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Title                   Ohgr's Doom (2004)
Filename                OHGR.wad
Author                  Charles Laird "cyanide-x"
Email Address           [email protected]
Misc. Author Info       My first deathmatch map ever

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Features
                       Not much to say except I designed it for 1 on 1
                       deathmatch with zdoom or legacy bots, in mind. Seems to
                       work pretty well with the bots infact. They don't get stuck,
                       waiting to pick up items, or on buttons. Works great with Legacy.
                       Its a gothic-themed Church, some new graphics, and music.
                       Who's Ohgr? Play Quakeworld online sometime and you will see...


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Additional Credits to

ID Software, Mircrosoft (LOL), the gothic subculture for inspiration
(or what's left of it).
Doom. Zdaemon, AlexMax and Doom2pro for suggestions and advice.
My computer ^_^

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Play Information

Level #                  MAP01
Single Player            Not really. I did throw in an Icon of Sin though with a Spawner.                                Could get boring quickly
Cooperative 2-4 Player   ^^^see above^^^
Deathmatch 2-4 Player    Yes 2-4 players should be the max, anything more, and your asking for                           trouble.
Difficulty Settings      Yes all skills, incase you wanna fight that Icon of Sin thingy
New Sounds               No
New Graphics             Yes, alot of custom flats and patches
New Music                Yes
Demos Replaced           None

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Construction
                       7 hours tops using Doom Builder (design and layout),
                       Photoshop, paintshop pro, and wintex (for graphics)
                       midi2mus for the music

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Copyright / Permissions

Do what you like with it, just give me some credit ^_^

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