
by Tarnsman
music: midi of "You Spin Me Round (Like a
Record)" by Dead or Alive
MAP90: Baratus' Freaky Fucktangle
by Baratus
music:
MAP98: Jimmylight Projectile Hell
by ClonedPickle
music: midi of "Even Flow" by Pearl Jam,
improved by Minigunner
BUNKER: Countergoat Hub
by Tarnsman
music: "Rise" by Lee Jackson
Intermission music: "How'd I Do?" by Lee Jackson
Additional Credits to : AlexMax for writing the initial Duel32 hub code and
allowing us to shamelessly steal it!
TerminusEst13 for fixing all the ACS I tried to
write and ruined horribly because I am super bad at
reading existing ACS code!
[IFOC]75, Combinebob, and Ru5tK1ng for some initial feedback
outside of the CGI team
esselfortium for doing the majority of the
compiling in 32in24tex.wad, which is where a lot of
the textures came from. Also for pointing out how
horribly broken the ANIMATED lump was
Baratus (Jimmybro) for assorted graphics
SomethingAwful for the smug dog emote (and the
Jetsons for having it in SPACEDM5 already)
Epic Games and Unidoom for the AWW SMACK sound
General Sound Library (DIEHI/punch sound)
The Price is Right
40oz for UAC Ultra textures
Nick Baker because we probably used his textures
somewhere
Other texture artists whose work we may have used
DaniJ for constantly blocking talk of METADATA for lumps with irrelevant inane ramblings
https://s3-eu-west-1.amazonaws.com/static.nextnature.net/app/uploads/2013/11/tree-dwelling-goats.jpg
http://www.saltartists.com/wp-content/uploads/2014/05/goats-on-trees-in-morocco-3.jpg
Team Batsu
Tarnsman for the taunt sound
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* What is included *
New levels : 35
Sounds : Yes
Music : Yes
Graphics : Yes
Dehacked/BEX Patch : No
Demos : No
Other : MAPINFO, DECORATE, etc.
Other files required : None
* Play Information *
Game : Doom 2
Map # : MAP01-32, MAP90, MAP98, BUNKER
Single Player : Player starts only
Cooperative 2-4 Player : No
Deathmatch 2-4 Player : Designed for
Other game styles : Designed for duels (1-on-1), can probably
comfortably fit a 2-v-2 or 4p FFA on some maps.
Difficulty Settings : Not implemented
* Construction *
Base : Maps are new from scratch; hub map code is almost
identical to Duel32's
Build Time : First saved wad I have dates back to November 22nd,
2013
Editor(s) used : SLADE, Doom Builder 2, Paint Shop Pro 7, probably
more
Known Bugs : None in Zandronum; MAP98 and BUNKER will crash
ZDaemon and any other port that doesn't recognize
UDMF. MAP03 easter egg will not show up in ZDaemon.
MAP90 will display <!>s instead of slimers in
ZDaemon. Odamex has all sorts of zany nonsensical
bugs. Load into other source ports at your own
risk.
May Not Run With : (G)ZDoom will crash because of a Zandronum-only MAPINFO code word.
Most Boom-capable source ports should load the wad
fine, but it's only recommended to use...
Tested With : Zandronum 2.1.2 and ZDaemon 1.10
* Copyright / Permissions *
Authors MAY use the contents of this file as a base for modification or
reuse. Permissions have been obtained from original authors for any of their
resources modified or included in this file.
You MAY distribute this file, provided you include this text file, with no
modifications. You may distribute this file in any electronic format (BBS,
Diskette, CD, etc) as long as you include this file intact. I have received
permission from the original authors of any modified or included content in
this file to allow further distribution.
* Where to get the file that this text file describes *
The Usual:
ftp://archives.gamers.org/pub/idgames/ and mirrors