<!----------------------------------------------------------!>
<! NOTE! This level is designed for BooM, but apparently    !>
<! seems to be working with any other source port and even  !>
<! with DOOM2.EXE.                                          !>
<! I tested this level with DoomBot v.2.3 and Cajun Bot     !>
<! v0.42 and they don't work well. Maybe the future         !>
<! will do better job. Basically if the bot is able to      !>
<! trigger any kind of linedefs (switch/walkover) and it    !>
<! navigates well, it should work fine with this level.     !>
<!----------------------------------------------------------!>

================================================================
Title                   : Base DM #6
Filename                : BASEDM6.WAD
Author                  : Sir Robin (Jani Saksa)
Email Address           : [email protected]

Other work from author  : Level designer in Ninja DooM
                         Main guy in KTA and Quake->DooM conversion
                         5 levels in TeamTNT's Reclamation DM

Misc. Author Info       : DooM freak. I like single player mode, but I love
                         Co-op & Deathmatch!
                         I have a webpage that I update 1-2 times
                         in week currenlty at:
                         http://doomcastle.tsx.org/
                         Member of TeamTNT, Brotherhood Of Vengeance
                         & Falling Star Productions.

Description             : Medium size base-style deathmatch level.
                         Fits best for 2-3 players, and supports up
                         to 8 players.
                         All skill levels have been included. They
                         follow TeamTNT's good deathmatch rules (see
                         below).
                         Teleports behind the doors take you to plasma
                         rifle and to BFG. On skill levels 1-2 you however
                         can only get rocket launcher and Double Barreled
                         Shotgun from them.

Additional Credits to   : Kurt Kesler. I borrowed few graphics from his
                         WAD (KBoom #9). I also got some inspiration from
                         his base-style levels to start my own base-style
                         level pack. Well... Kurt's levels are single
                         player, and these are deathmatch!

                         BrV (Brotherhood of Vengeance) for several
                         textures:
                         citrus: Sky texture
                         Zokum & UrHash: Textures

                         Id software for making the best 3d-shooter ever,
                         and Q2 too.

                         Everyone in Efnet #doom2 I will kill you for
                         making my phone bill so damn big!!!

                         And everyone else that I own thanks.

================================================================

* Play Information *

Engine                  : BooM 2.02 or any engine that has 100% BooM support
Map Number              : MAP06
Single Player           : If you wan't to look around
Cooperative 2-4 Player  : Duhh...
Deathmatch 2-4 Player   : HELL YES! (8 starts)
Difficulty Settings     : Yes
 Skill 1: No plasma, double ammo
 Skill 2: No plasma
 Skill 3: All weapons, altdeath mode
 Skill 4: All weapons
 Skill 5: All weapons, double ammo
New Sounds              : Yes (pistol sound)
New Graphics            : Yes. From me, Kurt Kesler & BrV
New Music               : Yes (from HeXeN)
Demos Replaced          : Yes! DEMO1=2 players, skill 3, altdeath
               Sir Robin (P200MMX)     Jofa (P75)
Frags          10                      7
NOTE! To play demo correctly use BooM or PrBooM v. 2.02. Other engines
may not play it right!
SYSTEM REQUIREMENTS     : I have tested this under P75 and it worked
                         fine.

* Construction *

Base                    : New level from scratch
Editor(s) used          : DETH for the actual editing
                         ZenNode for node-building
                         WinTex for graphics and sounds
                         NWT for few things that were hard or impossible to
                         do with WinTex
                         CleanWad for making the WAD smaller

Build time              : Didn't count!
Known Bugs              : None.
                         Well, not really a bug, but since 3d-bridges
                         can cause some troubles in multiplayer game
                         if two or more player is trying to use them at
                         the same time and the bridge in this level is
                         in such a central area it may sometimes cause
                         falling through bridge and stuff like that...

Source port notes       : This level was designed for BooM, and BooM does
                         not have jumping. If you use a source port that
                         has a jump feature to play this level, you can
                         get plasma and BFG without using the teleport.
                         This is not what I planned, and I suggest turning
                         the jump feature off on this level, but if you
                         want to use it, go a head and enjoy it that way :)

* Copyright / Permissions *

Copyright (C) Jani Saksa, 1999

Authors may NOT use this level as a base to build additional
levels (if you wan't to use it, ask a permission from me).

You MAY distribute this WAD, provided you include this file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file
intact.

* Where to get this WAD *

FTP sites:
ftp.cdrom.com/pub/idgames/levels/doom2/deathmatch/Boom/
Or any mirror of ftp.cdrom.com

WWW sites:
http://doomcastle.tsx.org/
*or*
http://doomnation.com/robin/

-EOF-



























There's nothing here to see, stupid...