===========================================================================
Advanced engine needed : Boom compatible
Primary purpose : Deathmatch
===========================================================================
Title : 32in24-10: MAPS FOR THE MAP GOD
Filename : 32in24-10.wad
Release date : 10/31/2010
Author : The 32in24 Team!
Email Address :
[email protected]
[email protected]
[email protected] (compiler)
Other Files By Author : 32in24.wad (FFA), 32in24sp.wad, 32in24-3.wad
(DUEL CORE EDITION), 32in24-4.wad (CTF),
32in24-5.wad (FFA) 32in24-6.wad (FFA),
32in24-7.wad (CTF), 32in24-d.wad (SP),
32in24-8.wad (FFA), gw2.wad (with Hellbent),
32in24-9.wad (Return of DUEL CORE)
Description : "In 1972 a crack commando unit was sent to
prison by a military court for a crime they
didn't commit. These men promptly escaped from a
maximum security stockade to the Los Angeles
underground. Today, still wanted by the
government, they survive as soldiers of fortune.
If you have a problem, if no one else can help,
and if you can find them, maybe you can hire the
Yeoman Engineers and Designers of Software."
Their assignment this week was to produce 32
levels suited for 4-8 player free-for-all
deathmatch within 24 hours. Thanks to a timely
ambush by dastardly terrorists, it took them 48
hours to accomplish this. In spite of this, YEDS
hopes that this megawad will be worthy of your
perusal.
The levels in this iteration of the series are:
MAP01: Lawn Wake IX
by esselfortium
MAP02: Grayscale
by Mechadon
MAP03: Wood, Stone, and Steel
by The Green Herring
MAP04: Techbase, Bloody Techbase
by Tib
MAP05: Baseheads
by Melon
MAP06: Boxed In
by Solarn
MAP07: Lord Assburger's Manor
by Craigs
MAP08: Perfect Blue
by Walter Confalonieri
MAP09: High Roller
by Icytux
MAP10: Terror Towers
by TrueDude
MAP11: Eat Dirt
by Jimmy91
MAP12: See and Hunt Thy Enemies
by Philnemba
MAP13: Mithanthaya
by tm512
MAP14: Delirite
by Mechadon
MAP15: Five Piece Chicken Dinner
by Revenant
MAP16: Abandoned Mining Complex on Tiberius Alpha
by RottKing
MAP17: Stretch Mark Labs
by 40oz
MAP18: Need That Soulsphere
by Forty-Two
MAP19: Doublequick
by Icytux
MAP20: Canyon Target
by kuchikitaichou
MAP21: Stoned Grasshopper
by Xtroose
MAP22: Big Trouble in Fuzakistan
by Walter Confalonieri
MAP23: Oh No! Alien Pee!
by Melon
MAP24: Too Many Pizza
by The MisterCat
MAP25: Tech Initiative
by purist
MAP26: Cannonball
by esselfortium
MAP27: 3D TREE TEMPEST
by RottKing
MAP28: Viridian Complex
by The Green Herring
MAP29: Base Battle
by killer ninja
MAP30: Jeremiah's Museum
by TimeOfDeath
MAP31: Quinoline
by Mechadon
MAP32: Choco
by Mechadon (lol, one day late)
Since the WAD ended up taking two days to make
instead of one, here are a few levels that
didn't make it through quality control, but were
kept anyway just so the mappers wouldn't feel
bad. You're welcome.
MAP33: The Fly
by Joshy
MAP34: Ballistic Base
by KingLunar
MAP35: Symmetrical Shit
by ClonedPickle
MAP36: Welcome to the DWANGO
by Walter Confalonieri
MAP37: Hell Arena Deathmatch XL
by RottKing
And last, but not least, here's a pair of levels
that were made for previous 32in24s, but didn't
quite make it. Think of these as 3.5th
anniversary bonus levels! Or don't! See if
they care!
MAP38: MILITARY BIJW
by Bucket (originally for 32in24-8)
MAP39: Filler Techbase
by Icytux (originally for 32in24-9)
Additional Credits to : Revenant and esselfortium for running the
session; The Green Herring for compiling the WAD;
Shaikoten for drawing the title and intermission
pics; infurnus for making the console graphic,
and composing both the title screen music (based
on "Dog Police" by, uh, Dog Police) and the
intermission music (based on the Battletoads
pause music;) Tib, TheMisterCat, and KingLunar
for composing the music for their levels; the
composers of the rest of the music we shamelessly
stole; dew for reviewing each level prior to
release; and everyone who participated!
===========================================================================
* What is included *
New levels : 39
Sounds : No
Music : Yes
Graphics : Yes
Dehacked/BEX Patch : No
Demos : No
Other : MAPINFO for ZDoom-based ports and EMAPINFO for
Eternity
Other files required : None
* Play Information *
Game : Doom 2
Map # : MAP01-MAP39
Single Player : No (why!?)
Cooperative 2-4 Player : No
Deathmatch 2-4 Player : Designed for
Other game styles : None
Difficulty Settings : Not implemented
* Construction *
Base : New from scratch
Build Time : 10/24/2010 - 10/25/2010. That's right, 48
hours! We suck! Plus six days for checking over,
updates, etc.
Editor(s) used : Quite likely many, we bet, but Doom Builder 2,
Paint Shop Pro 5, CleanWAD and SlumpEd were
certainly used during compilation
Known Bugs : You cannot play any level past MAP32 in Boom.
Everyone here at YEDS regrets this.
May Not Run With... : [insert trite joke here] (or Doom2.exe)
* Copyright / Permissions *
Authors may NOT use the contents of this file as a base for modification or
reuse. Permissions have been obtained from original authors for any of
their resources modified or included in this file.
You MAY distribute this file, provided you include this text file, with no
modifications. You may distribute this file in any electronic format (BBS,
Diskette, CD, etc) as long as you include this file intact. I have
received permission from the original authors of any modified or included
content in this file to allow further distribution.
* Where to get the file that this text file describes *
The Usual:
ftp://archives.3dgamers.com/pub/idgames/ and mirrors