------------------ FREON 3:  Fragus Maximus Ultimatus ------------------
Title                   : Freon 3:  Fragus Maximus Ultimatus... heh
Filename                : FREON3.WAD (Doom ][ levels)
Author                  : Victor Hall
Email Address           : [email protected] (please email comments!)
Misc. Author Info       : I'm a fifteen year-old Doomer.  I AM -NOT-
                         an amatuer WAD builder.  I KNOW what I'm doing.
Other WAD's by author   : FREON.WAD - not internet released
                         FREON2.WAD
                         FREONSND.WAD - The sounds that were going
                         to be in FREON3, but the file size was get-
                         ting too big.

Description             : Begins where FREON2 left off, but with better
                         levels, design, multi-mode support.
                         A fun set of 4 deathmatch levels.  All are
                         fun, small, and best with 2 to 3 players.
                         See below for individual descriptions...

                     ->  Level 6 is a copy of level 6 from FREON2,
                         but I added an exit and made MINOR changes.
                         You can now play FREON2 and 3 straigt through
                         as a 9 level deathmatch fest.  Also, the point
                         of team deathmatch in level 6 is for the
                         invading team to exit the level.  Co-op makes
                         for a good 2-on-2 game.  DM for free for all.

Additional Credits to   : Tas II for beta testing earlier versions,
                         and winning on a beta of level 8. <grrr>
                         BTW, Tas, it was 25-28, you.
                         -Id- Software of course, for making a kick
                         ass game that allows you to make levels,
                         graphics, sounds, music, and dehacked...
                         um.. oops!

                         The makers if the following programs:
                         DCK2.2 - to make the levels, DCK rocks!
                         Fast, powerful, awesome.
                         Wintex/Deutex - to put the TITLEPIC in.
                         RMB2.1 - reject table.  This aids co-op and
                         single players speed by 10%-20%.  Much better
                         than Reject 1.1.
                         Improces v4.2 - This is a great powerful image
                         editor.  Unfortunantely only saves GIF and PCX.

***************************  Play Information  **************************

Level #                 : Maps 7 through 9  < Doom ][ >
Single Player           : *Yes, levels 6, 8, 9 quite fun!
Cooperative 2-4 Player  : *Yes, levels 6, 8, 9
Deathmatch 2-4 Player   : YES! That's definately the MAIN purpose.
Difficulty Settings     : Yes - more goodies on easier skill.
                           Less monsters too.
New Sounds              : -Released seperately to keep file size down
                           FREON3SND.ZIP
New Graphics            : Yes, TITLEPIC, modified version
Dehacked Patch          : -Will be released seperately later:
                           FREONDEH.ZIP
New Music               : No, but I'm working on some MIDI's for later.
Demos Replaced          : No, but look out for some in the future at
                           ftp.cdrom.com/.2/idgames/lmps/doom2/1.9
                           or some odd directory like that.
********************* Descriptions for each level **********************

Levels 1-5:  FREON2.WAD You can play them both for a long deathmatch
         game.  FREON2 includes level 6, but it had no exit, so I
         added level 6 to FREON3, etc - read below.

Level 6:  A slightly redone version of level 6 from FREON2.  I added an
         exit and gave the invading team more ammo, and the defending
         team less cells.  Heard it was too hard for the invading team
         even on lower skill levels.  Difficulty determines how hard
         it is for the invading team to overtake and exit the level.
         Defending team has to stop them.  Skill also determines one
         player difficulty.  Monsters added, too.  Use co-op 4 player
         for team deathmatch, or try your own ideas.  Many minor
         changes, to speed it up and help the invading team.

Level 7:  A remake of the original level 7.  It's really cool.  Trust
         me.  Not suitable for one player or co-op.  It works, but
         there are no monsters.  Maybe play it co-op or one player to
         "gear up" for level 8.  Too bad level 8 becomes too easy
         when you get all the guns... :(  But hey, these levels are
         made for deathmatch.  One player and co-op comes after.

Level 8:  A small level, that looks really awesome.  It's very small and
         enclosed, so hope you're not homophobic or whatever that word
         is.  Lots of skill is involved in this level.  You don't have
         to worry much about guns, because there are plenty and you
         get a free wuss shotgun.  Also a blast one player.  I'd say
         too easy co-op.

Level 9:  My DANZIG wanna-be level.  Used the technique of wrapping
         textures A LOT to make rounded realistic walls.  Looks good,
         plays great.  Difficulty settings affect gameplay.
         Use 1+2 for DM 1.0, use 3 for DM 2.0, and 4+5 to access the
         big guns.  Also affects one player/co-op.  Skill 4+5 give you
         a cool level 30 sorta battle.  On 4+5 co-op OR dm, you must
         shoot the J. Romero head that's outside.

***************************** Construction *****************************

Base                    : New levels, from scratch
Time building           : I actually stop watched myself... yeah right.
                         5 hours on level 7, 10 on level 10,
                         20 on levels 8 and 9 EACH.
Editor(s) used          : DCK2.2 for levels, RMB2.1 for reject.
                         Improces v4.2 to edit the titlepic.
                         PSP 3.0 to mess up the titlepic's colors up
                         so it looks like shit.  Damn thing can't do
                         filters in 8-bit.  Even Improces does...
Known Bugs              : 100% secrets on level 9 seems impossible
                         even if you do go into all the secrets.
                         Level 9 has been known to cause seizures
                         in the weak of deathmatch.
                         Level 7 has been known to kill BFG wusses
                         over and over in the crusher.  I love that!

------------------------* Copyright / Permissions *----------------------

Authors MAY use this level as a base to build additional levels.
Please just give me credit by saying under Base:,  "FREON3 by Victor Hall"
Please do not use my TITLEPIC replacment.  It'd be dumb to have FREON ]I[
on your wad.

If you would like to distrubute:
(One, or many, of the following)

You MAY distribute this WAD, provided you include FREON3.TXT, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include FREON3.TXT AND
FREON3.WAD together intact, either in .ZIP form or in the same directory.

--------------- Where to get this WAD

FTP sites:  ftp.cdrom.com/.2/idgames/levels/doom2/deathmatch2
       or possibly .../g-h or whatever.