===========================================================================
Archive Maintainer      : Please place in levels/doom2/ports/megawads
Advanced engine needed  : Zandronum or ZDaemon
Primary purpose         : Deathmatch
===========================================================================
Title                   : Countergoat Initiative
Filename                : CGI1.zip
Author                  : Team Countergoat Initiative
Email Address           : [email protected]
Other Files By Author   : Various
Misc. Author Info       : Do not be fooled by the goats. They are dangerous,
                         they are cunning, they are sneaky, and they want us
                         all dead. Prepare yourself with this high-tech
                         training simulation. The goats will strike one day,
                         sooner than you think. Don't let them crush
                         civilization under their dopey hooves.

Description             : CGI1 is a dueling mapset with 30 standard maps,
                         four gimmick maps, and a hub (Zandronum only). They
                         have been crafted and finely tuned by the best of
                         the best in the Countergoat cause.

                         MAP01: Donut De-Livers
                            by TheMionicDonut
                            music: midi of Virtua Fighter 2 - Chicago

                         MAP02: Mixing Bowl
                            by ClonedPickle
                            music: "Fold" by Mark Klem

                         MAP03: High Fructose Corn Syruppuku
                            by Jimmy
                            music: "Liquid Luck" by Jimmy

                         MAP04: Pier SR50
                            by Alfonzo
                            music: "Spectral Cybernetics" by Jimmy

                         MAP05: Alfonzo Battles Genghis Khan in Old Neo
                         Tokyo
                            by Tarnsman
                            music: MAP29 track from UDMX, by Ralphis

                         MAP06: Whore Island
                            by Alfonzo
                            music: "Bombshell" by Jimmy

                         MAP07: Thirteen Men All Backflipping Into a
                         Shitstorm to Piss Off Alfonzo
                            by Tarnsman
                            music: "some Marvel vs Capcom theme" [thanks, Tarnsman]

                         MAP08: Saskatoon
                            by RottKing
                            music: Chipp's Theme from Guilty Gear X

                         MAP09: Jactory
                            by jmickle
                            music: "altazimuth" by jmickle

                         MAP10: Tarnsman Digs a Hole to Guatemala
                            by Jimmy
                            music: "Minerals" by Jimmy

                         MAP11: Alfonzo's Jungle Excursion: No Gaycaeks
                         Allowed
                            by Tarnsman
                            music: a midi of "Bungle in the Jungle" by
                         Jethro Tull

                         MAP12: Alfonzo Battles the Golden Ninja Clan for
                         Control of Mount Fuji
                            by Tarnsman
                            music: a midi of "House of the Rising Sun" by
                         The Animals

                         MAP13: Goat to the Choppa
                            by Jimmy
                            music: "Reign in Madness" by Symphony X

                         MAP14: Blunt Force Vasectomy
                            by ClonedPickle
                            music: "Wrong Turn" by Jimmy

                         MAP15: Clusterfuck Processor
                            by Marcaek
                            music: ??? by Jeremy Doyle (requiem map19)

                         MAP16: Off the Rails on the AD Train
                            by AD_79
                            music: "Cosmic Prolapse" by Jimmy

                         MAP17: Sandpaper Blowjob
                            by ClonedPickle
                            music: midi of "Preacher Man" by Fields of
                         Nephilim
                            (shoutout to TheGreenHerring for knowing that)

                         MAP18: Wilhelm Academy
                            by Alfonzo
                            music: map28 of 32in24-10

                         MAP19: Mambo Number 6
                            by TheMionicDonut
                            music: midi of "Mambo Number 5" by Lou Bega

                         MAP20: Petersen Baekery
                            by Marcaek
                            music: level 17 of Descent 1

                         MAP21: Dyslexia Station
                            by Jimmy
                            music:

                         MAP22: Pepsi Blue
                            by Marcaek
                            music: level 2 of Descent 1

                         MAP23: UAC Ultra Quesadilla Explosion
                            by TheMionicDonut
                            music: Kraid's Theme from Metroid

                         MAP24: The Toilet Store
                            by TheMionicDonut
                            music:

                         MAP25: Pot City
                            by Megalyth
                            music: "Dark Halls" by Bobby Prince

                         MAP26: Mr. Tib's Crib
                            by Tib
                            music: "Run 'Em, Gun 'Em, Kill 'Em" by Jimmy

                         MAP27: Redeemed Memories
                            by ClonedPickle
                            music: "The Unjolly" by Mark Klem

                         MAP28: The Pipewall Doesn't Stop
                            by RottKing
                            music: Gungaroon's Theme from Mega Man X7

                         MAP29: License to Stack
                            by Alfonzo
                            music: "Warehaus" from Duke Nukem 3D

                         MAP30: License to Stack 2: Crate Expectations
                            by Alfonzo
                            music: MAP21 of 32in24-12

                         ~~ gimmick map zone ~~

                         MAP31: Angry Towers with Top Hats
                            by Xaser
                            music:

                         MAP32: Alfonzo's Vacation in Peter Burns' Nightmare
                         Funhouse
                            by Tarnsman
                            music: midi of "You Spin Me Round (Like a
                         Record)" by Dead or Alive

                         MAP90: Baratus' Freaky Fucktangle
                            by Baratus
                            music:

                         MAP98: Jimmylight Projectile Hell
                            by ClonedPickle
                            music: midi of "Even Flow" by Pearl Jam,
                         improved by Minigunner

                         BUNKER: Countergoat Hub
                            by Tarnsman
                            music: "Rise" by Lee Jackson

                         Intermission music: "How'd I Do?" by Lee Jackson

Additional Credits to   : AlexMax for writing the initial Duel32 hub code and
                         allowing us to shamelessly steal it!

                         TerminusEst13 for fixing all the ACS I tried to
                         write and ruined horribly because I am super bad at
                         reading existing ACS code!

                         [IFOC]75, Combinebob, and Ru5tK1ng for some initial feedback
                         outside of the CGI team

                         esselfortium for doing the majority of the
                         compiling in 32in24tex.wad, which is where a lot of
                         the textures came from. Also for pointing out how
                         horribly broken the ANIMATED lump was

                         Baratus (Jimmybro) for assorted graphics

                         SomethingAwful for the smug dog emote (and the
                         Jetsons for having it in SPACEDM5 already)

                         Epic Games and Unidoom for the AWW SMACK sound

                         General Sound Library (DIEHI/punch sound)

                         The Price is Right

                         40oz for UAC Ultra textures

                         Nick Baker because we probably used his textures
                         somewhere

                         Other texture artists whose work we may have used

                         DaniJ for constantly blocking talk of METADATA for lumps with irrelevant inane ramblings

                         https://s3-eu-west-1.amazonaws.com/static.nextnature.net/app/uploads/2013/11/tree-dwelling-goats.jpg

                         http://www.saltartists.com/wp-content/uploads/2014/05/goats-on-trees-in-morocco-3.jpg

                         Team Batsu

                         Tarnsman for the taunt sound

===========================================================================
* What is included *

New levels              : 35
Sounds                  : Yes
Music                   : Yes
Graphics                : Yes
Dehacked/BEX Patch      : No
Demos                   : No
Other                   : MAPINFO, DECORATE, etc.
Other files required    : None


* Play Information *

Game                    : Doom 2
Map #                   : MAP01-32, MAP90, MAP98, BUNKER
Single Player           : Player starts only
Cooperative 2-4 Player  : No
Deathmatch 2-4 Player   : Designed for
Other game styles       : Designed for duels (1-on-1), can probably
                         comfortably fit a 2-v-2 or 4p FFA on some maps.
Difficulty Settings     : Not implemented


* Construction *

Base                    : Maps are new from scratch; hub map code is almost
                         identical to Duel32's
Build Time              : First saved wad I have dates back to November 22nd,
                         2013
Editor(s) used          : SLADE, Doom Builder 2, Paint Shop Pro 7, probably
                         more
Known Bugs              : None in Zandronum; MAP98 and BUNKER will crash
                         ZDaemon and any other port that doesn't recognize
                         UDMF. MAP03 easter egg will not show up in ZDaemon.
                         MAP90 will display <!>s instead of slimers in
                         ZDaemon. Odamex has all sorts of zany nonsensical
                         bugs. Load into other source ports at your own
                         risk.
May Not Run With        : (G)ZDoom will crash because of a Zandronum-only MAPINFO code word.
                         Most Boom-capable source ports should load the wad
                         fine, but it's only recommended to use...
Tested With             : Zandronum 2.1.2 and ZDaemon 1.10


* Copyright / Permissions *

Authors MAY use the contents of this file as a base for modification or
reuse.  Permissions have been obtained from original authors for any of their
resources modified or included in this file.

You MAY distribute this file, provided you include this text file, with no
modifications.  You may distribute this file in any electronic format (BBS,
Diskette, CD, etc) as long as you include this file intact.  I have received
permission from the original authors of any modified or included content in
this file to allow further distribution.

* Where to get the file that this text file describes *

The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors