11-30-00
================================================================
Advanced engine needed : ZDoom
Primary purpose : Deathmatch
================================================================
Title : AAAIIIEEEE! Its Stuck to My Face!
Filename : Atlantis.wad
Author : Striker
Email Address :
[email protected]
Misc. Author Info : One hell of a nutball. Has also done
tfa01.wad but I don't suggest wasting
your diskspace with that one it was
made when i was in gradeschool and my
standards were lower back then. I'm
working on a rewrite of that wad right
now.
Description : Well i was sittin' there and suddenly
the darndest thought popped up in my
head. What if i made a script which
would change the light colors of a
room when the walls were shot. BAMN
the wad was born. But you cannot have
a level with just a room so i threw on
the other stuff. The anti grav room,
for the longest time i wasn't so sure
what to do with that space, all i
knew was that i needed it for purposes
of connectivity but i eventually made
it antigrav with that bfg dispenser on
a 40 second timer. I had polyobject
doors but they bleed like all get out
and were not nessecary so i just took
'em out and put in conventional ones.
The midi, stayin' alive was a silly
thing. I showed my roomie the script.
He gave me that concerned look he
often does and says "Is that disco
doom?" I said no but that reminds me
I got a stayin' alive midi in some
forgotten dusty portion of my hard
drive so i pulled out that midi and
put it in the wad as d_disco note that
this wad does not replace iwad entries
like most wads do. To access this map
it is listed as "aistmf". Either run
zdoom with the command +map aistmf or
type map aistmf in the console. If
you want the classic map01 music you
can type "changemus D_RUNNIN". Well
actually it replaces one IWAD lump,
DEMO1 its a zdoom 1.23 beta demo.
Additional Credits to : ID software for Doom
Randy Heit for Zdoom
Rick Clark for Zdoom editing tutorials
Dr. Pepper for caffiene hits
Hersey for the copious amounts of
chocolate that was consumed during the
editing of this level
The voices in my head for inspiration
================================================================
* Play Information *
Single Player : No
Cooperative : No
Deathmatch : Yes
Difficulty Settings : No
New Graphics : Only a new title pic for the
intermission screen i'm warning you it
was made on a caffiene buzz and is a
a bit nutty
New Music : Yes if it gets on your nerves there's
a console command named "changemus"
I didn't make and don't have a clue
who did but it was another caffiene
induced impulse to put it in =)
Demos Replaced : Demo1 Zdoom 1.23 beta demo note my bot
config file was eaten by bloodspash so
i added one more bot and namedit cyb
because i was using the cyberdemon skin
on the bugger and was to lazy to spell
cyberdemon and not due to an
infatuation with a certian defunct
doom news site's maintainer.
* Construction *
Base : New level from scratch
Build time : A week mainly spent trying to figure out
what to do about that now antigrav/ bfg
room.
Editor(s) used : WadAuthor 1.30
Known Bugs : When using skulltag with the level I
caught the bfg in mid air it froze
at that spot and gave me full cells
anyone who touched it got full cells
it only happened 2 times in skulltag.
both times it was a weapons stay game.
Otherwise it just vanishes upon pickup
Even though it is weapons stay. (that
was my intention) if you manage to
produce this affect in a dmatch game
that is public well it would be very
unethical to exploit this bug to get
infinite plasma/bfg shots.
Installation : drop the wad into your zdoom directory
run with the -file aistmf parameter
along with any other parameters you
might be using. REMEMBER, the map lump
is named aistmf NOT map## so use the
+map aistmf parameter to run this level.
or map aistmf from the console to run
the level. If you are running skulltag
and trying to do a skirmish. Start the
game on any map and from the console
type "changemap aistmf" if you already
got bots in the game and want to keep
them otherwise "map aistmf" works.
Why did i do this? uhhhhhhhh OH YEAH
so i would be able to use this wad
in combination with any other wad
and a maplist since it doesn't replace
any existing doom maps =)
* Copyright / Permissions *
You may do as you damn well please with this wad as long as I
get some credit for my (shoddy) work. I left the source code for
the acc in my wad under the scripts lump. Please feel free to use
the scripts i added commments, maybye way too much but anyways
there's comments in order to simply(complicate?) things. Feel
free to plunder my piddly 3 script source source but for any code
you use of mine could you please be so kind as to add a comment
in your script acknowledging it. Failure to comply will result
in me leaving chicken heads in your bed and earthworms in your
noodles. Ok so I was kidding with tha last part.
* Where to get this WAD *
FTP sites:ftp.cdrom.com and all its mirrors.