===========================================================================
Advanced engine needed  : Boom compatible
Primary purpose         : Deathmatch
===========================================================================
Title                   : 32in24-10: MAPS FOR THE MAP GOD
Filename                : 32in24-10.wad
Release date            : 10/31/2010
Author                  : The 32in24 Team!
Email Address           : [email protected]
                         [email protected]
                         [email protected] (compiler)
Other Files By Author   : 32in24.wad (FFA), 32in24sp.wad, 32in24-3.wad
                         (DUEL CORE EDITION), 32in24-4.wad (CTF),
                         32in24-5.wad (FFA) 32in24-6.wad (FFA),
                         32in24-7.wad (CTF), 32in24-d.wad (SP),
                         32in24-8.wad (FFA), gw2.wad (with Hellbent),
                         32in24-9.wad (Return of DUEL CORE)

Description             : "In 1972 a crack commando unit was sent to
                         prison by a military court for a crime they
                         didn't commit. These men promptly escaped from a
                         maximum security stockade to the Los Angeles
                         underground. Today, still wanted by the
                         government, they survive as soldiers of fortune.
                         If you have a problem, if no one else can help,
                         and if you can find them, maybe you can hire the
                         Yeoman Engineers and Designers of Software."

                         Their assignment this week was to produce 32
                         levels suited for 4-8 player free-for-all
                         deathmatch within 24 hours.  Thanks to a timely
                         ambush by dastardly terrorists, it took them 48
                         hours to accomplish this.  In spite of this, YEDS
                         hopes that this megawad will be worthy of your
                         perusal.

                         The levels in this iteration of the series are:

                         MAP01: Lawn Wake IX
                                by esselfortium
                         MAP02: Grayscale
                                by Mechadon
                         MAP03: Wood, Stone, and Steel
                                by The Green Herring
                         MAP04: Techbase, Bloody Techbase
                                by Tib
                         MAP05: Baseheads
                                by Melon
                         MAP06: Boxed In
                                by Solarn
                         MAP07: Lord Assburger's Manor
                                by Craigs
                         MAP08: Perfect Blue
                                by Walter Confalonieri
                         MAP09: High Roller
                                by Icytux
                         MAP10: Terror Towers
                                by TrueDude
                         MAP11: Eat Dirt
                                by Jimmy91
                         MAP12: See and Hunt Thy Enemies
                                by Philnemba
                         MAP13: Mithanthaya
                                by tm512
                         MAP14: Delirite
                                by Mechadon
                         MAP15: Five Piece Chicken Dinner
                                by Revenant
                         MAP16: Abandoned Mining Complex on Tiberius Alpha
                                by RottKing
                         MAP17: Stretch Mark Labs
                                by 40oz
                         MAP18: Need That Soulsphere
                                by Forty-Two
                         MAP19: Doublequick
                                by Icytux
                         MAP20: Canyon Target
                                by kuchikitaichou
                         MAP21: Stoned Grasshopper
                                by Xtroose
                         MAP22: Big Trouble in Fuzakistan
                                by Walter Confalonieri
                         MAP23: Oh No! Alien Pee!
                                by Melon
                         MAP24: Too Many Pizza
                                by The MisterCat
                         MAP25: Tech Initiative
                                by purist
                         MAP26: Cannonball
                                by esselfortium
                         MAP27: 3D TREE TEMPEST
                                by RottKing
                         MAP28: Viridian Complex
                                by The Green Herring
                         MAP29: Base Battle
                                by killer ninja
                         MAP30: Jeremiah's Museum
                                by TimeOfDeath
                         MAP31: Quinoline
                                by Mechadon
                         MAP32: Choco
                                by Mechadon (lol, one day late)

                         Since the WAD ended up taking two days to make
                         instead of one, here are a few levels that
                         didn't make it through quality control, but were
                         kept anyway just so the mappers wouldn't feel
                         bad.  You're welcome.

                         MAP33: The Fly
                                by Joshy
                         MAP34: Ballistic Base
                                by KingLunar
                         MAP35: Symmetrical Shit
                                by ClonedPickle
                         MAP36: Welcome to the DWANGO
                                by Walter Confalonieri
                         MAP37: Hell Arena Deathmatch XL
                                by RottKing

                         And last, but not least, here's a pair of levels
                         that were made for previous 32in24s, but didn't
                         quite make it.  Think of these as 3.5th
                         anniversary bonus levels!  Or don't!  See if
                         they care!

                         MAP38: MILITARY BIJW
                                by Bucket (originally for 32in24-8)
                         MAP39: Filler Techbase
                                by Icytux (originally for 32in24-9)

Additional Credits to   : Revenant and esselfortium for running the
                         session; The Green Herring for compiling the WAD;
                         Shaikoten for drawing the title and intermission
                         pics; infurnus for making the console graphic,
                         and composing both the title screen music (based
                         on "Dog Police" by, uh, Dog Police) and the
                         intermission music (based on the Battletoads
                         pause music;) Tib, TheMisterCat, and KingLunar
                         for composing the music for their levels; the
                         composers of the rest of the music we shamelessly
                         stole; dew for reviewing each level prior to
                         release; and everyone who participated!
===========================================================================
* What is included *

New levels              : 39
Sounds                  : No
Music                   : Yes
Graphics                : Yes
Dehacked/BEX Patch      : No
Demos                   : No
Other                   : MAPINFO for ZDoom-based ports and EMAPINFO for
                         Eternity
Other files required    : None


* Play Information *

Game                    : Doom 2
Map #                   : MAP01-MAP39
Single Player           : No (why!?)
Cooperative 2-4 Player  : No
Deathmatch 2-4 Player   : Designed for
Other game styles       : None
Difficulty Settings     : Not implemented


* Construction *

Base                    : New from scratch
Build Time              : 10/24/2010 - 10/25/2010.  That's right, 48
                         hours!  We suck! Plus six days for checking over,
                         updates, etc.
Editor(s) used          : Quite likely many, we bet, but Doom Builder 2,
                         Paint Shop Pro 5, CleanWAD and SlumpEd were
                         certainly used during compilation
Known Bugs              : You cannot play any level past MAP32 in Boom.
                         Everyone here at YEDS regrets this.
May Not Run With...     : [insert trite joke here] (or Doom2.exe)


* Copyright / Permissions *

Authors may NOT use the contents of this file as a base for modification or
reuse.  Permissions have been obtained from original authors for any of
their resources modified or included in this file.

You MAY distribute this file, provided you include this text file, with no
modifications.  You may distribute this file in any electronic format (BBS,
Diskette, CD, etc) as long as you include this file intact.  I have
received permission from the original authors of any modified or included
content in this file to allow further distribution.

* Where to get the file that this text file describes *

The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors