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Title                   : Make a Stand (01mkstnd.wad) for Doom 2

NOTE                    : This is a DeathMatch wad for the newer
                         versions of Doom 2....................
                         It will NOT work with Doom 1, or......
                         The Ultimate Doom.....................

Release date            : 7/20/96

Author                  : Daniel Huff
other wads by author    : 01phbwar.wad 02phbwar.wad
                         01cybrdk.wad 01arnd.wad
                         01mratlt.wad 01jmp4it.wad
                         01gorry.wad  01fragem.wad

email Address           : [email protected]

Description             : This DeathMatch wad is small and fast
                         paced, leading to very high frag counts.
                         It has a building in a large circular
                         yard; also a very unusual wall around the
                         yard. The center of the building also
                         contains a circular court yard.

                         The Double-barrel shotgun is close to
                         all starting points; all higher weapons
                         are hard to find, (but all weapons are
                         available depending on the level of
                         difficulty chosen). There is easy
                         access to all ammo by using the
                         teleporters. The backpack is also hard
                         to find, but available on all difficulty
                         settings.

                         The exit is a co-op type exit. There are
                         two hidden switches that require each
                         player to push in succession, which will
                         open the passage to the exit room, located
                         on the second floor North East room. The
                         first switch is on the second floor South
                         balcony and the second switch is by the
                         doorway leading in to the second floor
                         North balcony.

Credits                 : The makers of DOOM, the best game ever made!

                       : John Braum (Mach), for play testing, and
                         encouragement. Thanks J.B.!

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* Play Information *

01mkstnd.wad file size  : 72753 bytes
Map #                   : MAP05
DeathMatch 2-4 Player   : YES (KILL)
single Player           : Yes (Just to do recon,***highly recommended***.)
cooperative 2-4 Player  : Yes ( but not recommended,
                         -- this may cause serious mental problems!)
Difficulty Settings     : YES
new sounds              : No
new music               : No (Stereo alert! -- Lets Rock!)
new graphics            : No
demos replaced          : None

* Difficulty Settings *

Skill level 1-2         : Super Shotgun, Berserk, Chaingun,
                         and Chainsaw
Monsters on 1-2         : 15 Imps, 3 Revenants, and 1 Cyberdemon

Skill level 3           : Super Shotgun, Plasma gun, Rocket
                         launcher, Berserk, Chaingun, and Chainsaw
Monsters on 3           : 17 Imps, 3 Revenants, and 2 Cyberdemons

Skill level 4-5         : Super Shotgun, Plasma gun, Rocket launcher,
                         B.F.G., Chaingun, Berserk, and Chainsaw
Monsters on 4-5         : 17 Imps, 3 Revenants and 4 Cyberdemons

* Construction *

Base                    : New wad from scratch.
Editor(s) used          : ED209, BSP14x, Zennode
Equipment used          : A homemade 386, 33, with 5 megs of ram.
Known Bugs              : none

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This is my challange to everyone on the Internet
and anyone else who reads this text file.-----

In order to promote better wad files,-

(ever downloaded one that just don't work at all, or runs
so slow it's like playing in peanut butter, or it has so
many missaligned textures, or worst yet, the same texture
through-out the wad,.... that it makes you want to puke!)

I offer the following:

(Not a new idea; I've heard of others doing the same.)

1. Use this wad as a base to build your own wad, (I
  encourage you to to so; Don't even ask me!; just
  change it, - anyway you want. Distribute it any-
  where and everywhere, and in any format you want,
  for profit or for free!. And also, I challange all
  other wad authors to do the same!, (after all,
  the majority of us don,t get paid for making wads
  anyway!; so not letting anyone use your wad as a
  base, is really just an ego trip;---Isn't it? !!!).
  ...............Too Bad--So Sad!!..................
  At least beginners would have a good place to start;
  then mabe we won't have to wade through as many bad
  wads, to find the good ones! This concept should
  eventually make all the wads offered, on the Net,
  better.

2. After you have completed your new wad, (using mine
  as a base), put your name on it, take full credit
  for it! -You don't need to mention my name anywhere,
  (but I would be happy if you did so, in your text
  file; but it's not manditory!). Just remember, your
  new wad will have YOUR NAME on it, so just make sure
  its better than mine!, or else what's the point!!!!!

3. If you want different weapons placement or different
  monsters, in different places, I would encourage you
  to download ED209, (probably the easiest wad editor
  to use, to change, weapons, monsters and textures).
  (You can do most of the weapons and monster changes
  in less than 5 minutes!). - If you noticed, I also
  used a program called Zennode. Zennode is not needed
  to build or change wads, it just helps to speed up
  the wad a little. --- All of these fine programs are
  available, as Shareware, many places on the Net.

4. If your wad has any bugs, even just a small one,
  that's hard to find, even if your looking for a
  mistake, then, don't put it on the Net!. Fix it
  first, or get some help to fix it, or delete it!!!.
  People can forgive you for making boring wads once
  in a while, but not defective, ugly, trash. (I go
  over my wads in great detail before releasing them;
  we also play test em for weeks, sometimes months,
  working on the layout, weapons and monsters, ect.

  I would be totally ashamed of some of the garbage
  that's on the Net, if my name was attached to it.

  You have to be a perfectionist, to produce even
  a boring wad that works good, without bugs; even
  a bad wad takes a little time and effort to make,
  so why go to all the time and trouble...........
  to produce garbage!!!!

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* Copyright Permissions *

Authors MAY use 01mkstnd.wad, as a base to build their
own wad or wads, providing they give their wad or
wads a name other than 01mkstnd.wad.

You MAY distribute 01mkstnd.wad to anyone you want, for
any purpose, and in any electronic format, (bbs, diskette,
cd, etc.), provided you include this file, 01mkstnd.txt,
with no modifications to it, or 01mkstnd.wad.

You MAY ALSO, if you deem the level good enough, include
01mkstnd.wad, in any PWAD compilations you wish, so long as
credit is given to me, and 01mkstnd.txt, (unmodified), is
included with the new combo wad or wads.

(c) Copyright, 7-20-96
by Daniel Huff, All Rights Reserved
[email protected]
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