================================================================
Title                   : Multiplayer Deathmatch Cooperative PWAD
Filename                : 2GETHA.WAD
Author                  : Bonsai (a man like a tree)
Email Address           : [email protected]
Misc. Author Info       : My nipples explode with delight!
Description             : This one's made for cooperative deathmatch,
                         meaning that you will have to play two on two to
                         reach some of the items.
                         It also shows some, well, somewhat "advanced"
                         techniques, i.e. the possibilities that come
                         with the use of "dummy sectors". Go look at it!
                         And don't miss the spot in the arena where you
                         can make yourself invisible by the push of a
                         button. It is marked by a computermap and
                         an imp. Stop right there and press the
                         switches around you (that you can't
                         see;)
                         It also has a terminal with various pages of
                         information about the level, a number-coded door and
                         much more.
Additional Credits to   : nope, made this one completely on my own :)
                         all right, allright: iD-Soft, and all the incredible
                         guys that spend so much of their time developing
                         excellent add-on programs for the "one most popular
                         game until quake" :)
================================================================

* Play Information *

Level #                 : MAP01
Single Player           : No (but you may look around:)
                         You'll also be missing some of the gags, for
                         example when one player's standing in the room
                         with the blue armor, the other player will cause
                         numerous actions in this room while running up
                         the stairs. Why don't you go into this room
                         (using IDCLIP to get past the two doors), run up
                         about half of the stairs and then go back using
                         IDCLIP again so you can at least hear the sound
                         and see what will happen there.
Cooperative 2-4 Player  : No
Deathmatch 2-4 Player   : Yes, made for 4
Difficulty Settings     : No (but try playing against your mother;)
New Sounds              : Yes (from TNG, pretty cool:)
New Graphics            : Yes
New Music               : *No, please play it without ANY music.*
Start Option            : Load the DEHACKED Patch first, without it, the
                         sounds will not work. Sorry 'bout that, but, you see,
                         I spend hours and hours trying to convince the
                         monsters to act as little speakers just by talking to
                         them:
                         ME:"Listen", I said, "let's be honest: you know
                          whats gonna happen, don't you? You growl, start to
                          attack the player, he defends himself and you get
                          shot. Now, why don't we try to cooperate just for
                          once, hmm? Instead of growling you make a nifty
                          StarTrek sound, like, treetrululululup and then stand
                          quiet and try not to harm him and you'll see that he
                          won't harm you. Well, how's that, hmm?"
                         IMP: "growl!"
                         ME:"<Sigh>, I'll use DEHACKED then."
                         Furthermore, you will (of course) have to play
                         your deathmatch WITH monsters (WITHOUT
                         -nomonsters that is;) and, uhm, I suggest you
                         play WITH -altdeath.
Demos Replaced          : None

* Construction *

Base                    : New level from scratch (exactly)
Editor(s) used          : DETH, NWT, DEHACKED, RMB, WinTex
Construction time       : A month (every few days a few hours)
                         But now (2 months after finishing) I
                         got WinTex and while playing around I
                         discovered that I forgot to RMB the
                         level; so I did that and I also
                         corrected a few  flaws in level design.
Known Bugs              : Hmm, well, you may call them "bugs". I call 'em
                         special FX! ;)
                         All right, here we go:
                         - HOM (uhh) when you go invisible (only YOU will see
                           it, sorry)
                         - Level seems to be running unsteady on 4MB
                           machines, occasional ZMALLOC, I never had that
                           on any 8MB computer. Damn!
                         - Yes, well, in the square room in the center, there
                           are textures that are !NOT PROPERLY ALIGNED!, but
                           the only way around it would be to change the
                           sector heights and I don't want to do that. Try to
                           ignore it, I've seen worse. ;)
                         - sorry, but I didn't have the time to build an
                           exit switch, so you'll have to blow up the
                           main computer core to exit. ;)
                           And be careful: as soon as someone blows open
                           the little hatch to the core it will sound a
                           red alert everywhere in the level to warn the
                           other players.


* Copyright / Permissions *
Do whatever you want!
(with this file;)
But if you mess around with it remove my name from all of the files and
replace it with yours! :)

AND: if you have PLAYED this level, write me! Even flames are welcome, I want
all thoughts and opinions and remarks about possible copyright violations (as
long as you don't sew me;*} ) and of course I would like to know about any
remaining bugs.