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Twitter site: "Doom Level Projects"
Tumblr site: "Doom-Level-Projects"

Advanced engine needed  : GZDoom/ZDoom/Zandronum/Q-Zandronum/Equivalent Source Port
Primary purpose         : Deathmatch
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Title                   : Blood Circuit Death Match 2
Filename                : BldCtDM2.wad
Release date            : 10/16/2021
Author                  : Reviver
Email Address           : [redacted]
Other Files By Author   : BldCrtDM.wad
Misc. Author Info       : I love tweaking and hacking my hardware, operating
                         system, and applications, with the purpose to improve
                         performance.

Description             : Prepare yourself, for what you have decided to
                         witness is not exactly like what you have experienced
                         before!  Prepare to partake of the realized unity
                         of blood and technology, in a domain that exists only
                         for energy. . . . an area that fuels from the blood of
                         the dead continuously, and then recycles the waste
                         products. . . .

                         Prepare to enter the realm of Blood Circuit Death Match 2,
                         an entirely new arena!

                         Can you stay alive for very long in an area such as this, that
                         offers death, in one form or another, to those determined
                         enough to enter it?

                         If you accept such a challenge, then know even more of what
                         awaits you in this pre-destined environment:

                         Weapons: Shotgun, Super Shotgun, Chaingun.

                         Ammo for: Shotgun, Super Shotgun, Chaingun.

                         Items: (x1)Green Armor;Stim Packs;Medikits;(x1)Berserk Pack.

                         This level easily handles 2, 3, or 4 players.
                         It has 10 Death Match starts.

                         If you enjoy this level, please do me a favor
                         and share it with others whom have similar
                         tastes in Doom 2 Death Match maps.  I know
                         this type of Death Match level is not going
                         to please everyone who obtains BldCtDM2.wad.
                         If you love this level, and grant me this favor,
                         even if it's by word-of-mouth, I will be
                         in your gratitude and you will have my
                         appreciation.

Additional Credits to   : Episode 1, Mission 5 provided initial inspiration
                         to create a new level.  Nostalgia for it brought
                         me back to Doom 2 Deathmatch map construction.

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* What is included *

New levels              : 1(Map01 Replacement)
Sounds                  : No
Music                   : Yes(from Ultimate Doom)(E1M5 theme)
Graphics                : Yes(from the Steam version of Doom64.wad)
Dehacked/BEX Patch      : No
Demos                   : No
Other                   : No
Other files required    : GZDoom's files, or an alternative source port
                         having GZDoom's texture rendering capabilities,
                         such as ZDoom.
                         Blood Circuit Death Match 2 IS NOT 100% compatible with
                         'vanilla' Doom and source ports that emulate DOS Doom 2.


* Play Information *

Game                    : DOOM2
Map #                   : Map01
Single Player           : Player starts only
Cooperative 2-4 Player  : Player starts only
Deathmatch 2-4 Player   : Designed for
Other game styles       : Yes[Supports various dmflag setting(s) possibilities]
Difficulty Settings     : Implemented(The lower the skill level, the more health
                         that exists)


* Construction *

Base                    : New from scratch
Build Time              : A little over 6 days, with much planning.
Editor(s) used          : DeePsea, SLADE
Known Bugs              : Doom 64's texture files will not load
                         properly with vanilla Doom 2's functions.
                         GZDoom and source ports more or less
                         equal to GZDoom render those texture
                         graphics without trouble.
May Not Run With        : Crispy/Marshmallow Doom. . . . technically
                         BldCtDM2.wad does load using these source
                         ports, but it will not display the converted
                         Doom 64 graphics while rendering successfully
                         native Doom 2 textures.
Tested With             : Marshmallow Doom 0.79;GZDoom g4.7.0;Zandronum 3.0;Q-Zandronum 3.0



* Copyright / Permissions *

Authors MAY use the contents of this file as a base for
modification or reuse.  Permissions have been obtained from original
authors for any of their resources modified or included in this file.

You MAY distribute this file.  You may distribute this file in any
electronic format (BBS, Diskette, CD, etc).
I have received permission from the original
authors of any modified or included content in this file to allow
further distribution.