[ATTENTION FTP MANAGER:  PLEASE DELETE THE PREVIOUS VERSION OF
FCW, WHICH IS FCW13.ZIP.  THANK YOU]
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Title                   : FOUR CORNERS WAD version 1.7
Filename                : FCW17.WAD
Author                  : Wadhah Al-Tailji
Email Address           : [email protected]
Misc. Author Info       : High school graduate, Visual
                         Basic programmer.

Description             : One of my first levels (more specifically,
                         it's my third).  It has been continuously
                         modified until I have reached a point where
                         I was satisfied with my level.  If you don't
                         download this level, you'll be missing out
                         on hundreds of hours of hard work...

                         Good for DeathMatch.  And good for 4
                         players since many things in this level
                         are in fours.  This level has a lot of
                         rooms with something special about each
                         corner of the room.

                         This level starts out with a very small
                         level 6.  The purpose of this is incase a
                         person starts the game with WARP 7 or
                         IDCLEV07, then the person hasn't legally
                         entered level 7, and a certain feature in
                         this level won't work.  You must, if you are
                         going to use -warp or idclev, start out on
                         level 6, then end it to continue into level
                         7.  Level 6 is so small that it will only
                         take a second to end.

                         I've included a .deh file that is recommended
                         to be used with my level.  It only modifies
                         text in the game, and not the behavior of
                         things like enemies and weapons.

Background Story        : After you have killed the mighty boss
                         brain that has plagued your planet (on level
                         30), you felt a surge of relief and excitement.
                         But at the same time, many of the brain's
                         monsters were still alive, still running
                         around, bent on killing you.  Some of the
                         enemies saw how magnificent you were in
                         killing the brain, and others became more
                         angry.  The angry ones wanted to shred you
                         to pieces, while the others bowed down to
                         you.  The servants to you attacked the
                         angry enemies, and a large fight began.

                         The angry enemies saw that you were a
                         valuable possession to the servants, and
                         decided to let you live, but put you in
                         a cage in their new palace.  A new leader
                         of the angry enemies was chosen, and you
                         are left in a cell, with nothing left,
                         nothing to do.  All you weapons have been
                         taken, but luckily (or unluckly) your cell
                         is occupying a dead human who was more
                         unfortunate that you.  You find some
                         weapons on the body, such as a pistol,
                         which you immediately pick up.  You notice
                         a super-shotgun and a box of shells.

                         This is where you mission begins.  You
                         somehow have a feeling that you should
                         find the shrine and throne room, and kill
                         the angry leader.  Hopefully killing the
                         angry leader will trigger an exit opening.
                         Who knows?

Mission Objective       : Kill whoever is behind all this, rumors
                         have it that the Boss Brain has come back
                         to life, but has hidden himself where he
                         can never be shot at.  So you're going to
                         have to kill him some other way.

Additional Credits to   : Matthew Ayres for WADED, Matt Herd for
                         a tutorial on making DOOM levels, and
                         id Software for the great game!
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* Play Information *

Episode and Level #     : Levels 6 & 7 (DOOM ][ only!)
Single Player           : Yes.  A nice single player game, but not as
                         fun as deathmatching a friend with.
Cooperative 2-4 Player  : Yup, but it wouldn't be as fun as below...
Deathmatch 2-4 Player   : Hell yeah!  And it's hard!  There are special
                         things for deathmatch, like Deathmatch only
                         teleports (can't use them in anything else).
                         I added deathmatch teleports to help make this
                         level more deathmatch friendly, hehe.
Difficulty Settings     : Yeah, and it's even harder in DeathMatch
New Sounds              : Nope, sorry.
New Graphics            : New switch texture, and
                         a new RESET LEVEL texture (you'll find this one
                         out).  I've also replaced the Pause sprite for
                         those of you who play deathmatch and hate the
                         way the "Pause" gets in the way of you typing
                         a message to your friend.  This is just a small
                         blue line that will be out of your way when you
                         type.
New Music               : Yes, cool music I found in another WAD file.
                         Stairway to Heaven for Level 6, and unknown for
                         Level 7.
Demos Replaced          : None

* Construction *

Base                    : New level from scratch
Editors used            : WADED 1.83B, DEU2 5.21, NWT v1.3
Known Bugs              : Only thing that needs to be fixed
                         is how some of the textures line
                         up, but otherwise there are no big
                         bugs that will hamper your playing
                         ability.  Only the monsters can do
                         that!  :-)

                         A note from Version 1.3:
                         I think I've fixed all these bugs,
                         but there could be some textures that
                         I've missed.

Time I spent on this    : God, I don't know.  Definately more 100
                         hours!  That's the last time I'm making
                         a DOOM level this big!  Kills too much
                         time.  If you don't like this level, then
                         I'm going to have to hunt you down! <evil-
                         grin>

* Copyright / Permissions *

Authors may NOT use this level as a base to build additional
levels.  I've spent so much friggin' time on this level, it's not
even funny.  You may, however, examine it through any editor to
find out how I did some of this stuff.

You MAY distribute this WAD, provided you include this file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file
intact.

* Where to get this WAD *

FTP sites:  ftp.cdrom.com (/.2/idgames/newstuff) or (/.2/idgames/levels/)

BBS numbers:

Other: