===========================================================================
Archive Maintainer      : Would you kindly replace 'amisery.zip' from
                           [ levels/doom2/deathmatch/Ports/a-c/amisery.zip ]
                           with this file.  Thank you!
Advanced engine needed  : GZDoom 2.0 or later (Recommended)
Primary purpose         : Deathmatch
===========================================================================
Title                   : Abandoned Misery
Filename                : AMisery.pk3
Release date            : 23 June 2016
Author                  : Nicholas "Tiger" Gautier
Email Address           : [email protected]
Other Files By Author   : TGRDM1
                         TGRDM2
                         TGRCP1
                         STFBall2
Misc. Author Info       : I love Siberian Tigers :)

Description             : This map was included in my huge project
                          'TGRDM3'(Morgenstern) that originally started
                          back in 2007, but I finally decided to kill the
                          project on the 26 October 2014.  The development
                          time was going to take several more years to
                          complete, and making maps that uses 3D Objects -
                          heavily - on a 2.5 game engine is overly
                          complicated along with its limitations.
                          Abandoned Misery was originally half-way designed
                          back in 2010, but later completely redesigned in
                          2013 (which is the version released).  I honestly
                          believe that this is the first - real successful
                          Deathmatch map I have ever created in my entire
                          history of Doom modding.  Call me bias, but I
                          have rejected approximately 37 maps that I have
                          created for the TGRDM3 project, but this map is
                          one of the survivors in the new stock set.  I
                          hope others enjoy this map and possibly use it
                          for other projects.

                          Revision Update (23 June. 2016)
                           This is a revision update from the last known release.
                           Updates:
                               This update addresses several issues and minor changes that were resolved in the TGRDM3 project and has been imported onto this project.
                               Imported the maps from TGRDM3 to AMISERY: Abandoned Misery and Abandoned Misery [Lite].  This is an updated version of the maps previously released back in 2014.
                                   Notable fixes: Jump Pads, Camera Textures, 3D Teleporter support
                                   Various and minor changes are also included.
                                   Any specialized TGRDM3 features that were not present in AMISERY were excluded.
                                   For example, Jump Pad sparkles, various sounds, ring spawners, and others, were excluded.
                               Fixed the Grenade's bouncing sound.  Previously, this did not work as intended.
                               Grenade now inherits from the Grenade Class defined in ZDoom.
                               Updated the Performance Note
                               Updated the texture credits.

                          Revision Update (13 September. 2015):
                           This is a revision update from the last known release.
                           Updates:
                               Added duplicate version of 'Abandoned Misery' (MAP01) -> 'Abandoned Misery [Lite] (MAP02).
                                   This map is designed primarily to resolve frame rate performance issues by removing some resource intensive features.
                                   Also, with removing such features such as floor reflection and mirrors, this should be less confusing to players as it -
                                   could be possible for players to mistake themselves as an opponent within the game.

                          Revision Update (12 September. 2015):
                           This is a revision update from the last known release.
                           Updates:
                               Imported the ZMapInfo lumps, yet modified, that was originally from the TGRDM3 project.
                               Replaced the map 'Abandoned Misery' with the version from the TGRDM3 repository.  This mainly (and should only) include weapon and THING placements.
                               Imported the competitive weapon stock set that was previously in the TGRDM3 repository.  This effectively means that all of the weapons used within the map, contains very different properties based on the original Doom game itself.  For example, rockets are much faster, shotguns have a vertical and horizontal spread, super shotgun has a slightly tighter spread, and much more.

                          Revision Update (31 December. 2014):
                           This is a revision update from the last known release.
                           Updates:
                               Added Fog using resources within the Realm667 site.
                               Added Sector Fog
                               Added Rain using resources within the Realm667 site.
                               Added splashes using Enjay's "Splashes" resource mod file.
                               Added one ogg music file from 'Shane Strife'. (see \Documents\Credits.txt for more details)
                               General map fixes and updates
                                   For example; the glass ceilings where not set properly with the currently used sky.
                                       Some instant death sectors where not set properly.
                                       Texture alignment

                          Performance Notes:
                               This map might be rather resource and rendering
                               intensive on various systems abroad.  Here is a
                               few Console Variables that could help a bit by
                               disabling some special features based on the
                               GZDoom engine:
                                       Line Mirrors --> GL_Mirrors (or R_DrawMirrors for Software Renderer.)
                                       Sector Reflections --> GL_Plane_Reflection
                                       Dynamic Lights --> GL_Lights
                                       Draw Translucency --> R_DrawTrans
                                       Rendering Precision --> GL_Render_Precise

Additional Credits to   : Affliction - Created a python script which helped
                           to identify duplicated images.
                           http://pastebin.com/4Tv1mfxj
                         Mazter - Assisted and shared a tool that
                           compresses images using 'Image Catalyst'
                         Qent - Helping me with testing on the Zandronum
                           engine.
                         Tribeam - For being Tribeam
                         Edward850 - Helped me fix a really odd bug in the
                           map, and ideas on presentation.
                         Eruanna - Giving me a forum section from the DRD Team
                           site for the TGRDM3 project.
                           project.
                         MaxED - Making Doom Builder 2 even better with
                           GZDoom Builder editor.  If it wasn't for GZDoom
                           Builder, editing would feel like a horror'ish
                           nightmare with managing over 600 3D Objects in
                           one map and having to deal with (G)ZDoom specific
                           features at the same time.
                         CodeImp - Making Doom Builder 2 and what started
                           it all (at least for me) Doom Builder.
                         Graf Zahl - Continuing work on the GZDoom engine.
                         Zandronum Dev. Team - Continuing work on making
                           SkullTag better and with a new vision.
                         DeathZ0r - Made a tutorial back in 2004 in
                           regards to making Deathmatch maps; a copy of the
                           tutorial can be found in the provided link:
                           http://zandronum.com/forum/showthread.php?tid=5182&pid=76221#pid76221
                         Enjay - Updated and yet made publicly available for everyone
                           to use, Splashes.
                           http://forum.zdoom.org/viewtopic.php?p=670357#p670357
                         Tormentor667 (and Realm667 contributors) - Created
                           and made publicly available for everyone to use,
                           Fog and rain special effects.
                           http://www.realm667.com/
                         Shane Strife - Created and made publicly available for
                           everyone to use, Doom 2 'High Definition' (NOT REMIXED) music.
                           http://forum.zdoom.org/viewtopic.php?p=472461#p472461
                               NOTE: Property of the contents belong to the respected
                                   creators and maintainers.  Original music by id Software.
                                   (see \Documents\Credits.txt for more details)
                         ID Software - Do I need to add a description for
                           the obvious? ;)



                         TEXTURES
                         -------------------------
                         This a brief list of texture credits, for more information
                         and links to the resources, please see the texture documentation
                         located in the /documents/textures/ in this .pk3 archive.
                         Too Much Brown (Build 1) [2mbrown]
                           http://www.doomworld.com/idgames/?file=graphics/2mbrown.zip
                         Skulltag Community Domination Project [STDOM]
                           https://www.doomworld.com/idgames/deathmatch/skulltag/stdom
                         Requiem [REQUIEM]
                           https://www.doomworld.com/idgames/levels/doom2/megawads/requiem
                         Doom Textures For Doom II [d1gfxd2]
                           http://www.doomworld.com/idgames/?file=graphics/d1gfxd2.zip
                         deConstruct Industrial Textures [decontex]
                           http://www.doomworld.com/afterglow/textures/zips/decontex.zip
                         DarkBase Texture Wad (dgdbtxtr.wad) [DGDBTXTR]
                           http://www.doomworld.com/afterglow/textures/zips/dgdbtxtr.zip
                         Erratic Texture Pack 1 [erattex1]
                           http://www.doomworld.com/afterglow/textures/zips/erattex1.zip
                         Gothic DeathMatch (II) Graphical Resource PWAD [GOTHICTX]
                           http://www.doomworld.com/afterglow/textures/zips/gothictx.zip
                         Graphtallica Texture Pack for Doom2 #1 [graphtx1]
                           http://www.doomworld.com/afterglow/textures/zips/graphtx1.zip
                         Celtic Shrine Texture Set for Doom2 [celticsh]
                           http://www.doomworld.com/afterglow/textures/zips/celticsh.zip
                         Graphtallica Texture Pack for Doom2 #3 [graphtx3]
                           http://www.doomworld.com/afterglow/textures/zips/graphtx3.zip
                         mortres [mortres]
                           http://www.doomworld.com/metabolist/ftp/doom2/mortres.zip
                         Recoloured Doom and Doom 2 textures v2 [nb_recol]
                           http://doomworld.com/idgames/?id=14675
                         5th Episode textures (Doom 2 version) [nb5texd2]
                           http://www.doomworld.com/afterglow/textures/zips/nb5texd2.zip
                         Parallel Phobos Texture Pack [pptex]
                           https://www.doomworld.com/idgames/graphics/pptex
                         Crucified Dreams [crudream]
                           https://www.doomworld.com/idgames/levels/doom2/deathmatch/Ports/megawads/crudream
                         Doom Noir [doomnoir]
                           https://www.doomworld.com/idgames/graphics/doomnoir
                         NMN Corporation Texture Set Part 1 [NmnCorp1]
                           http://doomworld.com/idgames/?id=14345
                         Sabbat Martyr Deathmatch [smdm]
                           http://www.doomworld.com/idgames/?file=levels/doom2/deathmatch/Ports/megawads/smdm.zip
                         Duel32f [duel32f]
                           https://www.doomworld.com/vb/post/1549742
                         Ogro Texture Pack for Doom2 [ogrodtex]
                           http://www.doomworld.com/afterglow/textures/zips/ogrodtex.zip
                         psyren textures [psytex]
                           http://www.doomworld.com/afterglow/textures/zips/psytex.zip
                         The Return [RETRES]
                           http://www.doomworld.com/idgames/?file=themes/TeamTNT/return/retres.zip
                         doompotp [doompotp]
                           http://realm667.com/index.php/repository/texture-stock-mainmenu-152/1107-doom-potpourri-texs?catid=55%3Adoom-style
                          drdrtextures [drdrtextures]
                          http://realm667.com/index.php/repository/texture-stock-mainmenu-152/1353-drdoctor-texture-pack?catid=55%3Adoom-style
                         Dusk's Texture Packv [dtexpak]
                           http://realm667.com/index.php/repository/texture-stock-mainmenu-152/1436-dusks-texture-pack?catid=55%3Adoom-style
                         Baker's Legacy Texture Pack [BAK_LEG]
                           http://realm667.com/index.php/repository/texture-stock-mainmenu-152/752-bakers-legacy-texture-pack?catid=56%3Aheretic--hexen-style
===========================================================================
* What is included *

New levels              : 2
Sounds                  : Yes
Music                   : Yes
Graphics                : Yes
Dehacked/BEX Patch      : No
Demos                   : No
Other                   : No
Other files required    : Recommended but not required, Ghastly_dragon's Marine Skins
                          for Zandronum users -- ZDoom support requires a bit more work
                          http://forum.zdoom.org/viewtopic.php?p=469284#p469284


* Play Information *

Game                    : Doom 2
Map #                   : MAP01 and MAP02 [Lite version]
Single Player           : Player starts only
Cooperative 2-4 Player  : No
Deathmatch 2-4 Player   : Designed for
Other game styles       : None
Difficulty Settings     : Not implemented


* Construction *

Base                    : New from scratch
Editor(s) used          : GZDoom Builder, Notepad++, and various other
                         tools
Known Bugs              : One of the mirrors does produce a HOM due to not
                          having a larger rendering void, this effect
                          probably wont be easily noticeable.

                         If using the Zandronum engine, please do use version 3.0 or later.  This map and it's required assets is not compatible with any build before version 3.0.
May Not Run With...     : ZDoom's software rendering engine, this is due to
                          the sloped 3D Objects.  But,  this is only a
                          visual issue, the map will still work as expected
                          regardless.


* Copyright / Permissions *

Authors MAY use the contents of this file as a base for modification or
reuse.  Permissions have been obtained from original authors for any of
their resources modified or included in this file.

You MAY distribute this file, provided you include this text file, with no
modifications.  You may distribute this file in any electronic format (BBS,
Diskette, CD, etc) as long as you include this file intact.  I have
received permission from the original authors of any modified or included
content in this file to allow further distribution.

* Where to get the file that this text file describes *

The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors