===========================================================================
Archive Maintainer :
Update to : flayobs2.txt, flayobs2.zip
Advanced engine needed : No
Primary purpose : Single
===========================================================================
Title : Flay the Obscene - Part two
Filename : flayobs2.wad
Release date : Jan. 2000
Author : Chris Hansen
Email Address :
[email protected]
Other Files By Author : check out my website at www.windward.dk/TDR
Misc. Author Info :
Description : Continue in this cold and hostile world
in your mission to hold back the invasion
of the aliens. Singlehanded you must fight
your way through this brick and rock style
world. How hard can it be??
However you were told that these
aliens showed no sign of intteligence and
UAC headquarters believed that it was an
easy job for you to hold back these "neanderthal
beings". Your first mission proved that!
They believed that they had no techological
knowledge. However now you start to suspect
that they may have some technological know-how
afterall. Small tech devices are now appearing in
this alien world and things seem less random and
messy this time. Are you getting closer to a
truth well hidden by the UAC? Or are you simply
starting to get paranoia?
Suddenly you don't feel so confident in
your victory afterall. Maybe there was a
meaning as to why your first infiltration
were so succesfull? As you hide in their
bloody sewers, you are getting other thoughts.
Your self-esteem are dropping rapidly as
you look at the shotgun in front of you.
Now you have another mission to fullfill!
Well, I must admit, that I somewhere late in the
process of this level, made some mistakes
regarding this level.
These have resulted in multiple changes and corrections
in the making of the leveldesign which made
some things differ a lot from my first ideas
about it. It forced me to make some
changes which resulted in a totally different
outcome of the level structure and gameplay.
So therefore, the level will never in my eyes
reach the same quality as Flay the Obscene.
Had these "things" never occured in the first
place in the making of the level, and were I not
forced to have corrected them negatively, well,
then I guess the finished product would have been
somewhat execellent.
Because of all this, I have considdered making
a special version of this level for zDoom, so
that things might just go my way! It is,
however, not settled yet!
Nov. 2013: This version of the text file
and wad file are not the same as the original.
But, the changes are insignificant and are
really mostly in this text file.
The only thing I have changed in the map
is moving it from the map14 to map01 slot.
All the bugs and the weird shit I made back
then are all left alone.
And why these changes? Because FtO2 was not
in the archieves.
Caution: Sorry about those reviving chaingunners.
Additional Credits to : Those weird brains at ID for Doom and its
many successors.
Matt Tagliaferri for a userfriendly
yet strange level editor.
The fantastic creators of Zdoom and GlDoom!
Kasper Tidemann, Denmark
The creators of Final: Evilution aka Team TNT
All you Doom fanatics outthere for keeping
this all time classic, mother of all 3D games
and best game ever, alive.
Wes Burd for an awesome website
Makers of BSP
===========================================================================
* What is included *
New levels : 1
Sounds : No
Music : No
Graphics : Yes, sky
Dehacked/BEX Patch : No
Demos : No
Other : No
Other files required :
* Play Information *
Game : DOOM2
Map # : Map01
Single Player : Designed for
Cooperative 2-4 Player : Player starts only
Deathmatch 2-4 Player : No
Other game styles : No
Difficulty Settings : Yes
* Construction *
Base : New from scratch
Build Time : Since the first flayobs
Editor(s) used : DoomCAD 6.1 by Matt Taggliaferri
Nodebuilder 2.0 by Matt Taggliaferri
NWT
BSP nodebuilder
Known Bugs : Can't remember, probably a couple since it's
a thirteen old wad.
May Not Run With :
Tested With : PrBoom+, Chocolate, zDoom
* Copyright / Permissions *
Authors (MAY) use the contents of this file as a base for
modification or reuse. Permissions have been obtained from original
authors for any of their resources modified or included in this file.
You MAY distribute this file, provided you include this text file, with
no modifications. You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file
intact. I have received permission from the original authors of any
modified or included content in this file to allow further distribution.
* Where to get the file that this text file describes *
The Usual:
ftp://archives.3dgamers.com/pub/idgames/ and mirrors
Web sites:
http://www.windward.dk/TDR
FTP sites: