16-09-95
================================================================

Title                   : The DANDY Deathmatch series NO.3

Filename                : DANDY03.WAD

Author                  : Lachlan Stewart
                         --==??2 SA?2??==--

Email Address           : [email protected]

                         or 3:640/531

                         or the FIDOnet DOOM echo.

Misc. Author Info       : He he he, don't worry 'bout the name
                         of this level. I am just warped and
                         like to use weird poofy names :)

Description             : The third of the DANDY Deathmatch
                         series. Don't ask me how many are
                         going to be in it... I am not sure!!
                         5-10 my guess. Anyway when I have
                         finished the series I will compile
                         all of them into one WAD called
                         DANDY!.WAD so be on the look out for
                         0DANDY!.ZIP

                         --==================================--

                         This level (and series) is designed
                         for nothing more than DEATHMATCH, and
                         this one for particularly fast DM. NO
                         ARMOUR or HEALTH bonuses. Don't
                         complain until you play, this makes
                         for a much faster, furious, closer and
                         alround more fun DM. Once your down
                         your down there isn't anything you can
                         do about it, and this calls for
                         different tatics. ENJOY IT!!! Sorry
                         'bout the lack of plot!!! :)

                        Dandy 03: This level is well, brownish
                                  using alot of BRICK9
                                  a lot like DANDY02 texture
                                  wise... nice layout. COOL!!

                         Dandy 03 originally was going to be
                               like an underground arena...
                               using stone2 *?* and METAL2...
                               However, ideas began to run
                               short and after many weeks of
                               nothing the entire level was
                               stopped (might turn into
                               DANDY04 :) )... the level that
                               you now have on your HHD was
                               nearly completed in ONE (1) DAY!

                       WEAPONS/AMMO: Shotgun   + some shells
                                     Chaingun  + some clips
                                     S Shotgun + some shells
                                     Rocket    + and a couple
                                     Plasma    + NO cells
                                     BFG 9000  + NO cells

Additional Credits to   : id Software --- no really! :)


                         Everybody else asscoiated with DOOM
                         --- GOOD level authors and people
                             that make GOOD editors and
                             graphics/sound patches.

NO Credit TO            : Any STUPID A*HOLES that make SH*T WADS
                         or these FIRST-A-F*CKING-ATTEMPTS that
                         we have too wade through on the NET or
                         BBSs. Why do you upload them??? It
                         just means that we have to look
                         through TONNES of pathetic WADs in
                         order to find maybe one or two that
                         are good.

                               Do you get my point? PLEASE
                         do not upload first attempts. The
                         situation on many BBSs is totally
                         F*CKING ridiculous, and this is not
                         to mention the NET. What's more you
                         attach your name and EMAIL address to
                         it. Really, I would be embarresed.
                         Think about it next time you go to
                         upload your first or second attempt.
                         Believe me, I DID NOT put mine on.
                         It takes quite some time to get good
                         at making DOOM levels. If they don't
                         look and play good... forget it.

                       : Cheap pricks that make a series of
                         DOOM levels and just copy the previous
                         text file and edit it slightly :P

                               Now who would do that ? <G>

================================================================

* Play Information *

Episode and Level #     : MAP03
Single Player           : Yes   (not really)
Cooperative 2-4 Player  : Yes   (not really)
Deathmatch 2-4 Player   : Yes   (most definitely)
Difficulty Settings     : Not implemented
New Sounds              : No
New Graphics            : No
New Music               : Yes   (from DOOM E2M2)
Demos Replaced          : None

* Construction *

Base                    : New level from scratch

Editor(s) used          : DCK 2.2 -  Buggy :(
                         think I have found quite a stable
                         enviroment for it now...

                       : NWT 1.3

                       : WARM 1.1 (WARM pissed me off once
                                       to many times ;)

                       OK I know now (well sort of) why WARM
                       is screwing up my textures. After
                       reading a fantastic article in
                       Dr. Dobbs about BSP trees (I recommend
                       this for anyone who wants to know
                       about how BSP works) I realised that it
                       is having problems when it splits the
                       walls/lines around a EXITSIGN or small
                       sector. Here it is not keeping the
                       textures alligned when it splits the
                       larger wall (whilst building the tree).
                       There ain't nothing I can do about it.
                       All I did was replace the second side of
                       the EXITDOOR with METAL because then the
                       texture screw up could not be noticed.
                       You can still see it on the BRICK9
                       wall however. Shame, otherwise it would
                       be an EXCELENT node builder.


Known Bugs              : Nope! Tell me if you find any...


* Copyright / Permissions *

Authors may NOT use this level as a base to build additional
levels.

You MAY distribute this WAD, provided you include this file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file
intact.


* Where to get this WAD *

FTP sites: ftp.cdrom.com - and more hopefully!

BBS numbers:
            A.T BBS              - +61 (0)70 914600 after 7pm EST

               (the home of SLEF!!!) --- BBS name change soon...

            Far Nortern News BBS - +61 (Australia) (0)70 331553
            Tweed Valley BBS     - +61 (0)66 763511

PS: Check for DANDY01 and DANDY02... don't know about DANDY04
       though! :P CYAs