===========================================================================
Advanced engine needed : Zandronum, Skulltag (though it's recommended for
Zandronum)
Primary purpose : Deathmatch
===========================================================================
Title : Butthole Deathmatch
Filename : butthldm.pk3
Author : JMAA
Email Address :
[email protected]
Description : (THIS MOD INCLUDES 3D FLOORS AND OTHER OPENGL
RELATED FEATURES. PLEASE, SET YOUR RENDERER TO
OPENGL BEFORE PLAYING)
The whole purpose of this DM mod, apart from
bringing some sort of LGBT theme to the map
design, is to introduce myself as a gay doomer
with a Doom-related contribution, due to the most
of homophobic quirks around the Doom Community.
I, myself, am an homosexual person, and find the
lack of LGBT presence on the Doom world pretty
much disturbing.
The mod includes 5 deathmatch maps anyway, which
base off on being outside of the typical brown
color scheme with a detail color base of pink.
New weapons are included, and the gameplay bases
off on these along with a new concept present on
several of the five maps: camper zones. These
hold sniper rifles to camp from and at the same
time, the snipers are compromised to being some
sort of easy target design wise, so the gameplay
remains a bit balanced.
Now, enjoy, and don't forget Zandronum is
recommended for this, due to just one map that
uses 3d floors. (Though it has bridges still on
Skulltag for compatibility's sake)
Additional Credits to : DC/WB Games/Rocksteady for additional textures,
Realm667 for much of the resources avaiable,
including for textures Ceeb and DrDoctor. Also
some sounds are from freesound.org.
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* What is included *
New levels : 5
Sounds : Yes
Music : Yes
Graphics : Yes
Dehacked/BEX Patch : No
Demos : No
Other : 16:9 title and intermission graphics.
Other files required : None
* Play Information *
Game : Doom 2
Single Player : Player starts only
Cooperative 2-4 Player : No
Deathmatch 2-4 Player : Designed for
Other game styles : None
Difficulty Settings : Not implemented
* Construction *
Base : New from scratch
Build Time : A couple of weeks or so
Editor(s) used : Doom Builder 2, SLADE, Audacity, 3DS Max, QTip
MD2 editor, umodel
Known Bugs : If you play MAP03 on Skulltag on competitive
modes, there are bridges made of bridge actors,
but these in Zandronum mix with the actual 3d
floors. Just something to consider.
May Not Run With... : Non-GZDoom engines (nor Skulltag, Zandronum or at
least GZDoom)
* Copyright / Permissions *
Authors MAY use the contents of this file as a base for modification or
reuse. Permissions have been obtained from original authors for any of
their resources modified or included in this file.
You MAY distribute this file, provided you include this text file, with no
modifications. You may distribute this file in any electronic format (BBS,
Diskette, CD, etc) as long as you include this file intact. I have
received permission from the original authors of any modified or included
content in this file to allow further distribution.
* Where to get the file that this text file describes *
The Usual:
ftp://archives.3dgamers.com/pub/idgames/ and mirrors